Civsassin
Immortal
@bhavv
What walkerjks was alluding to is the lost turns from destroying barbarian encampments. Unless you approach them with 2-3 warriors/spearman, you will not take them easily. You are better served getting a couple of scouts out. 15 or 30
per CS discovered and the benefits of available ruins outweighs the wasted turns to find and destroy barb encampments.
On the other hand, either tactic is viable. It is more a sylistic thing than an absolute. I prefer to get the scouts out. they are cheaper to produce, and IMO you'll get the most benefit - ruins, CSs, meeting civs, discovering wonders, and situational awareness.
What walkerjks was alluding to is the lost turns from destroying barbarian encampments. Unless you approach them with 2-3 warriors/spearman, you will not take them easily. You are better served getting a couple of scouts out. 15 or 30

On the other hand, either tactic is viable. It is more a sylistic thing than an absolute. I prefer to get the scouts out. they are cheaper to produce, and IMO you'll get the most benefit - ruins, CSs, meeting civs, discovering wonders, and situational awareness.