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Final Fixes Reborn

Discussion in 'Rise from Erebus Modmod' started by Ronkhar, Apr 17, 2013.

  1. sammoraj

    sammoraj Warlord

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    Also now I get an error message telling me to start a new game from the Play Now option before playing a custom game, which I have done but nothing changes and I still get the error message
     
  2. sammoraj

    sammoraj Warlord

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    Just updated it again to try and clean it. Revision 334
     
  3. sammoraj

    sammoraj Warlord

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    No effect, CTD
     
  4. azatote

    azatote Chieftain

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    Looks like our old friend the mysterious python bug. I'm experiencing issues with the brand new revision as well, it may have introduced new issues. There should be a new revision coming soon to fix this. In the meantime, you can try to revert back to revision 333 (right click on your installation folder, TortoiseSVN / Update to revision), which should be stabler.
     
  5. sammoraj

    sammoraj Warlord

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    Yep, thanks
     
  6. Calavente

    Calavente Richard's voice

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    just to say that I often have saves that CTD on loading.
    and sometimes, after a few restart of the game, they load well.... (same save, same game, same clicks.... it's like there is much randomization during loading of AoR ) (at a time I often had a first loading that opened the game without any UI... and a restart + load brought it back)
     
  7. azatote

    azatote Chieftain

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    Are you using revision 334 or 333? The DLL update in rev334 seems to have introduced much instability, though what exactly is causing it remains a mystery.
     
  8. Calavente

    Calavente Richard's voice

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    oï...
    I'll have to check... I synchronized early-july I think.
     
  9. azatote

    azatote Chieftain

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    OK, so it's no issue with rev334, which was uploaded two days ago. There have been a few issues like the ones you're encountering for a while, but they affect only a percentage of users, and they occur relatively rarely. Rev334 has suddenly made things worse, while no change made in this revision can explain the recrudescence of bugs. So if you're already having trouble, I recommend you to update to revision 333 (right click on your installation folder, TortoiseSVN / Update to revision), which is as far as I know the most stable recent one.
     
  10. Joey Diamond

    Joey Diamond Chieftain

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    It works fine now, however, some mechanics like a unit can come from different tribes either not working or too complex for me to understand. Also it keeps throwing up conflicts with Dural module so I choose to keep Dural and disabled Chislev for a time being.

    About Icons, when using alongside Dural, I remembered the 5 mini tribal leader icons missing. Haven't thoroughly checked tho.
     
  11. Nor'easter

    Nor'easter Emperor

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    Minor issue, not a bug, so posting here instead of in the bug reporting thread.

    The Master of Alteration promotion requires Master of Life and Nature, which requires Life 3 and Nature 3. But it's the Divination tech, not Alteration, that allows building a Life Mana node.

    Similarly, Master of Divination requires Master of Creation, which requires Creation 3, but it's the Alteration tech, not Divination, that allows building a Creation node.

    So to be consistent, I would suggest flipping this around in one of two ways:

    1) Change Master of Life and Nature to Master of Creation and Nature, requiring Creation 3 and Nature 3, and change Master of Creation to Master of Life, requiring Life 3. To keep things simple, don't change the effects of the "Master" promotions in question.

    2) Alternatively, switch Creation Mana to Divination and Life Mana to Alteration. Might be easier to program, which is why I suggest it, but I prefer my first proposed solution.
     
  12. azatote

    azatote Chieftain

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    Thanks for reporting! Fixed for next commit, with your first suggestion. The effects of the modified promotions are thematically a bit weird, I might change them later.
     
  13. Alsark

    Alsark Noble

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    Thanks for the reply! I created a pedia entry under "Fall from Heaven Concepts" that explains everything about the Chislev+ module in-depth. For the tribe mechanism in particular: as long as you're running the Tribal Law civic, all units you create can belong to one of five tribes randomly. The exception is if the city you build the unit in has a main Tribal Totem - then the unit is guaranteed to be from whatever tribal type that city is.

    Interestingly, I also have the Dural module and don't experience any issues, icons or otherwise. What other conflicts were you getting outside of missing icons?
     
  14. vogtmurr

    vogtmurr Emperor

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  15. Nor'easter

    Nor'easter Emperor

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    Playing as the Scions, I noticed that they can still build the Salthouse. Just would like to renew my suggestion that, unless someone comes up with a Scion UB replacement for the Salthouse, the Salthouse be blocked for the Scions, since their cities don't grow with food, so it's useless for them.
     
  16. Nor'easter

    Nor'easter Emperor

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    One more thing on the Scions. I still can't adopt the Glory civic after having researched Engineering.
     
  17. azatote

    azatote Chieftain

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    For the salthouse, it's up to @Derf to decide whether to create a new UB or to block the building, since it is its module. I would favor the second option, I think the Scions have enough buildings with the healthcare module.
     
  18. vogtmurr

    vogtmurr Emperor

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    Does it help preserve corpses, as in calcification?
     
  19. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    I am pretty sure that the Scions are not the sort of undead that would benefit from something that preserves walking skeletons and the like.
     
  20. vogtmurr

    vogtmurr Emperor

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    Bone Hordes, for example, and Calcification as a promotion
     

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