GalaxyNES- No Horizons

Of course to any real Hammenammir, the most important hamme is their own. :p It's a lot like a Greek polis in that regard - or any other traditional society unit, for that matter.

Hamme Oswig was just being used as an example; it's greater relevance will be explained or hinted at soonish, though.
 
Are there any spaceships made from massive liquid bubbles, with an "aquatic" race of shark-men piloting?
 
The Meli-Telanoch Exiles / kkmo
Species: This is how you say the name of the species. But to other species, they are known as the Samaynoch (sah-may-knock).
Spoiler :
Physical Description

The Samaynoch are essentially shark-people. They are bipedal and have powerful hind legs in addition to a long back tail fin (used for balance). They are endowed with an incredibly stout upper body and immensely powerful jaws. Their longest teeth are half a foot long, and become smaller near the front of their mouths. They have a dorsal fin, the shape of which greatly influences clan psychology (not the size). They have a long "snout" and eyes on either side of it. Their arms hang down from their upper body. Their hands and feet feature webbed "fingers" and "toes", yet these could not grasp any human object. On either side of their upper head region, there are a set of gills. The height of the Samaynoch is, on average, eight feet.

Biology

The tough, rubbery body of a Samaynoch is always wet or "liquid-y" due to secretions from tiny pores located under their necks (the primary spots) and under all of their major blood points. The two sets of gills on a Samaynoch work best under liquid areas (their biology has evolved to a complex stage at which any liquids which are not too hot can be filtered by their resilient, adaptive respiratory systems). The Samaynoch evolved to have legs, and therefore they can function on land. However, worlds with little moisture are not preferable to the Samaynoch (at least, those who have not mastered controlled secretions). Controlled secretions are essential to a Samaynoch's survival. With these secretions, a strong, liquid substance covers their bodies and effectively provides a "body suit" for all dry, moisture-less land regions. This substance is also a sort of body armor. A Samaynoch can hold his/her Azunach (as the secretions are called in their "language") for a long time, but eventually they must reach liquid at a temperature lower than... well... boiling. Samaynoch breed as humans do, and they are actually a very romantic species.

Psychology

Current Samaynoch psychological patterns vary, but overall they are a romantic, territorial, and intellectual species. Their society revolves around numerous clans. A Samaynoch's dorsal fin shape identifies which clan they are from. Samaynoch clans are massive families. As such, family is incredibly important to the Samaynoch. Elders are the most revered and respected.

(more info on this later)

Language: This is the sound of two Samaynoch communicating with one another. The Samaynoch language is a combination of shaky bubbly sounds coming from their upper vocal cords to more rhythmic, tonal sounds coming from their lower vocal cords.


Forces: The Azunach, or the liquid secretions that come from all over a Samaynoch's body, have a unique quality which has enabled the Samaynoch to travel into space. With the assistance of highly advanced genetic modifications and innovative nanotechnology, "schools" of Samaynoch can gather together and encompass their bodies into an Azunach shell, which essentially resembles a giant liquid drop. It is translucent - so the Samaynoch can be seen inside - yet it is extremely strong and serves the purpose of protection in space. Heat does not even faze this protective shell. It is with this merging of their genetics and technology that the Samaynoch roam and rule the stars. Their battleships are essentially massive drops of liquid floating through space, capable of blasts of powerful waves and beam-like projectiles which are controlled by the Samaynoch genetic code (so, basically - their minds, sans crazy psychic magic mumbo jumbo).

Technology: As mentioned above, advanced genetics and nanotechnology drive the Samaynoch. More info later.

Description: The Meli-Telanoch Exiles are a faction of the Samaynoch who roam the galaxy. They call themselves "exiles", but on the Samaynoch homeworld, they would be known more as criminals or even a horde. On the Samaynoch homeworld of Asdila, the Meli-Telanoch were a group of religious activists ("fanatics" to the governments of Asdila) who worshipped the sea as a single living organism. Excessive underwater mining by the Samaynoch societies had polluted Asdila's waters. Underwater pollution had begun to result in the deaths of many Samaynoch young. Asdila's seas were changing color and becoming unrecognizable. Many clans were left to suffer at the hands of this mess, while other, more influential clans were able to claim "clean" regions. This angered the Meli-Telanoch. The numbers of this "cult" (as the Asdila propaganda machine called them) multiplied rapidly. This escalated into a great war between the Meli-Telanoch and the militaries of the High Clans. The Meli-Telanoch lost this long war, and were banished from Asdila and all of its surrounding worlds and moons. By the end of the war, the Samaynoch numbers had decreased significantly. Effectively, almost a quarter of all Samaynoch clans were ejected from Asdila by force (for either supporting or being part of the Meli-Telanoch). Now, these exiles roam the galaxy, perhaps with the long-term goal of finding help and returning to their homeworld to restore it to the beautiful planet it once was.

