thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 2,653
It looks like Civ 7 has revamped the city-state system to be a sort of combination of the barbarian tribe and city-state systems from previous games. I've always enjoyed interacting with the "minor powers" in the civilization games, so I find this redesigned system of interest.
Overview
Independent Powers start as an encampment. If a civilization becomes the Suzerain for an Independent Power, they develop into a city-state.
Independent Powers are interacted with via Projects, which cost a certain amount of Influence and take a certain number of turns (both likely impacted by game speed and what age you are in).
Projects (Independent Power)
Projects (as City-State Suzerain)
Once an Independent Power becomes a city-state, they also provide a unique bonus to their Suzerain, which can be chosen upon becoming Suzerain.
The available Suzerain bonuses are dependent upon the city-state type. Here are sample Militaristic and Cultural bonuses:
Overview
Independent Powers start as an encampment. If a civilization becomes the Suzerain for an Independent Power, they develop into a city-state.
Independent Powers are interacted with via Projects, which cost a certain amount of Influence and take a certain number of turns (both likely impacted by game speed and what age you are in).
Projects (Independent Power)
Befriend Independent Sample Cost = 85 Influence |
|
Incite Raid |
Projects (as City-State Suzerain)
Promote Growth Sample Cost = 15 Influence | |
Bolster Military Sample Cost = 30 Influence | |
Levy Unit | |
Incorporate City Sample Cost = 120 Influence |
Once an Independent Power becomes a city-state, they also provide a unique bonus to their Suzerain, which can be chosen upon becoming Suzerain.
The available Suzerain bonuses are dependent upon the city-state type. Here are sample Militaristic and Cultural bonuses:
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