[to_xp]Gekko
QCT junkie
get More Naval AI, never look back 

...
iTimer = 40 + (CyGame().getGameSpeedType() * 20)
for i in range (CyMap().numPlots()):
pPlot = CyMap().plotByIndex(i)
bValid = False
if pPlot.isWater() == False:
if CyGame().getSorenRandNum(100, "The Deepening") < 75:
iTerrain = pPlot.getTerrainType()
[I](convert terrain details below this point)[/I]
6. The Deepening temporary terrain conversion only hits 25% of the worlds tiles and its effect is modified by game speed (for processor and balance reasons).
What version of FfH2 are you playing?
Please post a saved game in which Rust is 'stuck'.
I think something else must be going on here. Dunpeal said the Gela disappeared when it was picked up; normally, when one is unable to pick up an item there is simply no option to pick it up (such as when a leader at peace with the Barbarians wants to pick up equipment owned by the Barbarians). Also, the number of cities that Hyborem's summoner has should have no effect on the Infernals. Being summoned by a civ with only one city would not cause the Infernals to be immediately defeated - they don't take over a city from their summoning civ, and until they found a city they don't need a city to stay in play.
Dunpeal, it would be helpful if you could provide saved games from that situation: A) The turn before the Infernals were summoned, and B) The turn you tried to pick up the Gela, before you made the attempt.
I killed Hyborem in the Radiant Guard scenario, but did not win. Instead, Basium died the moment I killed Hyborem, eliminating the Mercurians from the game. I though maybe I had to raze Dis, but the game continued. Innsmouth spawned in the jungles in the bottom left corner of the map, and I now have to eliminate the other two Infernal cities while their units bear down on my helpless city.
I'm running the more Naval AI Patch, which supposedly addressed all known bugs. Is this an error with this patch?
If I remember correctly the only way to win that scenario is to survive 100 turns.
I killed Hyborem in the Radiant Guard scenario, but did not win. Instead, Basium died the moment I killed Hyborem, eliminating the Mercurians from the game. I though maybe I had to raze Dis, but the game continued. Innsmouth spawned in the jungles in the bottom left corner of the map, and I now have to eliminate the other two Infernal cities while their units bear down on my helpless city.
I'm running the more Naval AI Patch, which supposedly addressed all known bugs. Is this an error with this patch?
Tholal's More Naval AI addresses all known bugs with the game itself, but does not claim to do anything for the scenarios. Sadly they are several versions out of date and rife with issues even without adding third (or fourth?) party modifications.
Hi
I've only recently discovered FfH2, and am not a very good civ player or knowledgeable about Civ, so I'd like to apologize if this is not a bug, not a FfH2 bug, or if I'm too vague.
I noticed that buildings from my cities have started disappearing, and it looks like they are disappearing approximately in the order they were built. I.e. I've noticed my early cities have started lacking granaries, courthouses, elders, lodges and similar early-build buildings. The buildings simply disappear, and are made available as if they have never been built. This includes wonders.
Any ideas what's happening?