OOC: Put me anywhere interesting, I suppose. :)
 
Cool! I think I'll put you in the outer arm, which is just beginning to be discovered by explorers from Fehan and Sanath.
 
To: The Beings Approaching Us in a General Rim → Anti-Spin-Core direction
From: You Tell us Yours and We’ll tell you Ours

Who are you? We’ve been watching you, walking in one side of “Known Space”, and now trying to go out the other? We have no problem with that, as long as you turn spinward, oohh, 20⁰ from your current direction of travel?

A message from the Minotaur All of Shee’Wheire Who We are most Certainly not.


In plain language, the Hammenammir breakaways aproaching me.
 
From: The Hammenammir Migrant Fleet
To: They Who Are Most Certainly Not

Who are you, and why do you seek to derail our course?
 
To: The Hammenammir Migrant Fleet
From: The All of Shey'Wheire

We are the All of the inhabitants of Shey'Wheire. This is our piece of space. There are many like it, but it is ours. And we don't really like univited visiters, they tend to forget to clean their boots.

However, if you insist on travelling through our space, then we suppose we will let you, if you agree to good behaviour.

If you are interested in applying to the All, you can find application forms in several location, and are and can be shipped to you at request.

We will also provide you with the location of a bit of space you must not take the colour orange into.
 
From: The Hammenammir Migrant Fleet
To: The All of Shey'Wheire

The Allthing will assemble to discuss this situation. Please detail the required rules of conduct, and any other information you care to include.
 
To: The Hammenammir Migrant Fleet
From: The All of Shey'Wheire.

Rules of Behaviour:
1. Stay in interstellar space, unless services are required with the systems, such as supplies, maintenance. Intent to enter stellar space should be broadcast before entering.
a. Certain systems authorities will likely be more welcoming. Regional authorities at Whai’Talkier, Whai’Uhm, and Whai’Harush have all extended welcomes open welcomes.
b. You are not permitted to enter within two(2) light-years of Whai’Kakurch or Whai’Parak without express permission, in emergency situations only.

2. Within systems, your vessels should remain away from inhabited worlds unless authorized by local authorities. Unauthorized landings will result in impounding over vessels during investigation.

3. Before opening or departing any vessel, they will be subject to scans to insure that you are not carring any contaminants that may be hazerdous to local life. While landed or docked, any persons leaving the vessels must obey all laws, which will be provided in several formats to you. Violations of law will carry the same penalties as for any All citizens.

a. Permissions to leave vessels will be provide at discretion of regional authorities, as will limitations of travel. Whai’Talkier, Whai’Uhm, and Whai’Harush have all granted full previlages of travel. The Tyiarn of Shey’Harush particularly encourages you to visit their temples and holy sites, and to taking a few sermons and literature. Diving suits and bioluminescence-to-audio and text translator will be provided.
b. Any vessel permitted to enter Whai’Kakurch or Whai’Parak will have crew/passengers confined to ship, unless permission otherwise is expressly provided.

4. Certain local rules may apply. For example, any vessels enter Whai’Wheire will not be permitted to approach Shey’Steve. Vessels attempting to do so will be impounded and legal charges laid.

5. An escort will be provide for your convenience and safety. In the event that a system is unwilling to grant you entrance for supplies, they will be glad to retrieve them for you.


6. No colonization attempts unless you fill-out the membership forms.
a. When a vessel departs any dock/landing zone, all crew/passengers must be accounted for, unless said person(s) have applied for membership and citizen status.

Useful information:
1. The Harush are extremely evangelical. Avoid unnecessary conversation unless you want to be proselytized to. If cornered/trapped, you may safely disable translation device, as they can only communicate with bioluminescence, and they are non-violent.

2. Do not challenge Uthrial to physical sport.

3. Do not transport orange into Max’ri’ash Ring. If you do, crows will burst from your orifices to tear out your eyes and gouge your flesh, while thorned demons will tear away your soul and drag it screaming to eternal suffering in a place of rust and fire, leaving your flesh to haunt space in mindless torment. Their young will be born soulless and corrupted, twisting and tormenting the innocent until the end days, when they will serve as the soldiers of the Neverbeen.

At least, that’s what we’ve been told will happen, and we have not tested this claim.

4. Do not approach any Fliers or Orbs you may encounter, they are extremely unpredictable and extremely dangerous. In the event of unprovoked attack, compensation will be provided to next of kin. In the general event of attack, anyone not being targeted should attempt to flee. They usually have specific targets, and unless you get in the way or further provoke them, they will likely ignore you.

