Fox06 -- Need For Speed

I've got it for tonite.
 
Pretty quiet turnset.

Learned Agriculture and Writing, and currently researching Math heading towards Construction for some pults.

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Each visible AI city has a pillager close by keeping them at bay. Catherine managed to send out a settler guarded by 2 archers. I have a Keshik heading there to take care of them hopefully before they settle.

Our settler is done, but waiting on a chariot build to escort to wherever it is we decided to settle our 3rd city.

Here's the layout for some planning. I'd settle northword as it is very shield happy, otherwise east is ok as well for some lux.

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Most of my turns was just keeping the AIs inside their border and picking off any stragglers that ventured out. We've got 4 kesheks and 4 chariots roaming the land around the AIs now.
 

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Wherever we settle, we'll want that gold. With forges, the extra happy will be invaluable this game. So, I'd say somewhere near the admiral's spot, if we can defend it, is ideal. Grab the gold and the ivory in one city.
 
I delayed settling as our economy situation is pretty bad. Thus I started off by letting Carbon grow one pass happiness (7) and whipping it down to size 5 for a library. With +8 commerce from palace, the library is worth at least 3 beakers with the gems. (Next player: the unhappiness should fade around turn 4 of your turnset, so watch the happy cap and growth of Carbon carefully).

Meanwhile, Ms Catherine settled St Pete.

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I pulled the keshik that is covering Moscow back, and attacked.

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It took two turns, and citizens of St Pete went to heaven:

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When you go to heaven,
St Peter got to say
How you got to heaven
How you earn your pay

Meanwhile, we have some foreign incursions ... easily fended off.

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Next is to take care of the Persians city.

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And Pasagardae is history, with the extra perks of a second general.

Our keshiks ventured further west, driven by the need for speed. Wait a minute, look what we have got here.

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Single warrior as a defender of a size 4 city? Tsk tsk, my dear Asoka, you gonna pay for your folly, dearly.

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Encouraged by these recent victories, I tried my luck again at Memphis.

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Not so lucky, our keshiks withdrawn. Sorry, I had just given the archer one promotion, me think.

With that unfortunate note, I resigned my commission.

Some notes for my successor:

We got maths, heading for masonry to unlock construction.

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Settler is where the Admiral suggested, but I have two alternatives to offer:

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First is to settle directly on the phants to get access to stones. This will allows us the immediate access to ivory once road is connected (the worker, which is an ex-settler captured at Pasagardae, is building a road). However, that will ofcourse lose us the benefits of an ivory camp.

Second is the blue dot. That will lose us the rice, of-course, but it is compensated by the floodplains, and is one tile away from ivory and gold. Meaning we need not waste time constructing a cultural buildings.

Speaking of which, Miramar also feature a Top-Gun library now, so the culture pop should happen soon. We would most probably have to go for iron working soon (after construction) to get the 2nd source of diamonds on line.

We had 2 generals sleeping, we could go for 2 cats or 1 cats and 1 phants.

Here is the military situation. In the near-west:

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And in far-west:

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Delhi, although lightly defended, is a b!tch with 70% culture and on top of a hill. So just settle for pillaging its farms and cottages for now.

>>> The Speedy Save at 700BC <<<
 
Oh, I played 15 turns. As mentioned, it is up to players to choose between 10 or 15 from now on.

Roster
-- Fox == City Razing Spree
-- Rex == I hate making city-site decisions!!!
-- Ralph == Top Gun graduate
-- Bede == Crossword puzzle Venerable
-- ChrTh == carefully tending his new pony
-- Berserks == waiting for the next ride
 
I like blue dot myself, but will delay playing until others have their say. My reason is that the happy is one tile away. We need it online quickly, I think. Now then, am I continuing to fan out with the horsies or staying within their current radius while making a nuisance of myself? Edit: Also, let's decide what to do with the generals. Obviously we want to use them for the morale promotions, but on what? Fox suggests cat or phant. If we're, indeed, cutting the variant by disallowing seige units with less than 2 movement, we should go cat. That's what I'll do unless someone says otherwise.
 
I say attach the generals to the cats for the movement.

And blue dot or white circle sing for me. I am a big fan of rice krispies so were it up to me white circle would be the spot.
 
