xmen510
Emperor
Current as of: March 15, 2010
To those coming here for the first time. The following threads are out of date:
*Note: Unless the thread has been posted in this year, it is not considered current and may not be part of our discussions.
This thread is for the Finalized Discussion Lists.
Finalized:
Vassals: - Yes, Included
Colonies: - No, Not Included
Corporations: - No, Not Included
Great People:
Civilization Colour Codes:
Unit List:
Core Tech Tree:
Civ/Race Tech Tree:
Religions:
Leaders & King Units List:
Hero Units:
Civilizations:
Alignments:
City Lists:
Resources & Improvements:
To those coming here for the first time. The following threads are out of date:
Spoiler :
Arda Mod: http://forums.civfanatics.com/showthread.php?t=213380
Debug: http://forums.civfanatics.com/showthread.php?t=213388
Status: http://forums.civfanatics.com/showthread.php?t=237209
Timeline (Progress Reports): http://forums.civfanatics.com/showthread.php?t=245802
Debug: http://forums.civfanatics.com/showthread.php?t=213388
Status: http://forums.civfanatics.com/showthread.php?t=237209
Timeline (Progress Reports): http://forums.civfanatics.com/showthread.php?t=245802
*Note: Unless the thread has been posted in this year, it is not considered current and may not be part of our discussions.
This thread is for the Finalized Discussion Lists.
Finalized:
Vassals: - Yes, Included
Colonies: - No, Not Included
Corporations: - No, Not Included
Great People:
Spoiler :
- Great Minstrel (Great Artist)
Removed:
- Great Prophet
- Great Spy
- Culture Bomb
- Bulb a Tech
- Golden Age
- Settling
- Hurry Production of a Building
- Bulb a Tech
- Golden Age
- Settling
- Sage's Library (Academy)
- Bulb a Tech
- Golden Age
- Settling
- Trade Mission
- Bulb a Tech
- Golden Age
- Settling
- Command Post (Military Academy)
- Recruitment (Recruit Units)
- Attatch to a Unit
Removed:
- Great Prophet
- Great Spy
Civilization Colour Codes:
Spoiler :
Quendi:
Noldor: House of Fingolfin: DARK_CYAN
Noldor: House of Fëanor: MIDDLE_CYAN
Teleri: LIGHT_GREEN
Sindar: GREEN
Vanyar: WHITE
Men:
Númenor: GOLD
Arnor: LIGHT_BLUE
Gondor: BLUE
Edain: DARK_BLUE
Rohirrim: DARK_DARK_GREEN
Northmen: LIGHT_PURPLE
Dunlending: GRAY
Isengard: DARK_GRAY
Haradrim: YELLOW
Easterling: DARK_ORANGE
Angmar: RED
Shadow:
Mordor: DARK_RED
Angband: DARK_PURPLE
Khazâd:
Longbeard: BROWN
Broadbeams & Firebeards: LIGHT_BROWN
Noldor: House of Fingolfin: DARK_CYAN
Noldor: House of Fëanor: MIDDLE_CYAN
Teleri: LIGHT_GREEN
Sindar: GREEN
Vanyar: WHITE
Men:
Númenor: GOLD
Arnor: LIGHT_BLUE
Gondor: BLUE
Edain: DARK_BLUE
Rohirrim: DARK_DARK_GREEN
Northmen: LIGHT_PURPLE
Dunlending: GRAY
Isengard: DARK_GRAY
Haradrim: YELLOW
Easterling: DARK_ORANGE
Angmar: RED
Shadow:
Mordor: DARK_RED
Angband: DARK_PURPLE
Khazâd:
Longbeard: BROWN
Broadbeams & Firebeards: LIGHT_BROWN
Unit List:
Spoiler :
- Worker
- Slave
- Settler
- Warrior
- Melee
- Swordsman
- Axeman
- Swordsmaster
- Long Swordsman
- Infantry (axeman and swordsman both go here)
- (only evil) Berserker (does collatoral damage during attack, attack is higher than defense)
- Spears
- Spearman
- Phalanx
- Pikeman
- Archers
- Bowman
- Archer
- Longbowman
- Marksman
- Crossbowman
- Recon
- Scout
- Hunter
- (only good) Ranger
- Siege
- Ram
- Catapult
- Trebuchet
- Siege Tower
- Mounted
- Horsearchers
- Mounted archer
- Horseman
- Horseman
- Knight
- Cavalry
- Horsearchers
- Ships
- Transports
- Ship/Galley
- Transport/Galleon
- Warships
- Warship
- Siegeship/Quinquereme/Penteres
- Great ship/Man'O'War/Ship of the Line
- Misc
- Workboat
- Transports
Spoiler :
AGE OF THE STARS:
Fishing:
- Requries: AGE OF THE STARS
Sailing:
- Requires: Fishing
Farming:
- Requires: AGE OF THE STARS
Hunting:
- Requires: AGE OF THE STARS
Domestication:
- Requires:: Farming or Hunting
Woodworking:
- Requires: AGE OF THE STARS
Stoneworking:
- Requires: Woodworking
Mining:
- Requires: Woodworking
Fortification:
- Requires: Domestication or Stoneworking & Woodworking
Writing:
- Requires: Stoneworking
Copperworking:
- Requires: Mining
Jewlery:
- Requires: Copperworking &/or Writing
Archery:
- Requires: Stoneworking & Woodworking
FIRST AGE OF THE SUN:
- Requires: AGE OF THE STARS, Sailing, Domestication, Fortification, Stoneworking, Writing & Jewelry
Horseback Riding:
- Requries: FIRST AGE OF THE SUN & Domestication
Trade:
- Requires: FIRST AGE OF THE SUN, Sailing, Writing &/or Farming or Horseback Riding
Stirrup:
- Requires: Horseback Riding
Bronzeworking:
- Requires: FIRST AGE OF THE SUN & Copperworking
Masonry:
- Requires: FIRST AGE OF THE SUN & Fortification or Stoneworking
Tradition Keeping:
- Requries: FIRST AGE OF THE SUN & Writing
Shipbuilding:
- Requires: FIRST AGE OF THE SUN, Woodworking, Sailing &/or Trade
Diplomacy:
- Requires: The Court
Mounted Combat:
- Requires: Stirrup
Bowyers:
- Requires: Archery
Construction:
- Requires: Masonry
Monarchy:
- Requires: Tradition Keeping
Poetry:
- Requires: FIRST AGE OF THE SUN, Tradition Keeping &/or Jewelry
Smithing:
- Requires: FIRST AGE OF THE SUN & Bronzeworking
Ironworking:
- Requries: FIRST AGE OF THE SUN & Bronzeworking
The Court:
- Requires: Masonry &/or Monarchy
Healing:
- Requires: Monarchy
Music:
- Requires: Tradition Keeping &/or Poetry
Armor:
- Requires: Smithing
Steel Weaponry:
- Requries: Smithing &/or Ironworking
SECOND AGE OF THE SUN:
- Requires: FIRST AGE OF THE SUN, Shipbuilding, Diplomacy, The Court, Music, Healing, Armor & Steel Weaponry
Navigation:
- Requires: SECOND AGE OF THE SUN & Shipguilding
Treaties:
- Requries: SECOND AGE OF THE SUN & Diplomacy
Naval Warfare:
- Requries: Navigation
Commerce:
- Requires: SECOND AGE OF THE SUN, Navigation & Diplomacy or Treaties
Cavalry Tactics:
- Requires: SECOND AGE OF THE SUN & Professional Armies
Sharpshooting:
- Requires: SECOND AGE OF THE SUN & Bowyers
Heraldry:
- Requries: SECOND AGE OF THE SUN, The Court, Healing &/or Music
Trade Posts:
- Requires: Commerce
Chivalry:
- Requries: Cavalry Tactics & The Court
Marksmanship:
- Requires: Sharpshooting
Engineering:
- Requries: SECOND AGE OF THE SUN & Construction
Literature:
- Requires: SECOND AGE OF THE SUN & Poetry
Professional Armies:
- Requires: SECOND AGE OF THE SUN, The Court, Heraldry & Armor or Steel Weapons
Mithril Working:
- Requries: SECOND AGE OF THE SUN, Iron Working & Smithing
Outposts:
- Requries: Naval Warfare &/or Trade Posts
Fortress Building:
- Requries: Engineering
History:
- Requires: Literature &/or Heraldry
Seige Warfare:
- Requires: Construction & Professional Armies
Infantry Tactics:
- Requires: Professional Armies
Council Of Wises:
- Requries: SECOND AGE OF THE SUN & Literacy
THIRD AGE OF THE SUN:
- Requires: SECOND AGE OF THE SUN, Naval Warfare, Outposts, Council Of Wises, Fortress Building, History & Professional Armies
Naval Tactics:
- Requries: THIRD AGE OF THE SUN, Strategy & Naval Warfare
Great Trade Routes:
- Requries: THIRD AGE OF THE SUN & Outposts or Trade Posts
Ballistics:
- Requires: THIRD AGE OF THE SUN, Seige Warfare & Marksmanship or Fortress Building
Strategy:
- Requires: THIRD AGE OF THE SUN & Professional Armies
Advanced Weaponry:
- Requires: THIRD AGE OF THE SUN & Mithril Working or Infantry Tactics
Machines:
- Requries: Specialized Smithing & Great Trade Routes
Mastery Of Mounted Warfare:
- Requires: THIRD AGE OF THE SUN, Heraldry, Chivalry & Military Training
Vassalage:
- Requires: THIRD AGE OF THE SUN & Fortress Building or Strategy
Stewardship:
- Requires: Vassalage & History or Monarchy
Alliances:
- Requires: Vassalage
Military Training:
- Requires: Vassalage &/or Composed Armies
Composed Armies:
- Requires: Strategy &/or Advanced Weaponry
Weapon Mastery:
- Requires: Heraldry, Military Training & Advanced Weaponry
Strategic Communication:
- Requries: Alliances
Total War:
- Requires: Alliances & Military Training or Weapon Mastery
FOURTH AGE OF THE SUN:
- Requires: THIRD AGE OF THE SUN, Machines, Strategic Communication & Total War
Specialized Smithing:
- Requires: FOURTH AGE OF THE SUN & Weapon Mastery
The Peace:
- Requires: FOURTH AGE OF THE SUN & Total War
Age Of Men:
- Requries: Machines & Specialized Smithing
Fishing:
- Requries: AGE OF THE STARS
Sailing:
- Requires: Fishing
Farming:
- Requires: AGE OF THE STARS
Hunting:
- Requires: AGE OF THE STARS
Domestication:
- Requires:: Farming or Hunting
Woodworking:
- Requires: AGE OF THE STARS
Stoneworking:
- Requires: Woodworking
Mining:
- Requires: Woodworking
Fortification:
- Requires: Domestication or Stoneworking & Woodworking
Writing:
- Requires: Stoneworking
Copperworking:
- Requires: Mining
Jewlery:
- Requires: Copperworking &/or Writing
Archery:
- Requires: Stoneworking & Woodworking
FIRST AGE OF THE SUN:
- Requires: AGE OF THE STARS, Sailing, Domestication, Fortification, Stoneworking, Writing & Jewelry
Horseback Riding:
- Requries: FIRST AGE OF THE SUN & Domestication
Trade:
- Requires: FIRST AGE OF THE SUN, Sailing, Writing &/or Farming or Horseback Riding
Stirrup:
- Requires: Horseback Riding
Bronzeworking:
- Requires: FIRST AGE OF THE SUN & Copperworking
Masonry:
- Requires: FIRST AGE OF THE SUN & Fortification or Stoneworking
Tradition Keeping:
- Requries: FIRST AGE OF THE SUN & Writing
Shipbuilding:
- Requires: FIRST AGE OF THE SUN, Woodworking, Sailing &/or Trade
Diplomacy:
- Requires: The Court
Mounted Combat:
- Requires: Stirrup
Bowyers:
- Requires: Archery
Construction:
- Requires: Masonry
Monarchy:
- Requires: Tradition Keeping
Poetry:
- Requires: FIRST AGE OF THE SUN, Tradition Keeping &/or Jewelry
Smithing:
- Requires: FIRST AGE OF THE SUN & Bronzeworking
Ironworking:
- Requries: FIRST AGE OF THE SUN & Bronzeworking
The Court:
- Requires: Masonry &/or Monarchy
Healing:
- Requires: Monarchy
Music:
- Requires: Tradition Keeping &/or Poetry
Armor:
- Requires: Smithing
Steel Weaponry:
- Requries: Smithing &/or Ironworking
SECOND AGE OF THE SUN:
- Requires: FIRST AGE OF THE SUN, Shipbuilding, Diplomacy, The Court, Music, Healing, Armor & Steel Weaponry
Navigation:
- Requires: SECOND AGE OF THE SUN & Shipguilding
Treaties:
- Requries: SECOND AGE OF THE SUN & Diplomacy
Naval Warfare:
- Requries: Navigation
Commerce:
- Requires: SECOND AGE OF THE SUN, Navigation & Diplomacy or Treaties
Cavalry Tactics:
- Requires: SECOND AGE OF THE SUN & Professional Armies
Sharpshooting:
- Requires: SECOND AGE OF THE SUN & Bowyers
Heraldry:
- Requries: SECOND AGE OF THE SUN, The Court, Healing &/or Music
Trade Posts:
- Requires: Commerce
Chivalry:
- Requries: Cavalry Tactics & The Court
Marksmanship:
- Requires: Sharpshooting
Engineering:
- Requries: SECOND AGE OF THE SUN & Construction
Literature:
- Requires: SECOND AGE OF THE SUN & Poetry
Professional Armies:
- Requires: SECOND AGE OF THE SUN, The Court, Heraldry & Armor or Steel Weapons
Mithril Working:
- Requries: SECOND AGE OF THE SUN, Iron Working & Smithing
Outposts:
- Requries: Naval Warfare &/or Trade Posts
Fortress Building:
- Requries: Engineering
History:
- Requires: Literature &/or Heraldry
Seige Warfare:
- Requires: Construction & Professional Armies
Infantry Tactics:
- Requires: Professional Armies
