First DLC confirmed (2 Civs + scenario) - What will it be?

BTW, what do you think they'll put into this DLC? :D

Spain, Mongols, Korea are candidates.

Then we miss Africa (except for Songhai) and only have the Aztecs from the Meso-/South American culture group.

I think, it will be Spain and Mongols.
 
Spain, Mongols, Korea are candidates.

Then we miss Africa (except for Songhai) and only have the Aztecs from the Meso-/South American culture group.

I think, it will be Spain and Mongols.

Yes, the missing south american civ is why I suggested a Spain/inca combo for the D2D offer.
"Cradle of Civ: Africa" would also be cool, and adding another sub-sahara civ. Maybe gamestop? :rolleyes: I really hope all DLC will be available eventually to everyone.
 
Meh. Gotta wonder how many people play scenarios? I don't think I ever have. I could maybe, maybe, probably not but maybe see paying for DLC of some extra civs, but if the price is jacked up and includes stuff I don't want, like scenarios, the chances of me spending extra are lower. Given the nature of DLC, there's no reason to bundle crap up. Let us pay more for what we actually want.

Is having all these different versions going to lead to compatibility problems or not?

Dunno why this is a concern. It can be same as it is for Civ IV, where anything you're doing that involves multiple players has a baseline. So, chances are if you're doing competitive single player games or MP, you would not be able to use any DLC/mod stuff unless it was agreed upon/available to all. That kind of thing.
 
So does this mean that the free Priemium DLC we get for free from Direct2drive, is just free while those people who pre-ordered their copy from Steam have to pay for it but get the same DLC?

So it's the same DLC, but free for D2D customers and everyone else has to pay for it?
 
I remember in an earlier preview they talked specifically about "never trust Genghis Khan," and I couldn't help but notice that Vikings figure prominently in the first trailer. It would be interesting if it turned out the Mongols and/or Vikings are among these DLC/exclusive civs...

...indicating that they were part of the core game all along and have been yanked out so they can charge more for them?

Don't forget Inca. We had word that they hired someone to help them specifically with that language. Inca is likely finished and good to go and has been for some time.

I called this. We had Inca, Persia, and Siam confirmed, yet only two spots left. We saw the evidence stated for Inca and saw the UUs for the other two. Plus there was the specific mention of Mongolia you mentioned. Then they announced Babylon and I called this. They have more civs ready to go that will be DLC. Unless they've been set aside for the finishing touches, Mongolia and Inca are most likely done. And though we haven't heard anything on the Spanish, it stands to reason they'd be one of the first out of the gate. So maybe it'll be paired up something like:

pack 1=Spain, Inca.
pack 2=Mongolia, Korea
Pack 3=Vikings, Celts
pack 4=Portugal, Dutch
Pack 5=Carthage, Zulu
Pack 6=Sumeria, Hittites.
Pack 7=Maya, Lakota
Pack 8=The nations 2K have created by buying small islands with our money
 
So does this mean that the free Priemium DLC we get for free from Direct2drive, is just free while those people who pre-ordered their copy from Steam have to pay for it but get the same DLC?

So it's the same DLC, but free for D2D customers and everyone else has to pay for it?

That's the way I would read it, yes.
 
I only just realised that Mongols didn't make the cut for the final 18 civs in vanilla Civ5! I thought they were confirmed? So I'd say Mongols will definitely be in the first DLC. I'd say an Asian-themed first DLC with the Mongols and Koreans, and then Spain and Incas in the second one for Colonization-flavoured DLC.
 
I hope it is Spain so people here would shut up about it. Second should be the Mongols. How does a Civ game start without the Mongols???
 
That is something we've been asking for since weeks. Answers from 2k .... -

Don't need an answer from 2k, its going to be a nightmare and thats why they haven't talked about it. Having a standard version and then a deluxe first of all will fracture the Multiplayer (MP) community into 2 pieces. Then we get 2 more Civs, now we have a few more possible combinations, if TheJ is right it will be impossible to find a compatible game most the time . In MP if you don't have the same exact version you cannot see and play in games with other people whom have a different version, its pretty cut and dry.
 
Don't need an answer from 2k, its going to be a nightmare and thats why they haven't talked about it. Having a standard version and then a deluxe first of all will fracture the Multiplayer (MP) community into 2 pieces. Then we get 2 more Civs, now we have a few more possible combinations, if TheJ is right it will be impossible to find a compatible game most the time . In MP if you don't have the same exact version you cannot see and play in games with other people whom have a different version, its pretty cut and dry.

Maybe Firaxis wrote some code to make checking for which content you have super easy? Or maybe mods are all written for the vanilla version, and the game will not load any DLC when it launches in "mod mode" and setting up a MP game is as simple as selecting checkboxes for which content to use, regardless of what content people have installed?:confused:

I don't think DLC is an unsurmountable obstacle....
 
I hope it is Spain so people here would shut up about it. Second should be the Mongols. How does a Civ game start without the Mongols???

Blasphemy (although Civ3 didn't have the Mongols in the original release either, they came in the first expansion).

Next thing you know there won't be ironclads.
 
well its pretty easy to check which content you have older civs already did this. Open up a civ4 XML file, change your axeman strength to 6 and then try to join a MP game.... You won't see any and can't join any because your copy of that 1 little XML file is different then all the other peoples.

I don't think that mods will be nearly as big of a problem, since really we as modders only rely on the actual game core, the extra civs are quite trivial. In almost any scenario+mod most of the vanilla civilizations are removed/disabled. In fact if the civilizations were done via modules then modders could just ignore them and users could just add/remove their civilization modules to any of the mods they download.

This still wouldn't fix the MP issue though sadly.
 
well its pretty easy to check which content you have older civs already did this. Open up a civ4 XML file, change your axeman strength to 6 and then try to join a MP game.... You won't see any and can't join any because your copy of that 1 little XML file is different then all the other peoples.

Wouldn't that be cheating?:p
 
Wouldn't that be cheating?:p

besides the point though. Change it to 4 if it makes you happy. Point is, ANY difference in ANY of the thousands of files will result in incompatibility.

differences of consequence of course, I'm not talking <!-- notes and headers -->.
 
I'm betting it's Mongols and Korea, and the new scenario is one involving China, Japan, Mongolia, and Korea.

I do like the idea of a Spain/Inca mix as well. But I think it will be, and I'm voting for (not that it counts for diddly squat) Mongolia to be one.

Oh, just had an evil idea: Package all civs together in two packs so you can charge more, package one strong civ (Mongolia) with less popular/demanded one (Korea) so you don't have to worry about people saying "Holy Roman Empire and Zulu? I pass ..."
 
well its pretty easy to check which content you have older civs already did this. Open up a civ4 XML file, change your axeman strength to 6 and then try to join a MP game.... You won't see any and can't join any because your copy of that 1 little XML file is different then all the other peoples.

How sure are you of this? It was a long time ago that I had something like this happen and I don't think it was BtS so things may have changed since then, but what I used to see was that when you joined a game where your files did not match any of the other players', *MOD* or something like that would appear beside your name. Of course, if you were the one with the bad file then everyone's name would have *MOD* beside it! :) If you were regularly messing with game files in attempts to install or make mods then this would happen fairly often. Usually a re-install of the game was enough to fix it.

The point is, you could see games and you could even join and play them. Probably you would be more likely to get OOS errors or something like that. I'm not sure about when people have different patch versions though.
 
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