GreyFox
Make it so ...
@Berserks: There is still a "maybe" slot, so if frankcor doesn't want it, you can have it.
@Rex: suggest you inject some brain matter next
.. the hut is still there.
And woohoo, what a great site our capitol is! We can delay argiculture quite a bit. Speaking of our capital, shouldn't be too difficult to recognize the reference to its name.
Yet another hut to the north, and our speedy scout rushed there ...
Save ourselves 7 turns
And then, the war horn sounded.
Yikes, get the hell out ... and find another hut.
Never been so good to hear Spock's voice.
And then, one more ... this time is gold.
Huts, huts, huts everywhere.
And all of a sudden, our hutty wet dreams ends abruptly.

The same turn our scout dies, someone founded Buddhism. So that scout of ours must actually be Buddha ... according to some sutra, the Buddha had once cut its own flesh to feed the eagles. Alas the lion has a much bigger appetite.
Thereafter, it is simply pressing enter and staring at the Chinese warrior for 300 years:
How long is he gonna stay there???? (He is still there at the end of my turnset).
Thus, despite having horses nearby, we are in a dire situation.
Worker is going to be done in 2 turns, but we can't protect him long enough to connect the horses. Hmmm .... executive decision time: I am gonna tweak the variant rule again: The need for speed rule will come into effect only after we successfully produce the first 2-movement military unit. We must built one as soon as possible.
The map revealed before Buddha gains enlightenment:
>>> The Save (3100BC) <<<
Roster
-- Fox == love Spock's voice
-- Rex == UP for more eye-staring with Mao
-- Ralph == ready your reins
-- Bede == feed your stead
-- ChrTh == pray for it to arrive in time
-- maybe slot == who wants in?
--
@Rex: suggest you inject some brain matter next

.. the hut is still there.

And woohoo, what a great site our capitol is! We can delay argiculture quite a bit. Speaking of our capital, shouldn't be too difficult to recognize the reference to its name.
Yet another hut to the north, and our speedy scout rushed there ...

Save ourselves 7 turns

And then, the war horn sounded.

Yikes, get the hell out ... and find another hut.

Never been so good to hear Spock's voice.
And then, one more ... this time is gold.

Huts, huts, huts everywhere.
And all of a sudden, our hutty wet dreams ends abruptly.


The same turn our scout dies, someone founded Buddhism. So that scout of ours must actually be Buddha ... according to some sutra, the Buddha had once cut its own flesh to feed the eagles. Alas the lion has a much bigger appetite.
Thereafter, it is simply pressing enter and staring at the Chinese warrior for 300 years:

How long is he gonna stay there???? (He is still there at the end of my turnset).
Thus, despite having horses nearby, we are in a dire situation.

Worker is going to be done in 2 turns, but we can't protect him long enough to connect the horses. Hmmm .... executive decision time: I am gonna tweak the variant rule again: The need for speed rule will come into effect only after we successfully produce the first 2-movement military unit. We must built one as soon as possible.
The map revealed before Buddha gains enlightenment:

>>> The Save (3100BC) <<<
Roster
-- Fox == love Spock's voice
-- Rex == UP for more eye-staring with Mao
-- Ralph == ready your reins
-- Bede == feed your stead
-- ChrTh == pray for it to arrive in time
-- maybe slot == who wants in?
--