Frequently Asked Questions

From a pure game mechanic it makes sense (to me at least) and gives one more advantage to being invisible (defended tiles cannot be pillaged without first killing the defender guarding the tile AND repelling an initial offensive). The case that needs to be considered is if multiple units are within range of pillaging; can the subsequent units attack and kill the defender or are any attacks against the unit aborted until the next round. Is being able to infinitely hold off a pillager with fodder likely and over-powering (since you could bring in another unit - or hide the now revealed defender - to guard the tile and repeat the process; the subsequent attackers question is necessary to resolve before addressing this)
Clever! You got the point.
Being invisible should be an advantage, but defending must work for all fighting units.
In most case when moving or fighting - here defending - an unit become visible to the intruder. But only AFTER the defending action will be advantagous.
IMO the easisest way is a good, reasonable defending or hiding bonus. E.g. the fight probability is increased by let's say 25% or two first strikes for the defender.
Otherwise most players will avoid Nox noctis - just read Sarisin's comment.
 
that could work well! but can you makes spells/items geographically sensitive?

If by "geographically sensitive" you mean that it would work only within your borders, then this is quite simple. The <bInBordersOnly> tag has been around for a long time, and is one of the most commonly used ones. Recently the <BuildingClassOwnedPrereq> tag was added, which means these could be xml-only spells that grant or remove an invisibility granting promotion, which would make them fast and mean the AI would probably understand how t use them.

I do see one downside of this: while it is easy to only let the unit become invisible inside your borders, it would be hard to make it lose its invisibility once it leaves. That could make Nox Noctis significantly more powerful.
 
Maybe if we add a promotion: "cover of nox noctis"?
And nox noctis would only work on units with this promotion.
 
Chip56 has it on the head. You use the in-borders only spells to gain/lose a promotion which flags you as wanting to have the Invisibility applied to you. Then you have a fairly easily set invis/vis by personal choice only.
 
Yes, but it would involve sdk changes to make Nox Noctis's in borders invisibility to apply to only units with a certain promotion. I was thinking we were discussing only simple xml fixes that most of us could easily do ourselves.

(I don't really see much reason to make you be within borders to lose your invisibility either.)


I'd rather just call it "Cover of Night" than "Cover of Nox Noctis (The Night of Night)." (If I were to have it refer to the shrine's name I'd probably make it genitive, but Cover (of) Noctis Noctis seems silly.)


Rather than edit the Nox Noctis code, I'd rather just add a tag to promotions that makes them have no effect whatsoever except within your cultural borders (and remove that tag from the wonder).
 
When i press play now, put in all the options, loadings done... then it says the age of ice has ended, and it freezes. Then it says that beyond the sword has encountered a problem and must close. i'm using a no cd crack, is that the problem?

Yep, Kael has said that Fall from Heaven should not work with illegal downloads, since he dosn't want people stealing for Fraxis.
P.S: If you bought a copy of the game, but for some reason you need to use some other "modified" game, then ignore this.
 
I'm using no-cd crack and I have no problems ...
(For people like Darksaber1: I must use it, since I have Wine and it can't handle cd protection. )
 
Not very easily - when I went through and updated it I ran out of characters and had to trim a few things down.
 
I have a little question.
When starting a new custom game, mostly the 1st starting location is not so good, so that i wanna regenerate the map.
Unfortunately, there is no regenerating button when pressing esc. In normal civ there is one.
Why is it like this? Of course i can go to the Worldbuilder and regenerate the map there. But then i often see something of the map, at least the small overall view in the lower right corner.
Is it possible to reactivate that button in the normal game?
That would be great!
 
Yeah, that would be really great.

I think it was deactivated due to certain issues, for example with the startsettler promotion, and some other stuff.
 
Something like that - a bunch of FfH-specific things were broken by it, including the starting settler promos and the like, so they disabled it.
 
I'm japanese player and not native english speaker.
I have some questions about understanding of the world of Erebus.

1. What should i pronounce "Bhall"&#65311; buha-lu? ba-lu? buhalulu?
Is this name from Baldur's Gate?

2. What kind of meaning is "Sunderd" at Sunderd Sanctum? broken in sunder? keeped away?
I can't imagine how does something sunderd provide stigmata promotion.

3. What kind of meaning is "Nine" at Guild of the Nine?
I guess that this guild was founded by original nine members. Is this correct?
 
1. I imagined it to sound more like Barll - so a soft h.

2. Sundered is quite a strong term that implies something has been broken forcibly and wrenched apart. With sanctum - which can be a holy (or in this instance unholy) place, it would probably imply souls have been wrenched apart. In short, not a place to add to your 100 places to visit before you die list....well unless its number 100.

3. Not sure on this
 
I don't know for sure, but I've always guessed that these might be the Nine Kings whose Ride is a wonder.
 
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