5. Do not trust a Mithrias with small-change.

6. Any persons departing your vessels should carry first aid supplies and food, as we are not certain if ours will be safe for you.

We wish you plesent traversing of our territory.
 
Feeling complete...
The lines of our dew dripping through space.


( ) ( ) ( ) ( ) ( )

Asdila and its seas,
Blackened.

Hazy eyes of the young,
And all lost.

Drowning in air,
We can not.

( ) ( ) ( ) ( ) ( )

Hear this.

TRANSLATION: Our bodies cannot maintain space flight forever. Already, our clan elders grow physically tired. Their blood dictates their mood. We feel their blood, and so we feel their sorrow. We are encased in a Rizinech, one of our smaller craft made from our advanced synthetics. There are other ships. Some are larger. They, too, suffer. Do not fear us. We bring you no harm. Do you have a sea for us to swim in for a while, or a wet, misty mountain for us to lean our fins on?

Someone

help

us.

( ) ( ) ( ) ( ) ( )
 
I do not see. I do not hear. I do not remember. I do not understand. I do not feel.

But I am still aware. I am aware of my existence. And I am aware of someone else.

That someone else is my enemy, and he seeks to defeat me. He very nearly has, and in a most terrible way, as well. He cut me off from everything I had, from natural and implanted senses, from my hamme and, to a large extent, from myself. And still he taunts me.

He has trapped me.

To trap someone is the cruelest thing. Enemies are to be killed, not trapped – not for so long, how ever long it may be. All Ysir know this. And…

My enemy is surely an Ysir. And yet, he has resorted to entrapment. This gives me something to think about, though. Something to understand.

No Ysir, no matter how perverse or insane, would resort to entrapment to defeat another. I am sure of this. But it was possible when it pursuit of some other, greater objective; a grander and more esoteric victory. Yes. Whoever has trapped me, and whoever was taunting me, had some different goal in mind.

I needed to figure it out. I needed to know what he was trying to get, and then… either help him get it, or destroy it.

Either way, he will then have to set me free.

And then I will destroy him.

No, this isn’t enough.

Give me more, Helgi. I know your memories must hold more. I will just prod you further, and eventually, I’m sure that I will hit the right vein.

And then all of your knowledge will come spilling out.

And then you, too, will understand. Perhaps you’ll understand even more than I do now.


---

Birth.

I do not remember being born. I never did remember that, which is, of course, entirely natural. I didn’t get my memory until after it was over.

But I know the general details; the process does not vary that much, after all. The genetic code of hamme Oswig – some parts of it brought by us from space, others taken from those who joined us later during the Second Schism – is taken and remixed – modified, adjusted, augmented in accordance to a set of guidelines that it was never my place to understand. It seems, however, that there is an element of randomness to it all, since random chance reveals the will of God, as when we must draw lots to see who has to do an unpleasant duty.

Be that as it may, I was thusly conceived, and then grown inside the clan’s great incubator, then hatched and brought out into the world, a mewling infant with no power over my circumstances, as I’ve later seen many others be. But I was not fully born yet.

The medicists and healers have examined me, as have the priests; they put me to the test, over the next few days, and judged me worthy. Only much later did I find out that there was real doubt about me and that I barely squeezed through; but by then I had managed to acquit myself in battle, and was not all that greatly daunted. Be it as it may, I have made up for any physical deficiencies with training and integrity, as I was taught.

It was not such a major issue in any case, since in the next stage I was fitted with my first implants. Thus I received my memory and greater sight, and have become part of the network – if only at a subsidiary level, only to be initiated fully into the hamme at the start of my second age. My other senses and capacities have likewise been upgraded, and would be continuously upgraded at other times in my life. But the first ones were the most difficult to accept, and I had struggled, ignorant and frightened as I was.

Still, in the end I was built from a mere Ysir into one of the Hammenammir; into one of hamme Oswig, for our implants characterise us as much as our genes or our traditions; and so, it was declared by the godar, with the priests’ blessing and the healers’ approval, that I, Helgi, was born.

Askinnath the Bright.

My favourite saga, when I was growing up, was that of Askinnath the Bright. Kendra and I, and some of the others, would often listen to it after training. It excited and teased our young minds, and made us want to live up to the great deeds mentioned there… It rather surprised me to find out that it was highly disapproved of by the priesthood, and most certainly by Orgmar, our hamme’s high priest.

It made sense, though, for the story was set on the Homeworld, and was largely secular in character. The priesthood never liked to encourage homesickness – or at least, hamme Oswig’s priesthood didn’t. They were of the opinion that it was a form of decadence, which was synonymous with despair.

