An immediate steal works [dance]. That'll be an outside chance at TofE please!
We cannot afford to rush Edrine's factory and plant just yet, but we're in with a chance, nevertheless...
IT: Babylon and India ally against Greece. Iroquois land a settler + troops near the silks.
Turn 5, 800AD: workers concentrate on Edrine's tiles now military railnet is complete. Can't rush Edrine's factory but do rush Antalya's courthouse.
IT: Iroquois demand scientific method

The French Connection UK bar stewards

As much as I want to tell them to stick it, I just cannot afford to let them have first strike and face India and possibly Babylon as well. Given with a shake of the fist and a promise of vengeance.
Iroquois also found to capture silks.
Antalya finishes courthouse, starts aqueduct.
Turn 6, 810AD: just railing. With only 5 cities we'll be done soon.
Turn 7, 820AD: Edrine to food deficit to finsih factory in 1.
IT: Edrine completes factory, starts coal plant.
India starts Smith's...still no-one has started TofE, though there is always the Suffrage cascade...
Turn 8, 830AD: disband slave, short-rush by colosseum, switch to coal plant in 1 for Edrine. Merge a couple of workers.
IT: Istanbul and Bursa complete factory, start police station (I'm not going to build coal plants all round until Hoover is out of our grasp). Edrine completes coal plant, starts TofE at deficit food, eta 8 turns. Starvation should not be a problem...I think we can afford the 1 turn of 11 citizens when it starves, because we can immediately merge a worker back in. In fact, at 78spt, over 8 turns that is 24 extra shields, so we'll definitely be okay. Break-even food only gets 74spt, which falls 8 short, so if my maths is correct we only need 2 turns of starvation diet and then break-even food...but we should not risk it in case of pollution taking away a crucial tile, so I'd keep it on max shields and starvation all the way through.
Turn 9, 840AD: finally Russia will talk. Cathy has over 7000g in the bank and a monopoly on espionage. Time for some chicanery, I think

.
Peace + 3216g from Russia for 182gpt.
I think you can guess what I'm going to do with that lump sum cash...I'm going to gamble it on no-lose stealing...if we succeed, great, if we don't, let's hope for war so we're out of the payment
Immediate tech steal from Russia...succeeds! Espionage, thank you.
Babylon and India aren't offering as much for espionage as I'd hoped. So maybe we should push our luck...after all, gracious neighbours won't declare war over little diplomatic incidents will they, especially if we're safe and discreet?
A safe steal from India succeeds

. We take the corporation.
Corporation sold to Russia for wm + 1866g. Espionage sold to India for 1508g and to Babylon for 1204g.
Now let's see how far we can push our luck in getting out of that gpt payment...
Immediate steal from Russia...succeeds. Err, no, that ISN'T what I wanted. What the hell am I supposed to do with fascism?!
Three immediate steals in a row is surely impossible...I mean Russia is communist, and they're supposed to be hot on catching spies, aren't they...
...you cannot be serious...what the !*%£ am I supposed to do with free artistry??!! This is ridiculous...I've wasted a load of cash on steals that weren't supposed to succeed! I'm close to losing more on these succesful steals than I hope to gain from war. And I've just run out of techs I can steal
[PS: can anyone else see the funny side of this? I'm tearing my hair out because tech steals are succeeding!?!]
Hang on a minute...even though there are no more techs to steal, I can still try to steal? This has to be it, surely? I've only got cash for this one last attempt!
At last...
What a situation...I should have just held on to the lump sum cash instead of being greedy and trying to wriggle out of the massive gpt payment. And what if the Russians had decided to forgive and not declare war? I would be looking extremely stupid now. I'm feeling stupid enough as it is.
After all that, we're back to where we were at the start of the turn except that we're now up a few more techs and there are some super spies sipping champagne in various parts of the world after being paid ridiculous sums of money by a stupid Ottoman leader to perform stupid deeds and actually succeeding...
Antalya's aqueduct changed to infantry, rushed, and switched back to aqueduct to complete next turn. Istanbul and Bursa change to stock excahnges.
IT: Greece and Russia sign a trade embargo against us. Iroquois found another city impinging on Edrine (are they deliberately trying to wind me up?). Antalya completes aqueduct and is set to Iron Works, but on max food to grow in 1 first. Iroquois declare war on Greece (mpp trigger).
Turn 10, 850AD: Babylon now has sanitation at monopoly.
Upgrade a few units.
Summary: an absolutely ridiculous, topsy-turvey set of turns. The only wars we had were phoney, which is no bad thing since every peace treaty allows us to use our gpt again. I don't know if what I did was correct in the circumstances or whether I should have gone to war immediately. I get the feeling that at the end of the game I'll either look back on these turns fondly and see the comedy value (if not going to war proves the right decision) or this could be the set of turns in which we lost the game by not taking the initiative. I really don't know which it'll be...
What we do have right now is a more-or-less fully railed empire, core cities with factories, and a (good?) chance of TofE (7 turns) and hence, Hoover. We are also the tech leaders, apart from Babylon being up sanitation. Edrine has been worked out...if we don't get TofE we take Smith's (same shields), which is a very good back-up prize, and if that fails as well, we get the Intelligence Agency with minimal wastage of shields. So I'm sorry we didn't have a second sipahi war, but we are well set for an industrial war in about 25-30 turns.