Kael
Deity
Chalid said:You and your AI weights ...![]()
Route Building is considered independend of all other Improvements.AiWeights wont help there..
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Drat!

Chalid said:You and your AI weights ...![]()
Route Building is considered independend of all other Improvements.AiWeights wont help there..
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Kael said:Im redoing the tech tree right now (we have to make sure they have the correct tech first). If they still dont build roads Ill up the ai weight on road building.
felwar said:Yeah Kael, I kept forgetting to bring this up. I've had a couple games where I tracked the technologies the AI's were getting in an attempt to create a well balanced game. I noticed that often even into the mid-game the AI would not research the wheel. Often only a few had it out of 18 sides (testing huge 18 sides usually).
I've taken to simply giving it to everyone around the time the first religion is founded. I believe this is why certain sides aren't building roads, as the ones who have the tech build them just fine.
Chalid said:MetaMagic Nodes do not switch Mana to Matamagic Mana
Zuul said:If you walk on some tiles that are dark even though you should see them you loose sight of your own unit. Looks like it just dissapears, but it's still there, so you can move it when you get enough movement points.
Thunderwing said:Oh, change Orthus's AI so he doesn'ted suicide himself against multiple dugin archers. It's too easy to waste him with a stack of archers if you can guess what city he's going for.
FM_Freyland said:If mentioned already, forgive me: "Rust" does not seem to do anything, and the last time I tried casting it, not only did it not do anything to the target, but the icon did not "go out" and I was able to try casting it over, and over, and over again without losing the ability to cast. Trying a different spell did take away my ability to cast anything else that turn.