cthom
3,011,451,295
thanks guys the .exe tip worked a treat ![Smile :) :)](/data/assets/smilies/smile.gif)
![Smile :) :)](/data/assets/smilies/smile.gif)
Z, I'm pretty sure in prior versions of FFH there WAS a limit on the number of werewolves you could have. To get another (Ravenous Werewolf) you had to lose one first. Apparently, this is not the case now.
So I'm playing a One City Challenge as the Sidar on a normal pangea map with the increasing difficulty challenge on. I'm trying for an altar victory and.... oh, I may have just thought of the problem. Are you unable to build the altar if you are evil? I got up to level IV and now it doesn't show up as an option to build. I switched to evil alignment due to a religion change, could that be the problem?
Ahh, I wish these things were written down in the Civilopedia somewhere. Grr..
One more thing: I have a problem where the Tier IV units are turned off. No barb Tier IV units (I cannot build them either). And, I can assure you that even Ravenous Werewolves will win most of the battles (and get upgraded) against the barb Axemen, Warriors, Goblins, Wolf Riders, Goblin Chariots and Lizardmen that are invading. I am playing as the Illians by the way and it really seems strange to have so many werewolves.
Somehow the Lichdom spell stopped working. It is always grayed out. Tried this with a save from another game too and it didn't work either. (Used normal Archmages, not Puppets.)
patch g, Loki can't spend his XP, isn't gaining XP (other than the XP I granted him in Worldbuilder), isn't a Hero and can't pick new spheres as promotions.
Did he lose his UnitCombat category at some point, perhaps? (just a guess).
[to_xp]Gekko;7380669 said:you probably have an hidden option turned on... starting a game with play now! should clear all the options and solve the problem.
I mentioned this is the bug thread of .33 so I will bring it up again:
Command I doesn't seem to be working.
This time I charted 100 kills by my three Priests of Winter with Command I. They did not 'capture' a single barb unit.
I realize the odds are only 10% with Command I (I don't think they can get Command II), but you would think out of 100 tries they would get at least one unit.
Anyone capturing units with Command I?