Council Of Wises:
- Requries: SECOND AGE OF THE SUN & Literacy
THIRD AGE OF THE SUN:
- Requires: SECOND AGE OF THE SUN, Naval Warfare, Outposts, Council Of Wises, Fortress Building, History & Professional Armies
Naval Tactics:
- Requries: THIRD AGE OF THE SUN, Strategy & Naval Warfare
Great Trade Routes:
- Requries: THIRD AGE OF THE SUN & Outposts or Trade Posts
Ballistics:
- Requires: THIRD AGE OF THE SUN, Seige Warfare & Marksmanship or Fortress Building
Strategy:
- Requires: THIRD AGE OF THE SUN & Professional Armies
Advanced Weaponry:
- Requires: THIRD AGE OF THE SUN & Mithril Working or Infantry Tactics
Machines:
- Requries: Specialized Smithing & Great Trade Routes
Mastery Of Mounted Warfare:
- Requires: THIRD AGE OF THE SUN, Heraldry, Chivalry & Military Training
Vassalage:
- Requires: THIRD AGE OF THE SUN & Fortress Building or Strategy
Stewardship:
- Requires: Vassalage & History or Monarchy
Alliances:
- Requires: Vassalage
Military Training:
- Requires: Vassalage &/or Composed Armies
Composed Armies:
- Requires: Strategy &/or Advanced Weaponry
Weapon Mastery:
- Requires: Heraldry, Military Training & Advanced Weaponry
Strategic Communication:
- Requries: Alliances
Total War:
- Requires: Alliances & Military Training or Weapon Mastery
FOURTH AGE OF THE SUN:
- Requires: THIRD AGE OF THE SUN, Machines, Strategic Communication & Total War
Specialized Smithing:
- Requires: FOURTH AGE OF THE SUN & Weapon Mastery
The Peace:
- Requires: FOURTH AGE OF THE SUN & Total War
Age Of Men:
- Requries: Machines & Specialized Smithing
Civ/Race Tech Tree:
Spoiler :
Quendi:
Noldor: House of Fingolfin:
- Leadership
Noldor: House of Fëanor:
- Gem Cutting
Teleri:
- Great Travels, Shipcrafting, Mariner Tradition
Sindar:
- Nature Empathy
Vanyar:
- Ancient Lore
Good Men:
Númenor:
- Advanced Constuction, Shipcrafting, Expeditionary Force, Mariner Tradition
Arnor:
- Advanced Constuction, Watchtower Construction
Gondor:
- Advanced Constuction, Multilevel Construction
Edain:
- Elf Friend
Neutral Men:
Rohirrim:
- Horse Mastery, Horse Archery, Mearas Cultivation
Northmen:
- Nature Empathy, River Working, Enhanced Trade
Dunlending:
- Mercenary Guilds (National Unit, no Civ Identification)
Isengard:
- Industry, Uruk Breeding
Evil Men:
Haradrim:
- Horse Mastery, Mumakil Training, Piracy
Easterling:
- Horse Mastery, Wainriding, Charioteering
Angmar:
- Coruption of the Dead (Barrow-Wights)
Shadow:
Mordor:
- Tyrrany, Uruk Breeding
Angband:
- Tyrrany, Elven Corruption
Khazâd:
Longbeard:
- Expert Mining, Shaft Mining, Mithril Smithing
Broadbeams & Firebeards:
- Expert Mining
Techs with Prerequisites:
Noldor: House of Fingolfin:
- Leadership
Noldor: House of Fëanor:
- Gem Cutting
Teleri:
- Great Travels, Shipcrafting, Mariner Tradition
Sindar:
- Nature Empathy
Vanyar:
- Ancient Lore
Good Men:
Númenor:
- Advanced Constuction, Shipcrafting, Expeditionary Force, Mariner Tradition
Arnor:
- Advanced Constuction, Watchtower Construction
Gondor:
- Advanced Constuction, Multilevel Construction
Edain:
- Elf Friend
Neutral Men:
Rohirrim:
- Horse Mastery, Horse Archery, Mearas Cultivation
Northmen:
- Nature Empathy, River Working, Enhanced Trade
Dunlending:
- Mercenary Guilds (National Unit, no Civ Identification)
Isengard:
- Industry, Uruk Breeding
Evil Men:
Haradrim:
- Horse Mastery, Mumakil Training, Piracy
Easterling:
- Horse Mastery, Wainriding, Charioteering
Angmar:
- Coruption of the Dead (Barrow-Wights)
Shadow:
Mordor:
- Tyrrany, Uruk Breeding
Angband:
- Tyrrany, Elven Corruption
Khazâd:
Longbeard:
- Expert Mining, Shaft Mining, Mithril Smithing
Broadbeams & Firebeards:
- Expert Mining
Techs with Prerequisites:
Spoiler :
AGE OF THE STARS:
Leadership:
- Requires: Quendi: Noldor: House Of Fingolfin & AGE OF THE STARS
Ancient Lore:
- Requires: Quendi: Vanyar & Writing
Elven Corruption:
- Requires: Shadow: Angband & Slavery
FIRST AGE OF THE SUN:
Gem Cutting:
- Requires: Quendi: Noldor: House of Fëanor, Copperworking & Jewelry
Great Travels:
- Requires: Quendi: Teleri & FIRST AGE OF THE SUN
Nature Empathy:
- Requires: Quendi: Sindar/Northmen & FIRST AGE OF THE SUN
Elf Friend:
- Requires: Edain & Diplomacy
Tyrrany:
- Requires: Shadow Civ, Slavery & The Court
SECOND AGE OF THE SUN:
Shipcrafting:
- Requires: Numenor/Quendi: Teleri, SECOND AGE OF THE SUN
Advanced Constuction:
- Requries: Numenor/Arnor/Gondor & Engineering
Horse Mastery:
- Requires: Rohirrim/Easterlings/Haradrim & SECOND AGE OF THE SUN
River Working:
- Requires: Northmen & SECOND AGE OF THE SUN
Coruption of the Dead:
- Requires: Angmar & SECOND AGE OF THE SUN
Expert Mining:
- Requries: Khazad & Engineering
Mithril Smithing:
- Requires: Khazad & Mithril Working
Wainriding:
- Requires: Easterling & Horse Mastery
THIRD AGE OF THE SUN:
Mariner Tradition:
- Requires: Quendi: Teleri/Numenor & THIRD AGE OF THE SUN
Watchtower Construction:
Requries: Arnor, Advanced Construction & THIRD AGE OF THE SUN
Multilevel Construction:
- Requires: Gondor, Advanced Construction & THIRD AGE OF THE SUN
Horse Archery:
- Requries: Rohirrim, Horse Mastery & THIRD AGE OF THE SUN
Uruk Breeding:
- Requires: Isendgard/Shadow: Mordor & THIRD AGE OF THE SUN
Mumakil Training:
- Requries: Haradrim, Horse Mastery & THIRD AGE OF THE SUN
Shaft Mining:
- Requries: Khazad: Longbeard, Expert Mining & THIRD AGE OF THE SUN
Mercenary Guilds:
- Requies: Dunlending & THIRD AGE OF THE SUN
Piracy:
- Requires: Haradrim & Naval Tactics
Charioteering:
- Requries: Easterling & THIRD AGE OF THE SUN
Expeditionary Force:
- Requires: Numenor & Composed Armies
Mearas Cultivation:
- Requries: Rohirrim, Horse Mastery & Mastery of Mounted Warfare
Enhanced Trade:
- Requries: Northmen & Great Trade Routes
Industry:
- Requires: Isengard & Machines
FOURTH AGE OF THE SUN:
NONE
Leadership:
- Requires: Quendi: Noldor: House Of Fingolfin & AGE OF THE STARS
Ancient Lore:
- Requires: Quendi: Vanyar & Writing
Elven Corruption:
- Requires: Shadow: Angband & Slavery
FIRST AGE OF THE SUN:
Gem Cutting:
- Requires: Quendi: Noldor: House of Fëanor, Copperworking & Jewelry
Great Travels:
- Requires: Quendi: Teleri & FIRST AGE OF THE SUN
Nature Empathy:
- Requires: Quendi: Sindar/Northmen & FIRST AGE OF THE SUN
Elf Friend:
- Requires: Edain & Diplomacy
Tyrrany:
- Requires: Shadow Civ, Slavery & The Court
SECOND AGE OF THE SUN:
Shipcrafting:
- Requires: Numenor/Quendi: Teleri, SECOND AGE OF THE SUN
Advanced Constuction:
- Requries: Numenor/Arnor/Gondor & Engineering
Horse Mastery:
- Requires: Rohirrim/Easterlings/Haradrim & SECOND AGE OF THE SUN
River Working:
- Requires: Northmen & SECOND AGE OF THE SUN
Coruption of the Dead:
- Requires: Angmar & SECOND AGE OF THE SUN
Expert Mining:
- Requries: Khazad & Engineering
Mithril Smithing:
- Requires: Khazad & Mithril Working
Wainriding:
- Requires: Easterling & Horse Mastery
THIRD AGE OF THE SUN:
Mariner Tradition:
- Requires: Quendi: Teleri/Numenor & THIRD AGE OF THE SUN
Watchtower Construction:
Requries: Arnor, Advanced Construction & THIRD AGE OF THE SUN
Multilevel Construction:
- Requires: Gondor, Advanced Construction & THIRD AGE OF THE SUN
Horse Archery:
- Requries: Rohirrim, Horse Mastery & THIRD AGE OF THE SUN
Uruk Breeding:
- Requires: Isendgard/Shadow: Mordor & THIRD AGE OF THE SUN
Mumakil Training:
- Requries: Haradrim, Horse Mastery & THIRD AGE OF THE SUN
Shaft Mining:
- Requries: Khazad: Longbeard, Expert Mining & THIRD AGE OF THE SUN
Mercenary Guilds:
- Requies: Dunlending & THIRD AGE OF THE SUN
Piracy:
- Requires: Haradrim & Naval Tactics
Charioteering:
- Requries: Easterling & THIRD AGE OF THE SUN
Expeditionary Force:
- Requires: Numenor & Composed Armies
Mearas Cultivation:
- Requries: Rohirrim, Horse Mastery & Mastery of Mounted Warfare
Enhanced Trade:
- Requries: Northmen & Great Trade Routes
Industry:
- Requires: Isengard & Machines
FOURTH AGE OF THE SUN:
NONE
Religions:
Spoiler :
Worship of the Shadow
Leaders & King Units List:
Spoiler :
Quendi:
Noldor:
House of Fingolfin:
Leaders: Fingolfin, Gil-Galad
House of Fëanor:
Leaders: Fëanor
Teleri:
Leaders: Olwë, Cirdan
Sindar:
Leaders: Thranduil, Elu Thingol, Elrond
Vanyar:
Leaders: Ingwë
Good Men:
Númenor:
Leaders: Elros Tar-Minyatur, Ar-Pharazôn, Tar-Minastir
Arnor:
Leaders: Elendil, Arvedui, Aragorn II
Gondor:
Leaders: Islidur, Hyarmendacil I, Aragorn II
Edain:
Leaders: Bëor, Haleth, Hador
Neutral Men:
Rohirrim:
Leaders: Théoden, Éorl, Helm Hammerhand
Northmen: [Dale, Lake-Men and Beornings]
Leaders: Beorn, Bard
Dunlending:
Leaders: Freca
Isengard:
Leaders: Saruman
Evil Men:
Haradrim:
Leaders: Herumor, Fuinur
Easterling:
Leaders: Bor, Ulfang
Angmar:
Leaders: Witch-king
Shadow:
Mordor:
Leaders: Sauron
Angband:
Leaders: Morgoth
Khazâd:
Longbeard:
Leaders: Durin, Thorin Oakenshield, Dain
Broadbeams & Firebeards:
Leaders: Azaghâl, Telchar
Noldor:
House of Fingolfin:
Leaders: Fingolfin, Gil-Galad
House of Fëanor:
Leaders: Fëanor
Teleri:
Leaders: Olwë, Cirdan
Sindar:
Leaders: Thranduil, Elu Thingol, Elrond
Vanyar:
Leaders: Ingwë
Good Men:
Númenor:
Leaders: Elros Tar-Minyatur, Ar-Pharazôn, Tar-Minastir
Arnor:
Leaders: Elendil, Arvedui, Aragorn II
Gondor:
Leaders: Islidur, Hyarmendacil I, Aragorn II
Edain:
Leaders: Bëor, Haleth, Hador
Neutral Men:
Rohirrim:
Leaders: Théoden, Éorl, Helm Hammerhand
Northmen: [Dale, Lake-Men and Beornings]
Leaders: Beorn, Bard
Dunlending:
Leaders: Freca
Isengard:
Leaders: Saruman
Evil Men:
Haradrim:
Leaders: Herumor, Fuinur
Easterling:
Leaders: Bor, Ulfang
Angmar:
Leaders: Witch-king
Shadow:
Mordor:
Leaders: Sauron
Angband:
Leaders: Morgoth
Khazâd:
Longbeard:
Leaders: Durin, Thorin Oakenshield, Dain
Broadbeams & Firebeards:
Leaders: Azaghâl, Telchar
Hero Units:
Spoiler :
- Quendi:
- Noldor:
- House of Fingolfin:
- Heroes: Glorfindel
- House of Fëanor:
- Heroes: "Sons of Fëanor" * Special
- House of Fingolfin:
- Teleri:
- Heroes: Eärwen (Daughter of Olwe, Mother of Galadriel)
- Sindar:
- Heroes: Legolas
- Vanyar:
- Heroes: Indis
- Noldor:
- Good Men:
- Númenor:
- Heroes: Valandil
- Arnor:
- Heroes: Halbarad
- Gondor
- Heroes: Boromir
- Edain:
- Heroes: Beren
- Númenor:
- Neutral Men:
- Rohirrim:
- Heroes: Éomer
- Northmen [Dale and Beornings]:
- Heroes: Brand
- Dunlending:
- Heroes: Wulf
- Isengard:
- Heroes: Grima Wormtongue
- Rohirrim:
- Evil Men:
- Haradrim:
- Heroes: Castamir
- Easterling:
- Heroes: Brodda
- Angmar:
- Heroes: Eärnur
- Haradrim:
- Shadow:
- Mordor:
- Heroes: The Mouth Of Sauron
- Angband:
- Heroes: Glaurung
- Mordor:
- Khazâd:
- Longbeard:
- Heroes: Gimli
- Broadbeams & Firebeards:
- Heroes: Gamil Zirak
- Longbeard:
Spoiler :
Quendi:
Noldor: House of Fingolfin
Noldor: House of Fëanor
Teleri
Sindar
Vanyar
Good Men:
Númenor
Arnor
Gondor
Edain
Neutral Men:
Rohirrim
Northmen
Dunlending
Isengard
Evil Men:
Haradrim
Easterling
Angmar
Shadow:
Mordor
Angband
Khazâd:
Longbeard
Broadbeams & Firebeards
---------------------------------------------------------------------------------
* = In regards to the Dwarves, we can add these other Fathers for a scenario sometime perhaps (Ironfists, Stiffbeards, Blacklocks & Stonefoots).
