VoiceOfUnreason
Deity
- Joined
- Dec 5, 2005
- Messages
- 3,663
At what point do you decide you've built enough settlers and prep for war?
The shorthand answer is LAND not REX.
More specifically, I'm specifically advocating a balanced approach in the expectation that you can't get into serious economic difficulty AND sustain top rank GNP out to turn 115 without deliberately trying to game the system.
Given than, I think the general answer of "you prep for war when there is no good land readily available". If you pressed me further with pathological cases, it would probably turn out that I really meant contiguous land.
Roughly, you should be able to estimate when war should come by the distance between your capital and the target (compare this game with FnE #1, for instance).
A broad approximation is to consider three separate classifications of war - pre-catapult wars (your rushes, including the horse archer rush, go here), the catapult wars, and the post catapult wars (I'm a bit vague on where I think the real boundary is here, but you get the idea).
I'm deliberately avoiding things like warrior rushes and early chariot rushes because I don't think that learning about attacking warrior garrisons is all that useful.