Five Take On The World (Conquests, Deity)

Aydin is our town in the North East. Advantage of the site is that it blocks the entrance to our part of the world. But no river or iron...

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Well played Hotrod :thumbsup:

I quite like the strategic value of Aydin. We can keep the iron by posting units all around it, so no-one can found a new city to claim it.

Alternatively we can create some forts around the choke point and garrison with units there, and refound Aydin somewhere else, to claim iron or whatever.

I also concur with peace now and choose another target ;).

I'm not sure about the palace though...is it really worth spending all those shields for slightly better corruption? Smith's would be nice, for denial as much as anything. Are there any other wonders we might be able to get. Is Bach's available?
 
Thanks Aggie!

I understand why hotrod put the city there, but we need to be in touch with the iron. Of course, if we can afford it we can prevent settling close to it by military guarding the area.

But blocking the choke is still very important, I think we can defend our area with what we have now. IF we start to build heaps of artillery, that is.

Greece will come crawling in after we make peace and take good spots, we can defer them by troops so they don't steal the iron.

I agree to peace and pray for a useful tech.
 
The town should've been one tile to the East, if I had been paying attention, and actually can be moved still. It has a library that would be wasted but that is all. I was trying to secure our boarder and get a town on the northern coast for a port city to attack the Russian islands in the future. It would be a shame to waste all those turns because we have to transport units all the way from Inzik.

The palace move is a not a necessity but I think should be considered to become a more centralized location.

Pray for a nice tech. I realize that nationalism is already out and Russia has at least steam because they are started on Suffurage already. We can't know if Medicine is out or not yet. Let's hope for the best.

Last I checked peace with Greece gets us the 2 techs and I think we have to kick in something like 25 or 30 gold.

Hotrod
 
The Save


Pre-turn - The blessing of only having 5 cities, not much MM :)

I let Istanbul gather food for a turn, Sipahi still due in 1t.

Edrine has 3 surplus food and the box is full, swap tiles so palace will be due in 8t instead of 13, losing 2 food per turn. Interestingly Edrine's borders will expand in 6 turns, which will give us the iron within the borders.

Let Iznik use one of Bursa's hill's, so sipahi due in 2 instead of 3 turns.

Disband longbow in Bursa and rush settler for 80g.

Switch Aydin to cannon.

Diplo check - Hmm, Russia have over 11k gold :eek:

Peace with Greece, we give 22g and WM for Magnetism and ToG and....
We get Medicine! [dance]

Only Russia have it and we can trade. Not much but still...

We get Steam, WM and 10g from Babylon for Medicine.
Electricity from India for Medicine, 1352g and WM.
Electricity, Medicine, WM and 35g to Iroquois for Nationalism.
Medicine to Greece for PP, WM and 499g.

No coal, but one source is over the water from Bursa, which might be taken by an Iroquois city if they expand their borders. But another source is where the proposed hotrod city will be placed and we will have a source after expansion. :) We are talking Iron Works here!

No way we could get Industrialization too, thanks to my screw-up. With gpt deals available, who knows?
Most civs also knows Democracy, Communism and Fascism. Russia knows Replaceble Parts.

Press enter.

660AD - Istanbul sipahi -> sipahi
Bursa settler -> university

Sell silks to Babs for 24 gpt.

670AD - Russia declare war on Babs.

Iznik sipahi -> sipahi
Rush cannon in Aydin for 68g

Ivory to Babs for 24 gpt, with my luck their 18 cities will be gone in a few turns :lol:
But we need every gold we can get, I even trade WM every turn for a few shiny coins.

680AD - Aydin abandoned and Antalya founded -> library.

690AD - Iroquois and Babs sign alliance against Russia.

Rush library in Antalya.
Russia lands some cossacks N of Edrine.

700AD - Russia demands 73g and TM, well have it then.

Istanbul sipahi -> rifleman
Antalya library -> temple

710AD - Not much

720AD - Russia starts Theory of Evolution.

Rush temple in Antalya

730AD - Edrine Palace -> cannon
Bursa sipahi -> rifle
Antalya temple -> barracks. Antalya's borders expands and have both coal and iron within the borders.

740AD - Babs demands 96g and TM, sure thing.

Istanbul rifle -> courthouse
Iznik sipahi -> harbor
Rush barracks in Antalya

750ad - Edrine cannon -> sipahi
Antalya barracks -> aqueduct

Coal is connected. Iron Works anyone? Antalya is only pop 2 and next player can add workers if that is best...or railroad.
If we want IW after we built infrastructure, we should disconnect the iron there.