Noldor: House of Fingolfin
Noldor: House of Fëanor
Teleri
Sindar
Vanyar
Good Men:
Númenor
Arnor
Gondor
Edain
Neutral Men:
Rohirrim
Northmen
Dunlending
Isengard
Evil Men:
Haradrim
Easterling
Angmar
Shadow:
Mordor
Angband
Khazâd:
Longbeard
Broadbeams & Firebeards
---------------------------------------------------------------------------------
* = In regards to the Dwarves, we can add these other Fathers for a scenario sometime perhaps (Ironfists, Stiffbeards, Blacklocks & Stonefoots).
Alignments:
Spoiler :
Quendi:
Noldor: House of Fingolfin - GOOD
Noldor: House of Fëanor - NEUTRAL
Teleri - GOOD
Sindar - NEUTRAL (GOOD, faster than most)
Vanyar - PERMANENT GOOD
Men:
Nûmenor - NEUTRAL
Arnor - NEUTRAL (GOOD)
Gondor - NEUTRAL (GOOD)
Edain - GOOD
Rohirrim - NEUTRAL (GOOD)
Northmen - NEUTRAL (GOOD)
Dunlending - NEUTRAL (EVIL)
Isengard - NEUTRAL (EVIL, faster than most)
Haradrim - NEUTRAL (EVIL)
Easterling - NEUTRAL (EVIL)
Angmar - EVIL
Shadow:
Mordor - PERMANENT EVIL
Angband - PERMANENT EVIL
Khazâd:
Longbeard - NEUTRAL (GOOD)
Broadbeams & Firebeards - NEUTRAL (GOOD)
Noldor: House of Fingolfin - GOOD
Noldor: House of Fëanor - NEUTRAL
Teleri - GOOD
Sindar - NEUTRAL (GOOD, faster than most)
Vanyar - PERMANENT GOOD
Men:
Nûmenor - NEUTRAL
Arnor - NEUTRAL (GOOD)
Gondor - NEUTRAL (GOOD)
Edain - GOOD
Rohirrim - NEUTRAL (GOOD)
Northmen - NEUTRAL (GOOD)
Dunlending - NEUTRAL (EVIL)
Isengard - NEUTRAL (EVIL, faster than most)
Haradrim - NEUTRAL (EVIL)
Easterling - NEUTRAL (EVIL)
Angmar - EVIL
Shadow:
Mordor - PERMANENT EVIL
Angband - PERMANENT EVIL
Khazâd:
Longbeard - NEUTRAL (GOOD)
Broadbeams & Firebeards - NEUTRAL (GOOD)
City Lists:
Spoiler :
City Lists:
Quendi:
Noldor: House of Fingolfin:
Noldor: House of Fëanor:
Teleri:
Sindar:
Vanyar:
Good Men:
Númenor:
Arnor:
Gondor:
Edain:
Neutral Men:
Rohirrim:
Northmen:
Dunlendings:
Isengard:
Evil Men:
Haradrim:
Easterling:
Angmar:
Shadow:
Mordor:
Angband:
Khazâd:
Longbeard:
Broadbeams & Firebeards:
Quendi:
Noldor: House of Fingolfin:
Spoiler :
19 Cities
TIRION - Capital
MITHRIM
DRENGIST
HITHLUM
VINYAMAR
NEVRAST
GONDOLIN
ERED_LÓMIN
EITHEL_SIRION
ARVENIEN
MITHLOND
FORLOND
HARLOND
LINDON
IMLADRIS
LOSDOR
AMON_CELEB
ERYN_LAUREGLIN
EITHEL_IVRIN
TIRION - Capital
MITHRIM
DRENGIST
HITHLUM
VINYAMAR
NEVRAST
GONDOLIN
ERED_LÓMIN
EITHEL_SIRION
ARVENIEN
MITHLOND
FORLOND
HARLOND
LINDON
IMLADRIS
LOSDOR
AMON_CELEB
ERYN_LAUREGLIN
EITHEL_IVRIN
Noldor: House of Fëanor:
Spoiler :
19 Cities
FORMENOS - Capital
NARGOTHROND
BAR-ERIB
HAVEN_OF_SIRION
HIMRING
MARCH_OF_MAEDHROS
LOTHLANN
THARGELION
AGLON_PASS
MAGLOR'S_GAP
HIMLAD
HELEVORN
EAST_BELERIAND
OST-IN-EDHIL
EREGION
HELKLAD
MIRGROD
ESGALIEN
SEREGION
FORMENOS - Capital
NARGOTHROND
BAR-ERIB
HAVEN_OF_SIRION
HIMRING
MARCH_OF_MAEDHROS
LOTHLANN
THARGELION
AGLON_PASS
MAGLOR'S_GAP
HIMLAD
HELEVORN
EAST_BELERIAND
OST-IN-EDHIL
EREGION
HELKLAD
MIRGROD
ESGALIEN
SEREGION
Teleri:
Spoiler :
21 Cities
ALQUALONDË - Capital
AVALLÓNË
TOL_ERESSËA
ELDAMAR
ELENDË
ARAMAN
AVATHAR
KORTIRION
ALAMINÓRË
TARUITHORN
TAVROBEL
KOROMAS
ENEADUR
MAR_VANWA_TYALIÉVA
GRUIR
AFROS
ÍVERIN
ELGAREST
BRITHOMBAR
EDHELLOND
SUNDIRI
ALQUALONDË - Capital
AVALLÓNË
TOL_ERESSËA
ELDAMAR
ELENDË
ARAMAN
AVATHAR
KORTIRION
ALAMINÓRË
TARUITHORN
TAVROBEL
KOROMAS
ENEADUR
MAR_VANWA_TYALIÉVA
GRUIR
AFROS
ÍVERIN
ELGAREST
BRITHOMBAR
EDHELLOND
SUNDIRI
Sindar:
Spoiler :
19 Cities
MENEGROTH - Capital
DORIATH
NELDORETH
EGLADOR
REGION
SIRION VALE
NAN ELMOTH
CARAS_GALADHON
DIMBAR
EITHEL_IVRIN
ANACH
ARD-GALEN
LOTHLÓRIEN
CERIN_AMROTH
ERYN_LASGALEN
CELEBRANT_FIELD
EAST_LÓRIEN
ITHILIEN
METHED-EN-GLAD
CAMETH_BRIN
MENEGROTH - Capital
DORIATH
NELDORETH
EGLADOR
REGION
SIRION VALE
NAN ELMOTH
CARAS_GALADHON
DIMBAR
EITHEL_IVRIN
ANACH
ARD-GALEN
LOTHLÓRIEN
CERIN_AMROTH
ERYN_LASGALEN
CELEBRANT_FIELD
