First Look: India (Gandhi)

I predicted this would be the next reveal, and that it would be faith based! Also, I don't actually think this version of Gandhi looks too bad. Less bland looking than his Civ V counterpart I feel.
 
Funny that I mentioned on the other thread that they should've released India FL video now because we've known Gandhi, Varu and Stepwell. They did.

Well, correct me if I'm wrong, but devs..
we've known Trajan, Legion and Bath as well :mischief:

On the other note, I liked this interpretation of India. At least it include little bit of India's rich history - compared to Civ IV's overpopulation thing with borderline insulting Fast Worker UU.
 
You don't need to do anything with missionaries, or let any other religion become dominant in your cities, instead

1. every city gets at least 1 trade route to civ with a different religion
2. switch the trade routes between multiple civs w different religions

So India should focus on Commercial Hubs and Harbors (and Holy sites for their other abilities)

This will not work. Religious pressure is a positive feedback system - the bigger one tend to destroy other ones unless you balance them actively.
 
Funny that I mentioned on the other thread that they should've released India FL video now because we've known Gandhi, Varu and Stepwell. They did.

I'm pretty sure the reveal plan was set beforehand. We got India because it's one of the mandatory civs and a religion one.
 
This will not work. Religious pressure is a positive feedback system - the bigger one tend to destroy other ones unless you balance them actively.

No they don't


My 4 cities (in range of each other) all get +3 units of pressure from the other 3 cities [assume no holy city effects]

If each of them has 2 trade routes to two other civs.

+3 my religion
+1 religion 2
+1 religion 3

so my religion stays dominant, but (as india) I get the follower benefits of all 3 religions

The other civs aren't overwhelmed (assuming I don't send all of my trade routes to the exact same city) for the same reason.

Religious pressure in an individual city is not positive feedback, and in a group of cities, it depends on how they are arranged, and a "stable border" is indeed possible
 
I'm pretty sure the reveal plan was set beforehand. We got India because it's one of the mandatory civs and a religion one.

But so is Rome. Rome is like one of the biggest civs yet to be revealed that is expected, so I assume their bonus must have something to do with something they haven't given much about. Likely Military Engineering/Corps/Armies.

Sumeria and Russia are the only two civs where we know NOTHING about them apart from their leaders and that they exist.
 
Religious pressure in an individual city is not positive feedback, and in a group of cities, it depends on how they are arranged, and a "stable border" is indeed possible

What you describe is called "unstable equilibrium" for the positive feedback system :)
With all usual consequences.

But so is Rome.

Yes. General developer plan is to mostly reveal mandatory civs first, but add some new civs in between. We could expect Rome and Russia to be released quite soon.
 
India UA: reading the forum it actually does have an active component to it: multiplying trade routes with other players and giving them open borders for them to convert at least one of your cities. From there your job as India is to convert your other cities to get the follower bonuses there as well... better than I thought

UI: housing and faith with adjacency bonuses... nice, matches India's population today, well themed

UU: does the enemy strength reduction add on the more Varus you have around? If so how? Let's say for example sake that an enemy unit has 100 strength, if the Varu's ability reduces the enemy unit strength by let's say 10%, it brings it down to 90. Ok, Now, if another Varu is around, will it bring it down to 80 strength (based on the 100 inicial strength) or to 81 strength (10% of 90) ? Just curious... and of course is there a cap or no limit as far as the number of adjacent Varu?

Gandhi UA: the increased war wariness part for civs at war against India is clear.... what's up with the other part of his ability though? How strong is that faith bonus? Is it a per turn faith bonus or a one time faith bonus? (I imagine per turn as it makes more sense but just to make sure)... Gandhi's job will be to keep the peace everywhere, at least make sure that civs that have founded a religion don't go to war, which will be hard considering the new religious victory kind of requires war at some point through the new religious combat system (not necessarily but most likely)

There is an active component to that though, that I have not seen posted on the thread thus far. Gandhi will need to explore the World quickly to meet as many religious civs as possible, in order to not depend on just one civ for the faith bonus. Therefore, if there are let's say 7 religions in the game and that 3 religious civs are at war, Gandhi can still count on the other 4 (or 3 depending upon whether he has a religion himself or not) to have his faith bonus.