Economics next turn, hopefully we can trade something for it, since noone knows it yet.
Babs and Iroquois has luxes we might want, one deal expired last turn, don't remember which.

We have 1624g and make 172 gpt


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Indeed, things are looking good. But I think we shouldn't slow our (edit: warmonger-)progress down too much. This is the Age of the Sipahi and we should profit at max. After all this is a conquest game and we should make sure that we strike when we can. We obviously are capable of doing that looking at what we did with the Greeks.

We have no deals with the Iroquois.....
 
Agreed that we should continue to strike, especially with our goal of conquest. I think we should consider MA's with each war. That way the AI are burning units on each other - though I think we should avoid making the strongest civs stronger as a single strong civ is the hardest case.

Good trading with the Medicine. I think we should buy Sanitation when it is avail. Sanitation seems a very useful tech for 5CC. We may also want to build workers when our towns reach size 12. We use them for rails and then merging to jump in size.
 
Very nice going there gozpel :).

An iron works city? [dance]

Got it. Will try to make the most of sipahi by instigating another war. After the next war we will then have to spend 20-30 turns getting up to scratch industrially, rails everywhere, factories/plants/hospitals/police stations, and loads and loads of artillery. Then we can mobilize and spend the rest of the game concentrating on conquest.
 
5 Take On The World

Well this was a strange set of turns, because I started off fully intending to go to war against the Iroquois to try to capitalize on the age of sipahi, yet I didn't. I'm not entirely sure why, but there just never seemed to be an appropriate moment and events took their course. We did okay in these turns and are progressing nicely, but even after playing them I still don't know if not fighting was the right thing to do. I'm very confused, so maybe you guys can analyse this situation more clearly. I'm looking for the answer to this question: should I have gone to war?


Inherited Turn, 750AD

Moved some units about. Cities look good. Bursa is at an extremely annoying net 19spt with no way to increase that until the coal jungle on the opposite coast can be cleared and mined, which might never happen. I change to the fish for more commerce and 17spt, rifle still in 2 and then possibly sipahi in 6 with minimal waste. Edrine switched to sipahi. Antalya will receive plenty of help as it could be our best city, changes to courthouse for now.

Checking diplomacy, I decide to renegotiate the lux deal with India as they should pay more seeing as they are considerably larger then us...bleh, India can no longer afford the 1gpt they were paying before. Accept the raw deal anyway, silks for gems.


IT: Iroquois and Babylon ally against Russia...

The economics run pays off as we are first to it...a stroke of sheer luck, when I started the min science run I had no expectation of succeeding, it was just a throw of the dice, and fortunately we've rolled a 6.


Turn 1, 760AD: Russia lacks iron as well as our monopoly tech. I'm sure these together would be enough for an advanced tech but Russia will not contemplate accepting a per-turn component for a lump item tech. Okay Cathy, two can play that game. I renegotiate peace. Straight peace is insulted, but I expected that. Instead, we take replaceable parts and 2779g for iron, economics and 150gpt. This means we have to take care of our second iron source, but I think it's worth it ;).

:aargh: Look where the only nearby rubber is!

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Iroquois lack replaceable parts but that's a tech I have no intention of selling to them. Babylon has a spare rubber source, and we have economics..so trade economics for rubber, spices, wm + 530g.

So now I've got 5115g burning a hole in my pocket. Russia has a monopoly on scientific method. Russia is the subject of a dogpile from all the major powers. Russia is the civ that we owe iron + 150gpt to for the next 20 turns.

A little careful steal (1929g) can't hurt, can it?

Whoops.

Russia is also communist.

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Never mind, I'll just carry on trading without scientific method :p. Buy industrialization from India for economics, wm + 2371g. After that, communism is the only tech around that we want, since police stations will be handy, but I don't want to trade with Iroquois so instead I choose to ripped off by the Greeks: communism, wm + 25g bought for economics, replaceable parts and industrialization.

Since we're at war with a common enemy I sign free rop's with India and Babylon. We have two gracious neighbours.

After a lot of debate I decide to sell economics to Iroquois as well, it'll be dirt cheap for them to buy elsewhere so we may as well take what cash they've got...sold for wm, incense, 150g + 14gpt...I know there's per-turn components there but I'll have no qualms about breaking that deal if necassary, since we are receiving the per-turn items and are in no way ripping anyone off or further damaging our reputation (apart from attitude hits, of course :D ).

Move some more troops around and start single science on ironclads, again on the off-chance of getting lucky.

Istanbul, Iznik, Edrine and Bursa all change to factories.