EAST_LÓRIEN
ITHILIEN
METHED-EN-GLAD
CAMETH_BRIN
Vanyar:
Spoiler :
21 Cities:
VALIMAR - Capital
TANIQUETIL
SHINING_PLAIN
CALACIRYA
MANSIONS_OF_AULË
FIELDS_OF_YAVANNA
HALLS_OF_NIENNA
LÓRIEN
MANDOS
WOODS_OF_OROMË
TOL_ESTË
EZELLOHAR
FASKALEN
PELÓRI
ILMARIN
TARMENEL
HYARMENTIR
LAST_SHORE
HANSTOVANEN
KALORMË
MURMURAN
VALIMAR - Capital
TANIQUETIL
SHINING_PLAIN
CALACIRYA
MANSIONS_OF_AULË
FIELDS_OF_YAVANNA
HALLS_OF_NIENNA
LÓRIEN
MANDOS
WOODS_OF_OROMË
TOL_ESTË
EZELLOHAR
FASKALEN
PELÓRI
ILMARIN
TARMENEL
HYARMENTIR
LAST_SHORE
HANSTOVANEN
KALORMË
MURMURAN
Good Men:
Númenor:
Spoiler :
27 Cities
ARMENELOS - Capital
ALMAIDA
NINDAMOS
CALMINDON
ONDOSTO
ELDALONDË
RÓMENNA
ANDÚNIË
SORONTIL
NOIRINAN
NÍSIMALDAR
ELDANNA BAY
EMERIË
FOROSTAR
ANDUSTAR
HYARNUSTAR
HYARROSTAR
ORROSTAR
ARANDOR
VINYALONDË
ANBALUKKHÔR
ZADAN-AN-ADÛN
ARHAZÚN-TARÎK
AZRULÔNI
ALKATHÔNDA
TANTÛRAK
SARÛL
ARMENELOS - Capital
ALMAIDA
NINDAMOS
CALMINDON
ONDOSTO
ELDALONDË
RÓMENNA
ANDÚNIË
SORONTIL
NOIRINAN
NÍSIMALDAR
ELDANNA BAY
EMERIË
FOROSTAR
ANDUSTAR
HYARNUSTAR
HYARROSTAR
ORROSTAR
ARANDOR
VINYALONDË
ANBALUKKHÔR
ZADAN-AN-ADÛN
ARHAZÚN-TARÎK
AZRULÔNI
ALKATHÔNDA
TANTÛRAK
SARÛL
Arnor:
Spoiler :
24 Cities
ANNÚMINAS - Capital
FORNOST
THARBAD
LOND_DAER
AMON_SÚL
ENEROND
MAENTHIROS
ELOSTIRION
TYRN_GORTHAD
ARTHEDAIN
CARDOLAN
RHUDAUR
ARGOND
THAENDOR
BARAD_GIRITHLIN
TALSIR
ERYN_VORN
NENUIAL
EMYN_UIAL
EMYN_BERIAD
BREE
ARCHET
COOMBE
STADDLE
ANNÚMINAS - Capital
FORNOST
THARBAD
LOND_DAER
AMON_SÚL
ENEROND
MAENTHIROS
ELOSTIRION
TYRN_GORTHAD
ARTHEDAIN
CARDOLAN
RHUDAUR
ARGOND
THAENDOR
BARAD_GIRITHLIN
TALSIR
ERYN_VORN
NENUIAL
EMYN_UIAL
EMYN_BERIAD
BREE
ARCHET
COOMBE
STADDLE
Gondor:
Spoiler :
24 Cities
OSGILIATH - Capital
MINAS_ANOR
MINAS_ITHIL
PELARGIR
DOL AMROTH
UMBAR
LINHIR
IMLOTH_MELUI
CALEMBEL
ETHRING
PINNATH_GELIN
CORMALLEN
LEBENNIN
EMYN_ARNEN
PELENNOR
CAIR_ANDROS
ANFALAS
LOND_ERNIL
TOL_FALAS
GLANHIR
BARAD_HARN
HENNETH_ANNUN
HARONDOR
TARNOST
ERECH
OSGILIATH - Capital
MINAS_ANOR
MINAS_ITHIL
PELARGIR
DOL AMROTH
UMBAR
LINHIR
IMLOTH_MELUI
CALEMBEL
ETHRING
PINNATH_GELIN
CORMALLEN
LEBENNIN
EMYN_ARNEN
PELENNOR
CAIR_ANDROS
ANFALAS
LOND_ERNIL
TOL_FALAS
GLANHIR
BARAD_HARN
HENNETH_ANNUN
HARONDOR
TARNOST
ERECH
Edain:
Spoiler :
21 Cities
DOR-LÓMIN - Capital
ESTOLAD
LADROS
BRITHON
GLITHUI
RINGWIL
SNOWTHORN
RIVIL
ARROSIACH
AELUIN
ANDRAM
DIMROST
NAROG_VALE
RILDOLACH
NIRMOLIAN
ATHILIN
TOL_MORWEN
NÚMERIADOR
TALATH_RHUNEN
TOL_GALEN
BRETHIL
DOR-LÓMIN - Capital
ESTOLAD
LADROS
BRITHON
GLITHUI
RINGWIL
SNOWTHORN
RIVIL
ARROSIACH
AELUIN
ANDRAM
DIMROST
NAROG_VALE
RILDOLACH
NIRMOLIAN
ATHILIN
TOL_MORWEN
NÚMERIADOR
TALATH_RHUNEN
TOL_GALEN
BRETHIL
Neutral Men:
Rohirrim:
Spoiler :
24 Cities
EDORAS
DUNHARROW
EASTFOLD
WESTFOLD
WOLD
UNDERHARROW
UPBOURNE
CALENHAD
MIN-RIMON
ERELAS
NARDOL
DERNDINGLE
DOL_BARAN
FOLDE
EAST_EMNET
WEST_EMNET
HELM'S_DEEP
FENMARCH
HALIFIRIEN
FIRIENFIELD
ENTWASH
GRIMSLADE
ONODRITH
DUNLOSTIR
EDORAS
DUNHARROW
EASTFOLD
WESTFOLD
WOLD
UNDERHARROW
UPBOURNE
CALENHAD
MIN-RIMON
ERELAS
NARDOL
DERNDINGLE
DOL_BARAN
FOLDE
EAST_EMNET
WEST_EMNET
HELM'S_DEEP
FENMARCH
HALIFIRIEN
FIRIENFIELD
ENTWASH
GRIMSLADE
ONODRITH
DUNLOSTIR
Northmen:
Spoiler :
22 Cities
DALE - Capital
FRAMSBERG
RIAVAD
CELDUIN_PLAIN
CARNEN
ÉOTHÉOD
ESGAROTH
EAST_RHOVANION
DORWINION
RHOSGOBEL
EAST_BIGHT
LANGWELL
GREYLIN
LIMLIGHT
CARROCK
LONG_LAKE
LOEG_NIGLORON
BEORN_HALL
OLD_FORD
NINDALF
SARN_GEBIR
PARTH_GALEN
DALE - Capital
FRAMSBERG
RIAVAD
CELDUIN_PLAIN
CARNEN
ÉOTHÉOD
ESGAROTH
EAST_RHOVANION
DORWINION
RHOSGOBEL
EAST_BIGHT
LANGWELL
GREYLIN
LIMLIGHT
CARROCK
LONG_LAKE
LOEG_NIGLORON
BEORN_HALL
OLD_FORD
NINDALF
SARN_GEBIR
PARTH_GALEN
Dunlendings:
Spoiler :
20 Cities
DUN_LARACH - Capital
SÚDURI
ALCLUD
CARRAS
CAIRINN
CIRCINN
SMETRIU
FORTRIU
LUGIU
MAOLFINN
MAOLRUNAIDH
DAELMOTH
BARAD_COLGRIN
