Ok so here we go..
1. First check activate Play Random number of turns generator just to Irritate our mighty Leader.
2. Reread variant rules just to see if I can manage a turn set without breaking them or finding a hole in them. As usual looks good but see later
Plan.
- Build Chariots
- Found a second city
- Explore.
Now not even I should be able to mess that up!!
As usual the turn set kicks off with our normal standard complement form the civ gods
2410 Meet Cyrus scout who is greeted by the sharp end of a chariot. Poor Cyrus he is woodsmen II (guess he popped experience from a hut) but is out in the Open.
2290 Meet Monty who always looks like he has been sampling to much "Columbian Marching Powder" to me anyway.
2260 Now an exploring Chariot finds a hut to our SW which we pop and yes we get a Warrior.
Enter head scratching mode. Realize if our mighty leader hadnt changed our rules..
Need for speed simply means one rule: only units with 2 or more movement points can end their turns outside the city
We would be fine as he wouldnt have left a city but how can I get him back into a city this turn. Now spot a way to resolve my dilemma as there is a Lion nearby and hopefully he will eat the Warrior and all will be forgiven. But no he wanders off and I hear faintly on the wind.
You are on your own for this one mate you puzzle it out but dont worry Greyfox will pick holes in whatever you choose!! So decide to march him back into our city where Greyfox can delete him if he wishes.
Another Chariot finds a nice looking spot for the settler I shall whip in soon and in the Find the most obscure need for speed reference competition I decide shall be called Miramar.
Now you would think I have learned my lesson but I decide to cross fingers and pop another hut on our Eastern peninsula and Lo the RNG decides Greyfox couldnt stand me popping another warrior and gives us a tech instead.
2110 Meet Rameses in the west - Asoka also turns up but he must have been a fair way further W as I never find his borders.
1960 Whip in settler for 2 pop and march off to found Miramar
1840 Horse Riding comes in and really cant work out what to research but decide with our Whiptastic cities we need Granaries so go down the Fishing Pottery route.
So EOT
We have some pretty experienced chariots from Caning AI Warriors and Scouts
To the E we have
To the NNW
And to the W
2nd city founded and we are doing OK