IT: yikes! Iroquois and India sign mpp! Not good at all, we need to ally with India and Babylon against Iroquois, we can't have them allied against us :eek:

Babylon starts Smith's.


Turn 2, 770AD: well what now for my grandiose war plans? We can't declare war on the Iroquois without India joining, and since there is a 3-way tag team going on, Babylon would almost certainly join those two against us, and we simply cannot afford that at all, since Babylon is supplying us with saltpeter, spices and rubber. Allying with the other bloc is also impossible, since we are at war with Russia :o and Greece can be no help at all.

I suppose one possibility we have is to mpp ourselves with India, provoke Iroquois into attacking us (an immediate tech steal?) and let the mpp trigger that way. The problem with this plan is that India is at war with Greece, and I don't want to break our peace treaty with Greece (since we received booty from them for the peace treaty). I also don't trust the AIs with mpps: knowing our luck, India would declare war on Babylon :rolleyes: so that is also not much of an option...bleh, what a pickle...looks like we might have to stay at peace...

Start work on the railnet. Babylon now also has scientific method.


IT: Greece drops settler + units near the northern silks. babylon founds a city to claim our second iron after a border expansion :mad:

Iroquois building Smith's.


Turn 3, 780AD: military railnet already almost complete thanks to our replaceable part-equipped workers. Considering the options...should we settle in already in preparation for the big industrial wars?


Turn 4, 790AD: Iroquois now have replaceable parts as well. I think that seals it, we're not going to be at war in the next few turns. So decide to sell them industrialization for democracy since they're bound to pick it up within a couple of turns from another AI.

India and Babylon now both thave the corporation, and India has also got hold of scientific method. Err, hang on a minute...Babylon is in anarchy? Sorry, I know we've got deals going but opportunities like this are too good to pass up. Let's just hope that they are lenient if they catch us...
 
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An immediate steal works [dance]. That'll be an outside chance at TofE please!

We cannot afford to rush Edrine's factory and plant just yet, but we're in with a chance, nevertheless...


IT: Babylon and India ally against Greece. Iroquois land a settler + troops near the silks.


Turn 5, 800AD: workers concentrate on Edrine's tiles now military railnet is complete. Can't rush Edrine's factory but do rush Antalya's courthouse.


IT: Iroquois demand scientific method :aargh: The French Connection UK bar stewards :mad: As much as I want to tell them to stick it, I just cannot afford to let them have first strike and face India and possibly Babylon as well. Given with a shake of the fist and a promise of vengeance.

Iroquois also found to capture silks.

Antalya finishes courthouse, starts aqueduct.


Turn 6, 810AD: just railing. With only 5 cities we'll be done soon.


Turn 7, 820AD: Edrine to food deficit to finsih factory in 1.


IT: Edrine completes factory, starts coal plant.

India starts Smith's...still no-one has started TofE, though there is always the Suffrage cascade...


Turn 8, 830AD: disband slave, short-rush by colosseum, switch to coal plant in 1 for Edrine. Merge a couple of workers.


IT: Istanbul and Bursa complete factory, start police station (I'm not going to build coal plants all round until Hoover is out of our grasp). Edrine completes coal plant, starts TofE at deficit food, eta 8 turns. Starvation should not be a problem...I think we can afford the 1 turn of 11 citizens when it starves, because we can immediately merge a worker back in. In fact, at 78spt, over 8 turns that is 24 extra shields, so we'll definitely be okay. Break-even food only gets 74spt, which falls 8 short, so if my maths is correct we only need 2 turns of starvation diet and then break-even food...but we should not risk it in case of pollution taking away a crucial tile, so I'd keep it on max shields and starvation all the way through.


Turn 9, 840AD: finally Russia will talk. Cathy has over 7000g in the bank and a monopoly on espionage. Time for some chicanery, I think ;).

Peace + 3216g from Russia for 182gpt.

I think you can guess what I'm going to do with that lump sum cash...I'm going to gamble it on no-lose stealing...if we succeed, great, if we don't, let's hope for war so we're out of the payment ;)

Immediate tech steal from Russia...succeeds! Espionage, thank you.

Babylon and India aren't offering as much for espionage as I'd hoped. So maybe we should push our luck...after all, gracious neighbours won't declare war over little diplomatic incidents will they, especially if we're safe and discreet?

A safe steal from India succeeds :). We take the corporation.

Corporation sold to Russia for wm + 1866g. Espionage sold to India for 1508g and to Babylon for 1204g.

Now let's see how far we can push our luck in getting out of that gpt payment...