Teacher Staphon, however, taught me that while there was such a thing as evil knowledge in old sagas – and elsewhere – that thing was just like poison, which meant that it was good and wholesome to read it as though one was prepared – if anything, such a one would only be made stronger by it. And furthermore, he said that strength and knowledge could be found anywhere; as for true piety, it will come with age.

Thus we listened to the saga of Askinnath the Bright and his retainers, who lived in a feudal tribe on the Homeworld. It was indeed quite strange to think of how similar and yet how different the lives of our ancestors were – not quite as different as they would have seemed on the Fleet, however. The tribes they lived in weren’t quite hammes, and the hillforts that they occupied weren’t exactly borgs; and they fought on foot or mounted on huge plated beasts, out in open air.

Askinnath the Bright himself had an unusual history for those times, since he was born without a tribe – I thought it meant that his own must have been wiped out, but Kendra reminded me that it was possible he was simply born out in the wild and left to die, but somehow lived. In either case, he gathered other followers and outcasts, who saw that he was brighter than all others, and knew the secret ways in which one may attain small victories.

Thus he started as a bandit chief, but made alliances with great spirits and other such beings, and when the standing tribes in the area were attacked by a powerful empire (even more strange to us now – empires were not made of kin and indeed did their best to keep kin-groups from forming by constantly moving everyone around, which was why they were a dead-end), Askinnath and his followers promised to assist those who once treated them as vermin. The chiefs were suspicious, but as they lost battle after battle, they agreed to meet Askinnath and hear out his plan. They went to the assigned meeting-place with large armed retinues, expecting an ambush, and came away as Askinnath’s most blindly loyal followers. Following his lead, they struck at the weakest points of the enemy army, and killed all of the imperials, other than the general. The general was brought before Askinnath, and ended up being his right-hand man…

There were many other stories such as this one, which told the greater history of how Askinnath united the tribes and destroyed the empire, then founded his great kingdom, which had combined the best elements of the empire and the feudal tribes. But more than that, the saga spoke of his strange insight into weaknesses and correct tactics, his talent for persuasion and his amazing luck. It is funny, but Askinnath in the saga had accomplished many of the things that godar now have by default – perhaps because he was one of the models for them in the first days, as Kendra later said.

I did not think of those things and of how strange some of Askinnath’s other bright magical powers were back then, though; I simply enjoyed the stories of his great wars and successful strategems. And that was well, considering what station I was being prepared for…

Network.

There is not much to say about the network. Being connected to it is a lot like breathing air; to be in the network is to be of the hamme. It carries in it permissions, warnings, restrictions and advice, though only a few of the laws in it are truly ironclad – mostly the ones that have to do with the godar, since the network is how the godar governs and commands the hamme, and how the hamme holds the godar accountable.

Others found a great deal of other things in the network; it granted access to a varied range of technology of convenience and to a large amount of different information, and besides it was the means for them to talk to one another even at great distances, tell stories and play games – even when their minds may have been better off centered on their current duties. I never used it as much, though – not because I didn’t appreciate it but because I thought it was best reserved for other things, while I preferred to diligently carry out my duties and my training, and spend the rest of the time exploring the borg and its surroundings, or listening to old sagas.

In this wise, I was distanced from some of my peers. But I was nevertheless a part of the hamme. I was in the network.

Bruslaw, Father.

I know that once upon a time, we had individual parents, instead of being the children of the hamme. Ancient heroes had fathers – this was sometimes mentioned, though it was never expanded upon much. It was a strange idea, certainly, and yet… not one that was completely dead.

For we all knew who was our father, and whom we sometimes called so, even if the priesthood disapproved. The godar is the father of his hamme.

And yet, in later days, Bruslaw himself seemed even closer to me than that. So I decided that in a way, he really was my father .

I was marked to succeed him, after all.

Of course, that was the main reason in and of itself for why he had… adopted me, and favoured me with his attention so much: we talked and sparred and prayed and travelled together, and he showed me some important secrets of our hamme. It was a pragmatic decision to prepare me and to entrust me with his deepest plans, so that I may carry them out if he died before he could see to it himself.

Nevertheless, I couldn’t quite shake off the feeling that there really was something more to it. Being a godar was a burden; a proud one, but still. Bruslaw was old and, though I didn’t notice until much later, tired, very tired. I had become his true support, which was an honour for me, naturally. But I think that to him, I was also a permissible bond; an object of something like warm parental or mentorly affection.

There was so much I still didn’t know about him, though. He led us for a long time – ever since godar Ervin passed away. He was a jerl during the Second Schism, I think, and perhaps during the first one, too. I am not sure, though. Did he ever see space? Or did I just imagine it when I thought he was looking at the sky wistfully and with regret?

It wasn’t that much of a stretch either way, though, because his plan was to return us there. No, not to space yet – that, he said, would be my work.