Side note: India is the craddle of many philosophies and religions, no bonus towards finding religions yourself and having them come from the outside seems a bit odd to me

Possible Gandhi Agenda: loves civs that founded a religion and that are at peace. Hates civs that haven't founded a religion and the ones that founded one but that often go to war
 
I'm pretty sure the reveal plan was set beforehand. We got India because it's one of the mandatory civs and a religion one.

That refers to the fact that Rome's FL is the most popular and always highly wanted by players here according to the poll - yet the devs insist on not releasing them yet. I'm just saying that since we've known their infos anyway :lol:

Apparently this video was scheduled to be released last Thursday, according to a Chinese user who saw 2K China posting in Chinese forum.
They might have realized that at this rates, there won't be enough interesting information left to share by October 21. Let's see if any FL will be up for this Thursday.
 
India UA: reading the forum it actually does have an active component to it: multiplying trade routes with other players and giving them open borders for them to convert at least one of your cities. From there your job as India is to convert your other cities to get the follower bonuses there as well... better than I thought

You're getting it wrong.

You will always get thef ollower bonus if a city has majority in it. India ges the follower bonus of religions that don't hold the majority, but are in it. So you could have 4 religions in your city and gain 4 of the follower beliefs.

But you will lose if there is no active pressure, so it's harder to juggle and getting all the religions in there.
 
The more I think about this civ, the more concerned I am about the huge difference in playing on Pangea versus Continents. It may be that in Civ 6 you are able to meet people on other continents faster than in previous games, so maybe it's not as much of an issue. But if that's not the case, India seems like it could get hardcore messed over by ending up on a continent by itself, or being the only civ there to found a religion. It seems to me that the Faith bonus should be reduced some, and the condition simply be "extra Faith for every religion ever founded" whether you have met them or not. That's still got some variation to it, but won't result in a lockout.
 
What I really like about India is that it will have to be played VERY differently from what we're used to, and that is just fantastic. I think it will feel very counter-intuitive, but it should bring a very different experience to the game

What I DON'T like is that for a lot of it's bonuses/perks, you won't be able to permanently acquire them, because they'll be related to mult-religion to its cities, meaning they could be really strongly crippled by an Inquisitor attack

Overall very interesting CIV, but I'm afraid the weakness to Inquisitors might make them too easy to counter
 
I find it amusing that Gandhi also has a diplomatic element to his ULA. How much will people pay you as India not to enter an already existing war against them?

Edit: Nice to see another Hebert. And Ted, in CiV you could protect your cities against outside influence by installing your own Inquisitors there.

Sounds like a good use of India's Faith.
 
Varu probably does not replace Horseman. And I really hope it doesnt.

- Varu has +5 base strength and it only has 2 moves - horseman has 4. Enemy units also can get several of these +5 strength modifiers. So I guess if you are surrounded by Varus your strength can go to zero?
 
Varu have 40 Strength compared to 35 that horse and sword get and have a -5 strength reduction on enemy unit which I think on applies once. A Varu would thus have a +10 combat advantage over a sword and other Indian units would also get a combat advantage over the enemy.
 
It's interesting to see a wave of excitement on Facebook and YouTube for Gandhi and his nukes versus the utter disappointment of most Civfanatics :D
 
Varu probably does not replace Horseman. And I really hope it doesnt.

- Varu has +5 base strength and it only has 2 moves - horseman has 4. Enemy units also can get several of these +5 strength modifiers. So I guess if you are surrounded by Varus your strength can go to zero?

Actually it's likely the strength could go negative. With the new combat system there are no problems with negative values.
 
But so is Rome. Rome is like one of the biggest civs yet to be revealed that is expected, so I assume their bonus must have something to do with something they haven't given much about. Likely Military Engineering/Corps/Armies.

The "Legion". An early corps exclusively for the Romans. Can have a support unit added to it.
 
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