Immediate steal from Russia...succeeds. Err, no, that ISN'T what I wanted. What the hell am I supposed to do with fascism?!

Three immediate steals in a row is surely impossible...I mean Russia is communist, and they're supposed to be hot on catching spies, aren't they...

...you cannot be serious...what the !*%£ am I supposed to do with free artistry??!! This is ridiculous...I've wasted a load of cash on steals that weren't supposed to succeed! I'm close to losing more on these succesful steals than I hope to gain from war. And I've just run out of techs I can steal :rolleyes:

[PS: can anyone else see the funny side of this? I'm tearing my hair out because tech steals are succeeding!?!]

Hang on a minute...even though there are no more techs to steal, I can still try to steal? This has to be it, surely? I've only got cash for this one last attempt!

At last...

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What a situation...I should have just held on to the lump sum cash instead of being greedy and trying to wriggle out of the massive gpt payment. And what if the Russians had decided to forgive and not declare war? I would be looking extremely stupid now. I'm feeling stupid enough as it is.

After all that, we're back to where we were at the start of the turn except that we're now up a few more techs and there are some super spies sipping champagne in various parts of the world after being paid ridiculous sums of money by a stupid Ottoman leader to perform stupid deeds and actually succeeding...

Antalya's aqueduct changed to infantry, rushed, and switched back to aqueduct to complete next turn. Istanbul and Bursa change to stock excahnges.


IT: Greece and Russia sign a trade embargo against us. Iroquois found another city impinging on Edrine (are they deliberately trying to wind me up?). Antalya completes aqueduct and is set to Iron Works, but on max food to grow in 1 first. Iroquois declare war on Greece (mpp trigger).


Turn 10, 850AD: Babylon now has sanitation at monopoly.

Upgrade a few units.


Summary: an absolutely ridiculous, topsy-turvey set of turns. The only wars we had were phoney, which is no bad thing since every peace treaty allows us to use our gpt again. I don't know if what I did was correct in the circumstances or whether I should have gone to war immediately. I get the feeling that at the end of the game I'll either look back on these turns fondly and see the comedy value (if not going to war proves the right decision) or this could be the set of turns in which we lost the game by not taking the initiative. I really don't know which it'll be...

What we do have right now is a more-or-less fully railed empire, core cities with factories, and a (good?) chance of TofE (7 turns) and hence, Hoover. We are also the tech leaders, apart from Babylon being up sanitation. Edrine has been worked out...if we don't get TofE we take Smith's (same shields), which is a very good back-up prize, and if that fails as well, we get the Intelligence Agency with minimal wastage of shields. So I'm sorry we didn't have a second sipahi war, but we are well set for an industrial war in about 25-30 turns.
 
Congrats on all the successful steals ;)

Actually after playing with Lee's rules I don't care for the steal until they declare so I can get out of gpt payments routine. But this is a difficult scenario and by all accounts the gloves are off.
 
I don't see a good way for you to have gone to war with the Iroquois. As for the steals, I think I would have kept the cash since it is so valuable and gone for a steal off Russia every time the got a tech we wanted. In all you did well though and kept us right up there in tech, so I would rate the turn positive overall.

I am thinking we should stay the peaceful route at this point. After towns get their infrastructure, I was thinking of building some Infantry and the rest Artillery. Big artillery stacks are very powerful - for taking towns and for bombing out improvements to limit the number of ways the enemy can approach.

Question: Should I start a prebuild for Hoover using the Intelligence agency? This risks loss of shields unlike a single build, but the net gain of all towns getting hoover earlier is worth the risk of losing some shields in a single town. Only if people feel the odds of us getting it is less than 20% does it become a bad deal on average.

I am thinking yes; it is worth it. We can only run over by at most 4 turns of shields (3 or less we can switch the build without loss to a stock market or coal plant, IIRC) which is not a huge loss.
 
Well Hotrod, Lee's rules don't seem to ban these steals. If I read them correctly he is against nonsense spying. But stealing is fine.

I don't know what to think of these turns. At least the renegotiate peace trick works (as expected ;) ). Three immiate steals in a row is a bit lucky :)

Peaceful route until artillery sounds good. Prebuild for Hoover also sounds great to me...
 
3) Declaring war / demanding leave solely for the purpose of getting out of trade deals. This includes nonsense spying simply to force a war. Stealing techs is fine.

I think stealing from a civ that has no tech to offer is a bit over the top.

Stealing repeatedly from the same civ particularly when they have no techs left is just pushing for a war declaration.
 
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