He fell ill, one day, but still sent me away. It wasn’t a snub. I was on an important mission. Far more important even than my inheritance, which I may very well have forfeited if… if my father died while I was away.

To be continued.
 
"In the year 932 a great metalwork fell from the heavens. Greral and Ectnis claimed in the assembly of farmers that it was a sign of the ending of the world. For this, Ninth Adjute sentenced them to die of exposure to beasts. But for a time the pieces of the fallen metalwork were worshiped by some as one of the old gods. This belief grew so strong that the Tenth Adjute declared that it was a fallen demon cast from the sky by The Five Gods. And it was destroyed."

-The Chronicle Of Our Fair City Elais From The Ending Of The Republic of Grain To The Reign Of The Adjudication
 
A Guide to the Meli-Telanoch Exiles
Part I

Where do they come from?
The answer to this question is quite clear. All Meli-Telanoch come from the vast seas, sparkling lakes, and misty grasslands of Asdila. And do not underestimate the importance of asking a member of the Meli-Telanoch where they are from. Each and every one of the Exiles will be more than eager to tell you about Asdila. From the taste of its fish to the vast cities of coral, the Exiles remember Asdila well. That is, they remember the Asdila before The Ruining.

The Ruining was a series of events which led to the severe overpopulation of Asdila, a systematic corruption of the Samaynoch political system, and a general planetary crisis. What the Meli-Telanoch call "the Ruining" took place over centuries, but the Exiles alive today were only around for the last several decades. Beautiful Asdila holds a large amount of a material similar to uranium called sylanium. In the deep caverns of Asdila, far below the sea, mining crews have been extracting this ore and using it to power Samaynoch society. This went well, for a time. Sylanium power plants became common as the Samaynoch went through changes in cultural and social structure. The entire planet of Asdila went from a group of industrialized partitions (nations) to a unified planet with the goal of finding other planets to occupy. Asdila had become too crowded. New waterways were required for the well-being of all Samaynoch. The Meli-Telanoch believe that by this time, it was too late. In the new, unified Asdila, there were those who had power and those who did not. The Samaynoch clans in a higher position began migrating to shallower waters, while the lesser clans were pushed into the deeper oceanic regions, where sylanium geysers were most active. This resulted in thousands of young Samaynoch losing the capability to develop, further antagonizing the lesser clans and the shamans who guided them.

Meli-Telanoch is the name of a shamanistic religion that is thought to have originated several millennia ago, before the wide-spread industrialization and population growth of Asdila. It was not a large faith. Since the Samaynoch "Renaissance" more than a thousand years ago, religion had lost favor among the masses. Education had become the primary source of knowledge and the central belief. During the Ruining, the Meli-Telanoch made a resurgence. The Meli-Telanoch knowledge was encompassed in a series of oral histories which had been passed down from shaman to shaman for thousands of years. Shaman, or "heretic" clans (as they were called by most people in Asdila after the "Renaissance" equivalent) were still alive, but there were only three left on the whole planet. These three families were of course part of the lesser clan network inhabiting The Depths. They were: the Kalioch, the Mika, and the Sucon-Ami Clans.

Meli-Telanoch believes that all of Asdila is a living, breathing organism capable of emotions and thought. To the Meli-Telanoch, the planet of Asdila has a highly advanced brain which uses the energy of all living creatures fastened to its ecosystem (OOC: Not like that terrible movie Avatar; a lot more subtle than that, and they actually believe this planet to be able to move and breathe). Before the Ruining, this was considered heresy to the vast majority of Samaynoch. How can Asdila's brain be connected to all living organisms, if now the most intelligent of those organisms are leaving the planet to colonize other wet worlds? The notion of a planet that is truly alive seemed preposterous. Yet as the Ruining came to its climax, some prominent scientists actually began to find evidence of emotions in the planet's weather patterns. A correlation between sylanium extraction and violent storms became obvious. In addition, strange, patterned language (OOC: Like a whale song) emanating from some dying coral reef regions could be heard. The evidence was quickly refuted; these happenings were considered by the governing clans to be natural features of the planet's development. The scientists responsible for proving a variety of Meli-Telanoch theories were quickly silenced. Several went into hiding. The same scientists would soon assist the Meli-Telanoch in their retreat from the planet.

(Next up: A story of the retreat from Asdila, more details about the three shaman clans, info about the reclusive eel-people, and more.)
 
