Nor'easter
Emperor
- Joined
- Feb 25, 2007
- Messages
- 1,936
I've taken to looking at the various python files in your repository. NO guarantees that I'll be able to say anything smart. But like, can I get a very quick update on the major bug we are talking about? Like, just a link to a post reporting it will do as I can't dig one up.proper release still blocked by the damn python bug which reappeared in full force after the latest svn revision. Whenever i get some time, i'm gonna open a thread about it in dll to get some help because i'm out of ideas.
Apart from that, did some ai work and the first steps of the reworked crime system recently.
1. notedReplayed mod once again and wow! that was cool. I decided to play Austrin thinking they were just "almost-baseline" human civ like hippus or chislev. I did not expect how much their gameplay is changed by their recon units, "prepare expedition" and no maintance for distance. But the biggest OP thing is Trader trait - i tasted it before with Mazatl unqiue civic, but food and hammers from trade routes is so strong! My trackers just roamed the world, placing cities on the coasts, and with Great Lighthouse every new city had 20-25 food and hammers per turn immediatly. Absolute domination!
Several problems/bugs though:
1. Trackers can't upgrade to beastmasters.
2. I often get "You disabled religion by using other mods, start new game to fix it" problem.
3. I found a way to evade Gift Vampirism block for mercenary vampires - you can add Vampire merc to Flesh Golem and Flesh Golem will be able to bite your other lvl6+ units. I think it's cool as feature - it can be used only in late-game where human usually dominates anyway.
4. Astrological event which decreases your relations with other nations does it permanantly and stacks with itself (so it seems ) - it can give as much as -10 penalty by the end of the game.
I've taken to looking at the various python files in your repository. NO guarantees that I'll be able to say anything smart. But like, can I get a very quick update on the major bug we are talking about? Like, just a link to a post reporting it will do as I can't dig one up.
NOOOOO! You hacked my perfect safeguard against mercenary vampires!riuminkd said:3. I found a way to evade Gift Vampirism block for mercenary vampires - you can add Vampire merc to Flesh Golem and Flesh Golem will be able to bite your other lvl6+ units. I think it's cool as feature - it can be used only in late-game where human usually dominates anyway.