PPQ_Purple
Purple Cube
- Joined
- Oct 11, 2008
- Messages
- 5,450
No it is not.Wait is that a thing?
No it is not.Wait is that a thing?
No it is not.
Creatures don't entire tiles with resources or hidden resources.I thought he was joking.... but I've been surprised by stranger things in this game!
Either that or it's actually a waterpark ride where you slide down from the hill and near the end the ride has a section that is a tunnel through a big ship replica.
No, that was just a note about the amount of forests in the BFC. Not sure why I wrote that. But it's an OCC game, and I wanted to turn them into forest preserves, hence not cut them down.Is the "10 forests!" note mean that the forest in that tile grew back 10 times?
No. An indicator of a hidden resource in your BFC is if you have a block of forests with one tile unforested.Question: I know hidden resources are unforested when you begin a game and survey your starting BFC. Can forests spread to tiles that have hidden resources?
Come to think of it, are there any hidden resources (Horse, Copper, Iron, Coal, Oil, Aluminium, Uraninium) that can exist on a forested tile?
Ephesos is horribly placed, but 1E of the corn would be a good place to settle. But I don't think the AI will settle so close to an established city.Spoiler :
Another case of inexplicable city placement decisions by the AI.
Pretty sure I've seen Uranium pop up under jungle, or possibly forest. Maybe oil too. Not 100% sure though. You can probably find out quickly by starting a game and seeing in the World Builder. The others can't appear on jungle/forest.Come to think of it, are there any hidden resources (Horse, Copper, Iron, Coal, Oil, Aluminium, Uraninium) that can exist on a forested tile?