Enraged can be circumvented with loyalty (Law I) I think.. ahem..
I ran into a gamebreaking oversight for the Sidar. Their world units from religions do not gain the shade racial trait and thus lack the sight to travel through misted lands. All world units should probably gain bonus sight, or, at the very least gibbon goetia should have shade. This is also an issue with fishing boats, artisans, caravans and so on. Catapults not being able to travel through friendly mist is balanced, but the above is contradictory to the aim of the mist mechanic (building your empire away from enemy intrusion).
Another minor oversight was that the travel light spell (austrin) removes bronze, iron, mithril weapons, but dot not block gaining them, so casting it while in your territory immediately reapplies those promotions without having to cast 're-equip'. I'm not sure if this was intentional, but the wording for the ability seems off.
I ran into a gamebreaking oversight for the Sidar. Their world units from religions do not gain the shade racial trait and thus lack the sight to travel through misted lands. All world units should probably gain bonus sight, or, at the very least gibbon goetia should have shade. This is also an issue with fishing boats, artisans, caravans and so on. Catapults not being able to travel through friendly mist is balanced, but the above is contradictory to the aim of the mist mechanic (building your empire away from enemy intrusion).
Another minor oversight was that the travel light spell (austrin) removes bronze, iron, mithril weapons, but dot not block gaining them, so casting it while in your territory immediately reapplies those promotions without having to cast 're-equip'. I'm not sure if this was intentional, but the wording for the ability seems off.