DRÚWAITH_IAUR
HARROWDALE
THRIHYNE
DWIMORBURG
METHEDRAS
STARKHORN
ANGREN_VALE
DUN_LARACH - Capital
SÚDURI
ALCLUD
CARRAS
CAIRINN
CIRCINN
SMETRIU
FORTRIU
LUGIU
MAOLFINN
MAOLRUNAIDH
DAELMOTH
BARAD_COLGRIN
DRÚWAITH_IAUR
HARROWDALE
THRIHYNE
DWIMORBURG
METHEDRAS
STARKHORN
ANGREN_VALE
Isengard:
Spoiler :
1 City, 10 Settlements
ISENGARD - Capital
ANGRENOST
NAN_CURUNIR
FORDS_OF_ISEN
CALENARDHON
METHEDRAS
WIZARD'S_VALE
PITS_OF_ISENGARD
TREEGARTH_OF_ORTHANC
RING_OF_ISENGARD
MOUNT_FANG
ISENGARD - Capital
ANGRENOST
NAN_CURUNIR
FORDS_OF_ISEN
CALENARDHON
METHEDRAS
WIZARD'S_VALE
PITS_OF_ISENGARD
TREEGARTH_OF_ORTHANC
RING_OF_ISENGARD
MOUNT_FANG
Evil Men:
Haradrim:
Spoiler :
24 Cities
ÛREZÂYAN - Capital
HAR_SHULAM
KORLEA
NÎLÛLONDË
NARÎK-ZADAN
NYKKEA
HAZAJ_TOLLIN
KAS_TORATH
TELARÛD
BÛR_ESMER
ZIMRÉNZIL
SAZ_NEJJA
KHIBIL_EPHALAK
URUD-AN_KHIBIL
AYAL_KOYREN
ASAYT_HOR
DEZFUL
TARKHESH
BÛR_SAKAL
SORIYA
CARYALON
EMELCYN
MAIADH
VIERNAG
ÛREZÂYAN - Capital
HAR_SHULAM
KORLEA
NÎLÛLONDË
NARÎK-ZADAN
NYKKEA
HAZAJ_TOLLIN
KAS_TORATH
TELARÛD
BÛR_ESMER
ZIMRÉNZIL
SAZ_NEJJA
KHIBIL_EPHALAK
URUD-AN_KHIBIL
AYAL_KOYREN
ASAYT_HOR
DEZFUL
TARKHESH
BÛR_SAKAL
SORIYA
CARYALON
EMELCYN
MAIADH
VIERNAG
Easterling:
Spoiler :
22 Cities
HILDÓRIEN - Capital
KYKURIAN_KYN
LURS_VORGANIS
LYGAW_KRAW
CHEY_SART
DALPYGIS
DHAHT
HEB_AARAAN
ORGOTHRAATH
RELMETHER
ÛSTER_KRYL
VAAG
ZYRAS
SIMOR
NHAAG
ARG-SÎMORÎG
KA'ISH
LÓCHAS_DRÛS
CUIVAC_WÔMAW
GÔAK
WÔMAWAS_DRÛS
RÔLFANDAS
HILDÓRIEN - Capital
KYKURIAN_KYN
LURS_VORGANIS
LYGAW_KRAW
CHEY_SART
DALPYGIS
DHAHT
HEB_AARAAN
ORGOTHRAATH
RELMETHER
ÛSTER_KRYL
VAAG
ZYRAS
SIMOR
NHAAG
ARG-SÎMORÎG
KA'ISH
LÓCHAS_DRÛS
CUIVAC_WÔMAW
GÔAK
WÔMAWAS_DRÛS
RÔLFANDAS
Angmar:
Spoiler :
20 Cities
CARN_DÛM - Capital
ANGSÛL
PHALURAN
MORKAI
SHEDÛN
CARGASH
LITASH
TROLLSHAWS
WRAKYABURG
ESTRAVI
MORVA_TARTH
GOBLIN_GATE
KORELA
VENETHI
CAMETH_BRIN
PINNATH_AEGRING
THUIN_BOID
FENNAS_DRÚNIN
ASPAR
MATHLOR
CARN_DÛM - Capital
ANGSÛL
PHALURAN
MORKAI
SHEDÛN
CARGASH
LITASH
TROLLSHAWS
WRAKYABURG
ESTRAVI
MORVA_TARTH
GOBLIN_GATE
KORELA
VENETHI
CAMETH_BRIN
PINNATH_AEGRING
THUIN_BOID
FENNAS_DRÚNIN
ASPAR
MATHLOR
Shadow:
Mordor:
Spoiler :
15 Cities
BARAD-DÛR - Capital
MINAS_MORGUL
DAGORLAD
NÚRNEN
EMYN_MUIL
LITHLAD
MORGAI
DURTHANG
TORECH_UNGOL
NARCHOST
CARCHOST
UDÛN
GOBLIN_TOWN
CARACH_ANGREN
CALMIRI
BARAD-DÛR - Capital
MINAS_MORGUL
DAGORLAD
NÚRNEN
EMYN_MUIL
LITHLAD
MORGAI
DURTHANG
TORECH_UNGOL
NARCHOST
CARCHOST
UDÛN
GOBLIN_TOWN
CARACH_ANGREN
CALMIRI
Angband:
Spoiler :
14 Cities
UTUMNO - Capital
THANGORODRIM
TARN_AELUIN
ANGAMANDI
ANFAUGLITH
ANGAINOR
NAN_DUNGORTHEB
DOR-DAEDELOTH
TOL-IN_GAUROTH
ERED_ENGRIN
ERED_GORGOROTH
CIRITH_GORGOR
UDÛN
LOTHLANN
UTUMNO - Capital
THANGORODRIM
TARN_AELUIN
ANGAMANDI
ANFAUGLITH
ANGAINOR
NAN_DUNGORTHEB
DOR-DAEDELOTH
TOL-IN_GAUROTH
ERED_ENGRIN
ERED_GORGOROTH
CIRITH_GORGOR
UDÛN
LOTHLANN
Khazâd:
Longbeard:
Spoiler :
18 Cities
KHAZAD-DÛM - Capital
MOUNT_GUNDABAD
EREBOR
ERED_MITHRIM
IRON_HILLS
ERED_LUIN
AZUNALBIZAR
KHELED-ZÂRAM
BARAZINBAR
ZIRAK-ZIGAL
BUNDUSHATHÛR
AGLAROND
HITHAEGLIR
ERED_LITHUI
ERED_NIMRAIS
WITHERED_HEATH
BARL_SYRNAC
MOUNT_GRAM
KHAZAD-DÛM - Capital
MOUNT_GUNDABAD
EREBOR
ERED_MITHRIM
IRON_HILLS
ERED_LUIN
AZUNALBIZAR
KHELED-ZÂRAM
BARAZINBAR
ZIRAK-ZIGAL
BUNDUSHATHÛR
AGLAROND
HITHAEGLIR
ERED_LITHUI
ERED_NIMRAIS
WITHERED_HEATH
BARL_SYRNAC
MOUNT_GRAM
Broadbeams & Firebeards:
Spoiler :
19 Cities
NOGROD - Capital
BELEGOST
NULUKKIZDÎN
NAN-I-NAUGRIM
SARN_ATHRAD
ERED_LINDON
NIBIN-NOGRIM
TALATH_MUIL
LHÚN_VALLEY
MOUNT_DOLMED
PITKÄRANTA
TUMNOGOTH_IAUR
EGENYAR
LANTHIR_LAMATH
BARNAS
ANGOTH
MOUNT_RERIR
AMONLANC
URD
NOGROD - Capital
BELEGOST
NULUKKIZDÎN
NAN-I-NAUGRIM
SARN_ATHRAD
ERED_LINDON
NIBIN-NOGRIM
TALATH_MUIL
LHÚN_VALLEY
MOUNT_DOLMED
PITKÄRANTA
TUMNOGOTH_IAUR
EGENYAR
LANTHIR_LAMATH
BARNAS
ANGOTH
MOUNT_RERIR