Ksspopok had been the leading spacecraft developer on the original homeworld of the poy-op. After many decades of slow constant development. The Ksspopok had managed numerous small colonies all over the system. However, habitation was difficult on many of the worlds. High levels of moisture was needed for comfortable, and on some locations, water had to be supplied only to slowly vent into space. Work began on a solution. Another few decades passed as technology continued to advance. Simple mining became resource gathering on a massive scale. Finally, the crowning achievement came as massive ships that were able to carry large portions of planets away. The first new Poy-Op world was created. It was eventually terraformed to within the standard atmospheric variables found on the homeworld. Applications were handed out and population began moving to the new world. Work began on a third planet. As each new planet was created, the speed with which the planet could be completed increased in speed. Orbital Engineering and Planetary Engineering soon became a common profession. Planetary Artistry was passed about as a future concept. The final of 24 planets created was the first planet designed by an artist group within Ksspopok. The planet holds a smaller population but serves as a tourist destination.

Ksspopok moved their corporate headquarters to the 4th planet created. Around the time the 14th planet was being created, serious effort began moving forward with interstellar travel. The Ksspopok recognized that the time was coming when materials within their system would no longer allow additional planets to be created. Population was also going to become an issue in the future. The jump drive appeared to be the most promising system. The process involved shearing a small bubble of space around the target off the universe that would immediately open up at the desired location. Around the time of the 20th planet, the first jump was made across the system. The biggest issue is the amount of energy that was devoted to perform a jump seemed to increase at an exponential rate as the volume of space to be sheared increased. Ships were equiped with jump drives and the first trip to Papoy occurred. A small red dwarf was found, but it had a large amount of untapped resources.

Another decade went by as the math was perfected and it was determined that less energy would be needed for many items to be sent on individual jumps instead of a single jump of a massive object. It was decided to harvest Papoy and store in deep orbit around the Poy-Op home system. A gate was developed that could be positioned on the edge of each system. Material collected would be positioned in a trajectory towards the gate. Once within the gate’s jumpzone, the gate would detect the size of the material and jump to a predetermined location back in the home system. The gate on the other end provided a powerful beacon for the jump gate to lock onto during transfer.

At this state swarms of ships typically surround both gates sending and receiving in a constant state of movement. It is worth noting that energy needs still limit the smallest of non-gate jumps to within a few light-years. Gates don’t eliminate this issue, but provide easy jumping capability to non-jump drive equipped craft. Typically on craft too small to hold a jump drive.
 
I want to shudder. My mind wants to convulse. What if the one poking inside my head is a spy from hamme Verlaw or hamme Irkner? What if he is going to learn something important about our plan..?

Stop, Helgi, this does not become you. This is pathetic paranoia that is entirely unwarranted.

The petty infighting of hamme does not concern me; it will pass and affect nothing much, left by itself. I am looking at a far bigger picture…


…But you are looking at my mind. What bigger picture can you see there?

The same as I can see in the mind of any other Ysir. …Well, maybe not exactly.

Mayhaps I can see more.


Godar.

The godar is our leader. The godar is the judge-above-the-common-law in peace time and war-leader in war time. He is to be followed and obeyed in all things, for he is the godar; and he must be kept safe above all things, for it is the greatest shame imaginable to survive one’s godar in a battle.

There is nothing wrong with helping along an ideal with technology; just as we use guns and machines to draw in victory, rather than melee weapons. Anyone who had so much as looked at the network was bound to run into the signs of his importance, and in any case, none could defy his privileges, or disobey his orders on a matter of the hamme – which was, of course, ultimately up to him.

Now, of course, to demand too much from his Hammenammir was quite simply unreasonable, since it would dilute and weaken the godar’s power, and could simply result in public outcry, which may quite literally kill him. And , of course, it is good to exercise all power in moderation, lest you become its prisoner rather than its master. A prisoner could no more lead the hamme than could a transient.

For this reason the godar is surrounded by the advice-giving jerls and priests, to keep him firmly grounded on eternal and temporal, ritual and practical matters alike. But the importance of the godar for the hamme is such that being well-guided once in power may not be enough. It is certain to us that the godar must be the one most well-suited for the role in his generation. That is why we are all tested on our aptitude by our teacher and our priests, and then ranked in a secret list; and those who are found to be the most well-suited for the godar’s varied duties then begin a special education. And whoever makes it to the top of the list is designated as the next godar, and particular attention is paid to his training.

And in this wise, despite my early physical flaws, I fell into the special care of Bruslaw and Staphon.

Hamme Verlaw.

The hamme Verlaw are our enemies. And on a calm day, one could see their borg from the outer edge of our patrolled territory.

And vice versa, of course.

This rivalry between us has been going on since ancient times; and the priest Orgmar told us that this was a tie that was stronger than any ties of friendship, even though we had many of those with other free hamme. Even back during the Fleet, Orgmar pointed out, we never saw eye to eye on politics and turned every battle we were in together into a competition – but it was telling that there were a great many such battles. We all followed hamme Irkner and tried to curry their favour; together we went with them to help found the old kuppelborg of Iruskan. Even our great rebellion has been sparked off by an event in which we thought that we were being snubbed to the benefit of hamme Verlaw – and, of course, vice versa.

