I'm kinda hoping the UI will improve over time much more than the other UIs. Giving it some kind of development. Or something.After thinking it over a bit, I think I'm pretty disappointed with their abilities. Not that they're weak, actually I think they'll probably be top tier for deity, just that they look boring, their flavour is basically just spam settlers until you meet someone, then spam immortals and rush the poor sucker. Where's the complexity, where's the fun, and most importantly, where's the xwedodah!?
The Outback Station is the one that makes the most improvement over the course of the game, hopefully it's a sign that they realize that UImprovements are kinda terrible and need to be better.I'm kinda hoping the UI will improve over time much more than the other UIs. Giving it some kind of development. Or something.
The Outback Station is the one that makes the most improvement over the course of the game, hopefully it's a sign that they realize that UImprovements are kinda terrible and need to be better.
It says "All Persian units get bonus movement"Wait, was it just ,land units... or sea ones as well... and air?
Even non military? can I move captured workers quickly back to safety?It says "All Persian units get bonus movement"
It says "All Persian units get bonus movement"
So far, most UIs have stated that they can't be built next to another one. I don't recall them mentioning that part for theThere's a fine line there, though. Make a UI too good and it ends up being something you spam everywhere at the expense of just about everything else. I think Firaxis should focus on making UI's that you maybe only want to build a handful of but that have a very unusual/niche utility to them rather than straight-up yields.
I assume it has that restriction as well, since it enhances tile appeal. Too many of them would supercharge Seaside Resorts or Neighborhoods.So far, most UIs have stated that they can't be built next to another one. I don't recall them mentioning that part for the Satrap-thing.
So far, most UIs have stated that they can't be built next to another one.
I assume it has that restriction as well, since it enhances tile appeal. Too many of them would supercharge Seaside Resorts or Neighborhoods.