Attaching the generals just gives you the option of the extra movement promotion. You will have to burn XPs to actually get that promotion. However, the more units you have in a city, the more the 20XPs are shared around. I can see later in the game where a cat gets a General and only gets 4 XPs (ie 5 units in the city). Is that enough for the morale (extra movement) promotion?
 
lurker's comment: white circle. :bounce: :bounce: I just need to learn how to think outside of the box.

Digressing. Roads to the fronts?
 
Attaching the generals just gives you the option of the extra movement promotion. You will have to burn XPs to actually get that promotion. However, the more units you have in a city, the more the 20XPs are shared around. I can see later in the game where a cat gets a General and only gets 4 XPs (ie 5 units in the city). Is that enough for the morale (extra movement) promotion?

So move the unit and the General out of town or move the other units out of town briefly. As long as there is a road there they won't end their turn outside the city limits or as a one-movement point trooper.
 
Bede got it right. All of our cities (two, actually) have roads so it won't be a problem.

I proposed both white circle and blue dot, so guess it is back to you rex. But I would've prefer blue (we already have rice, and the freshwater is good, plus building culture buildings is a b!tch considering we would have to start with an archer).

But whichever you settle, bring more defenders. It will be the city to see the most battles.

--
 
Okay, first off, the debate wasn't exactly hotly debated, so I went with my own gut. We lose rice, but gain a flood plain. That, and gold and ivory one tile away is too valuable. We don't have a lot of options for getting a quick border pop. Anyhow, I give you speed.

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The AI has started to send offense to us. This one was easy to deal with.

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Unfortunately, it coincided with this one.

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I dealt with them by bringing in a couple of extra Keshiks, but I weeded and miscalculated. I sent the big guns back to Persepolis when I didn't have enough guys to kill everybody. The result is a pillaged farm. Sorry.

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Anyhow, back to the game, I finished Masonry and went with Construction. I didn't burn any of the generals yet, so let's get those cats built, promoted, and up to lower some defense.

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Don't know if it matters, but Ramses adopts OR.

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Anyhow, that's the end of my set. I did a good bit of killing, but didn't take any cities. Though the next guy up should be able to finish Memphis and Madras.

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They each have two Keshiks and only one archer left. As soon as some guys finish healing, take them. Some other notes: I did some Aztec exploration, pillaging as I went. He needs much more pestering, though.

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Also, Persepolis has a settler. Should we let him out to trap him?

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And finally, next guy up will have to deal with Mao's stack of four archers headed our way.

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c10h15n??? is that what I think it is? Methamphetamine? :eek:

Do mounted units get cover protection? ... doesn't seems to be available when I was trying to promote some Keshiks ... damned, it will be useful here.

We should probably hire one scientist somewhere to help with the research ... at 50&#37; science break even, it will take us forever to research the useful techs. The first 1 or 2 GP is relatively fast, so 1 scientist is just good. We could use him to lightbulb something, maybe philosophy to help with the happiness.

EDIT: One observation on general play: I see people tends to keep keshiks and chariots on forests/hills/jungles ... not necessary, since mounted units received no terrain bonus.

Riding Roster
-- Fox == wants riding scientist
-- Rex == drugged knight
-- Ralph == UP for some defense and city razing
-- Bede == Saddle up
-- ChrTh == waiting for the virgin ride
-- Berserks == when can my horsey go berserking again?
 
Ok got it & should have the report up Tuesday Evening,

Looks to me like Miramar is a good spot for 1 or 2 scientists.

The "danger" AI's to me feel like Ramesses and Montezuma with nice largish empires so I will prioritize pillaging them to a Painful level once Memphis and Madras have been disposed of.

Other than that just keep damaging the AI as we go forward to cats.

Ralph
 
So move the unit and the General out of town or move the other units out of town briefly. As long as there is a road there they won't end their turn outside the city limits or as a one-movement point trooper.
Ahhhhhhhhhh - I thought that 1 movement units couldn't move out of the city. I overlooked that they cannot end their turn outside a city. Well spotted.
 
Whoa, you're me! But I'm me! But you are me too?! I'm me!!

Want to have a clone baby?
 
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