We rebelled and escaped together, and settled down near each other, and spent the rest of our history up to the present day glaring across our ambiguously-marked border and engaging in a skirmish every few months.

When I have reached my second age,

Back when I was in my first age and kept hearing about their raids and sabotage attempts, I asked: why does not the godar simply muster all our forces and annihilate our enemy?

Orgmar had smiled sagely and said that we do not destroy each other because our competition makes us stronger and greater than we would be otherwise.

But Staphon the teacher, when he had heard about my question and about Orgmar’s answer, said this: “They have explosives stacked under the foundation of their borg – powerful ones that can annihilate the entire area and then some. If we had tried to actually take it, they would explode it and take many of our warriors with them. We would gain nothing and lose much. Of course, child, the opposite has to apply as well; or else they would simply destroy us.”

Later, I also asked godar Bruslaw, and he said, after some hesitation, that both of them were wrong – or rather, only half-right. Rivalry had made us strong, but now it was just holding us back. And as for the explosives, he was looking for a way to disable their self-destruction mechanisms. Ultimate victory over hamme Verlaw was a matter of time and luck, and nothing else.

But still it did not come.

The Heretic’s Diary.

When I was asked where I found the Heretic’s Diary, I said that it was in borg Iruskan, and that was found to be very understandable.

However, the Heretic was one of hamme Oswig, and his diary was found within our borg, in its most distant part.

It still seems strange to me that we were all allowed to read it for as long as we did, since surely it was not so difficult to find this out – nor would we have thought to hide it. But Kendra and I and others of our generation and the one that followed it immediately would gather to read the horrible diary, thinking to make ourselves stronger and wiser – or perhaps simply out of childish curiosity.

And another strange thing, too, that whatever the book might have taught us was then immediately counted by Staphon, our teacher, who always said that we may learn from anything.

The author of the diary was always a mystery to me; I coiuld not figure out who he was in our hamme’s past, even after I had the chance to talk with our ancestors from that era. He seemed to take himself and his cause very seriously; fine things, but not with such a casuse.

He was strongly insistant on the Ysir being fundamentally sick, twisted and corrupt, due to what he had termed an excessive and unnatural love of victory – not even just unnatural, but directly contrary to nature and good sense.

And at the same time, Staphon taught us that the love for victory is indeed unnatural and unreasonable – because it defied nature and reason. He called it supernatural, and divine regardless of any actual origins; since, as he said, it did indeed make us unnatural and bent creatures…

The heretic said that we were demons, twisted by our insane patterns. But Staphon said that we were angels, bent to the higher light and obscure law of God. Unnatural as we were – as we’ve become – we have transcended animal limitations to become the proper servants of our God. And rather than urging us to die out, Staphon said that this gave us a divine responsibility to survive and reproduce ourselves, until we may play out our final purpose.

Sometimes, I had wondered, of course, about the time of its composition and the connections of its author. And of exactly how it had ended up where I had gone…

Orgmar.

Orgmar was our priest. Our chief priest, to be exact, but when we talked about priests, he was always the one that came up.

He reeked of fungus and he often mistook verses; still, he was a priest, and that alone put him above us. Hamme Oswig has always been known for its piety – as much as it was known for its contempt of the Inquisition. Our local homegrown priesthood tended to ancient technology and to our ancestors, oftentimes brought to an artificial life in their special sanctum.

His advice was frequently sagacious, or if it was fruitless, it was still never entirely foolish.

Kendra, the iconoclast that he was, always seemed to be a favourite of his – perhaps because Orgmar perceived some kind of strong piety hidden deep within him, or maybe because he just thought Kendra had what it takes to be our hamme’s chief priest.

With me, then, Orgmar talked less often, especially in my second age, but still, he never was that far away. The peaceful life of the hamme – peaceful even when skirmishes are fought daily with the other hamme, since it is still not true war – consists of a thousand rites and traditions, that must all be observed if we are to remain ourselves and keep from turning into someone else. So Orgmar carried out the rites and maintained the traditions, and grumbled at whatever deviations he could spot from them, knowing that this, too, was part of the priest’s role – ineffectual grumbling. He had prohibited us many things, in our second age and in his late fourth age and early fifth age. But it did not amount to that much, as far as we were concerned.

Orgmar had taught us, though, back when we were in our first age. He taught us on the import of personal piety, of God and of our ancestors, of the hamme and the borg (which he still liked to liken to a ship). And he taught me that when reason tires out or is compelled to abandon you, you should not fear, but give in, and only remember that victory is higher than all other virtues.

