black_imperator
Deity
- Joined
- Dec 4, 2005
- Messages
- 2,019
Happy new year to you too ^^
The way animals work is simple : they get a strength boost for x turns after creation, with x depending on the handicap level and the speed. For example, at Deity level normal speed, they get their first strength boost 35 turns after creation, the second after 70 turns, and so on. After 4 strength boosts they get the awakened Promotion.
To change that, you can either modify iAnimalEscalationTurnsElapsed in CIV4HandicapInfo.xml to increase the value and slow their strength boosts, or modify the PROMOTION_AWAKENED entry, and especially the iPrereqStrBoostSize tag to require more strength boost before it kicks in.
I'm open to balance discussion on those ^^
(As a general reminder, discord chat for the mod is here : https://discord.gg/H3uqZN8
old dev diaries and future dev diaries themes are here : https://docs.google.com/document/d/14P90zYvnsodp-PLfRDmAehvX--nuhGV6yhKZMUxy9NI/edit you can vote on what will be the next dev diary topic)
The way animals work is simple : they get a strength boost for x turns after creation, with x depending on the handicap level and the speed. For example, at Deity level normal speed, they get their first strength boost 35 turns after creation, the second after 70 turns, and so on. After 4 strength boosts they get the awakened Promotion.
To change that, you can either modify iAnimalEscalationTurnsElapsed in CIV4HandicapInfo.xml to increase the value and slow their strength boosts, or modify the PROMOTION_AWAKENED entry, and especially the iPrereqStrBoostSize tag to require more strength boost before it kicks in.
I'm open to balance discussion on those ^^
(As a general reminder, discord chat for the mod is here : https://discord.gg/H3uqZN8
old dev diaries and future dev diaries themes are here : https://docs.google.com/document/d/14P90zYvnsodp-PLfRDmAehvX--nuhGV6yhKZMUxy9NI/edit you can vote on what will be the next dev diary topic)