AMONLANC
URD
Resources & Improvements:
Spoiler :
(regular bonusses) (bonusses with improvement)
Fishing Boats:
- Fish (+1food) (+3food,+1)
- Clams (+1food) (+2food,+1)
- Crab (+1food) (+2food,+1)
- Whale (+1food) (+1hammers, +2commerce,+1)
Farm:
- Wheat (+1food) (+2food,+1)
- Corn (+1food) (+2food,+1)
- Rice (+1food) (+1food,+1)
Plantation:
- Athelas (+1food) (+1food, +3commerce,+1)
- Pipeweed (+1commerce) (+1food, +3commerce,+1)
- Sugar (+1food) (+1food, +1commerce,+1)
- Spices (+1commerce) (+1food, +2commerce,+1)
- Silk (+1commerce) (+3commerce,+1)
- Banana (+1food) (+2food,+1)
- Dye (+1commerce) (+4commerce,+1)
- Incense (+1commerce) (+5commerce,+1)
Winery:
- Wine (+1commerce) (+1food, +2commerce,+1)
Mine:
- Copper (+1hammers) (+3hammers)
- Iron (+1hammers) (+3hammers)
- Mithril (2-4 Resources only depending on # of Dwarven Civs & Map Size) (+2hammers) (+5hammers)
- Gold (+1commerce) (+2hammers, +5commerce,+1)
- Silver (+1commerce) (+1hammers, +5commerce,+1)
- Gems (+1commerce) (+1hammers, +6commerce,+1)
Quarry:
- Marble (+1hammers) (+1hammers, +2commerce)
- Stone (+1hammers) (+2hammers)
- Black Stone (+1hammers) (+2hammers, +2commerce)
Pasture:
- Horse (+1hammers) (+2hammers, +1commerce)
- Cow (+1food) (+1food, +2hammers,+1)
- Sheep (+1food) (+2food, +1commerce,+1)
- Pig (+1food) (+3food,+1)
Camp:
- Deer (+1commerce) (+2commerce,+1)
- Fur (+1commerce) (+3commerce,+1)
- Camel (+1food) (+1food, +1hammers, +1commerce,+1)
Other:
- Lumbermill (n/a) (+1hammers, +1commerce (next to river))
- Workshop (n/a) (-1food,+1hammers, +1commerce)
- Watermill (n/a) (+1hammers, +1commerce)
- Windmill (n/a) (+1food,+1hammers, +1commerce)
- Cottage (n/a) (+1commerce)
- Hamlet (n/a) (+2commerce)
- Village (n/a) (+3commerce)
- Town (n/a) (+4commerce)
- Farm (n/a) (+1food (With irrigation)
- Fort n/a (+25% defence)
- Cart Path n/a (+1 movement)
- Road n/a (+2 movement)
- Paved Road n/a (+3 movement)
Fishing Boats:
- Fish (+1food) (+3food,+1)
- Clams (+1food) (+2food,+1)
- Crab (+1food) (+2food,+1)
- Whale (+1food) (+1hammers, +2commerce,+1)
Farm:
- Wheat (+1food) (+2food,+1)
- Corn (+1food) (+2food,+1)
- Rice (+1food) (+1food,+1)
Plantation:
- Athelas (+1food) (+1food, +3commerce,+1)
- Pipeweed (+1commerce) (+1food, +3commerce,+1)
- Sugar (+1food) (+1food, +1commerce,+1)
- Spices (+1commerce) (+1food, +2commerce,+1)
- Silk (+1commerce) (+3commerce,+1)
- Banana (+1food) (+2food,+1)
- Dye (+1commerce) (+4commerce,+1)
- Incense (+1commerce) (+5commerce,+1)
Winery:
- Wine (+1commerce) (+1food, +2commerce,+1)
Mine:
- Copper (+1hammers) (+3hammers)
- Iron (+1hammers) (+3hammers)
- Mithril (2-4 Resources only depending on # of Dwarven Civs & Map Size) (+2hammers) (+5hammers)
- Gold (+1commerce) (+2hammers, +5commerce,+1)
- Silver (+1commerce) (+1hammers, +5commerce,+1)
- Gems (+1commerce) (+1hammers, +6commerce,+1)
Quarry:
- Marble (+1hammers) (+1hammers, +2commerce)
- Stone (+1hammers) (+2hammers)
- Black Stone (+1hammers) (+2hammers, +2commerce)
Pasture:
- Horse (+1hammers) (+2hammers, +1commerce)
- Cow (+1food) (+1food, +2hammers,+1)
- Sheep (+1food) (+2food, +1commerce,+1)
- Pig (+1food) (+3food,+1)
Camp:
- Deer (+1commerce) (+2commerce,+1)
- Fur (+1commerce) (+3commerce,+1)
- Camel (+1food) (+1food, +1hammers, +1commerce,+1)
Other:
- Lumbermill (n/a) (+1hammers, +1commerce (next to river))
- Workshop (n/a) (-1food,+1hammers, +1commerce)
- Watermill (n/a) (+1hammers, +1commerce)
- Windmill (n/a) (+1food,+1hammers, +1commerce)
- Cottage (n/a) (+1commerce)
- Hamlet (n/a) (+2commerce)
- Village (n/a) (+3commerce)
- Town (n/a) (+4commerce)
- Farm (n/a) (+1food (With irrigation)
- Fort n/a (+25% defence)
- Cart Path n/a (+1 movement)
- Road n/a (+2 movement)
- Paved Road n/a (+3 movement)