Thus I will tear your throat out with my teeth if I should manage to break out.
 
Fortune:
We have none.

Water:
We have little.

Will:
We have plenty.


Three days before departure, Drivach Kalioch, youngest of the clan, was visited by his ailing grandfather. The Kalioch family's nesting waters were abnormally warm for the cooling season, and the black of the depths was lit up by the glow-coral fastened to the family grounds. The Kalioch nest was always an appealing place for Drivach. Even during this time of great strife, the grounds were always a safe haven to him, protecting him from both the Elites and the beasts of the depths. The Kalioch grounds were carved into the edge of a coastal cliff submerged far underwater. The coral was still alive in this zone, and the most vibrant were the glow-coral. Their lighting aura, grown in strategic locations by Meli-Telanoch searchers, reminded Drivach of real sunlight - something he had not seen since he was a pup. There were many nooks and crannies hollowed out in the cliff-coral wall. These hollows were the sites of the family dwellings, and they had remained stable even during the hajech, or "religious war". It was in one of these hollows that Drivach trained with his father's Teroch, or "supreme guard".

When training had come to an end, the Kalioch elder stumbled into the hollow, bubbles drifting from his snout and eyes sagging south. The prominent curve of his Kalioch dorsal fin was still stiff and strong, even in his old age. Drivach greeted his grandfather using the honorary tone:

Drivach said:
Nalaseri, grandfather. The Teroch says my performance today was the best yet. Perhaps soon I can join father in the current.

A subtle grin could be seen flanking the elder's snout:

Kalioch elder said:
My pup, you must be patient to join your father. There is much you have yet to learn.

Being called a pup, even now, was irritating to Drivach. Yet he was not the type to take offense, and he respected his elders immensely. And indeed, there truly was so much more to learn. Drivach could tell the Teloch was stressed today. There are too few young to train for battle, especially since the Ruining. Drivach himself had his own close call with the kezen, or toxic water.

Drivach said:
What has brought you to the grounds, grandfather? I thought you were in the lab at the Sucon-Ami hollows. Has something happened?

Kalioch elder said:
No, no, my pup. Everything is fine with the Sucon-Ami. I came here at the request of your father. He and I both feel you should receive your riaschol soon.

The riaschol was otherwise known as the "altering". It was a complicated medical procedure that the Meli-Telanoch searchers (scientists) had devised to accelerate the development of a Samaynoch. It enhanced a shark's ability to secrete and gave that Samay mental control over his or her azunach. With the riaschol complete, a Samaynoch would be able to travel to different stars. Today, this procedure is not done to the Meli-Telanoch, as they do not have the resources for such an operation in their exiled, drifting state.

Drivach said:
But grandfather, you yourself just said that there is much to learn still -

Kalioch elder said:
Yes, my pup. But there is little time. As you know, the procedure takes many tides to complete. Our circumstances are dire.

This was perhaps the most straight-forward the Kalioch elder had been with Drivach. He continued:

Kalioch elder said:
But before you undergo this arduous riaschol, you must first prove yourself in the depths beyond the Kalioch grounds. Not in battle, but in wisdom. What lies in the depths below the grounds are more terrifying than anything you will encounter on other worlds.

With that, Drivach's grandfather motioned to him. The two Samaynoch left the training hollow and swam to the edge of the glow-coral. There, the elder spoke once more:

Kalioch elder said:
There is little time, so you must decide. If you swim to the deepest, darkest edge, the glow-coral will become thinner and thinner until it exists no more. You must use your ears and your snout. You will smell the blood of the feast - the blood of those killed by the beast below.

Drivach then realized why the Teloch had been so encouraging today. He also then realized how desperate the three clans had become.

The elder called for the Teloch, who came swimming down with Drivach's glowing hephasi, or "loyal weapon". At that time, Drivach's hephasi was a lengthened piece of dead deep-coral. It was basically a large spear, but with natural toxins embedded into the coral. These toxins continued to re-produce within the deep-coral, even after death and drying. It was with this primitive weapon that a hopeful Kalioch warrior was tasked to travel alone to the deep, dark edge.

Drivach nodded. He would go. He would go now.

The elder reached to the glow-coral and pulled a piece with his jaw. It broke lose, the coral still glowing. The elder held it in his right fin.

Kalioch elder said:
If this bulb has faded and you have not returned, I will swim to the current to inform your father of your unfortunate demise.

Hephasi in hand, Drivach set out.

Kalen telani soroch mirianech meli-telanoch.
 
Great to see so many stories from this NES' newer players! I will be finished my current round of midterm exams by the end of this week, and hope to do the bulk of the next update this coming weekend.
 
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