Game Mechanic Discussion: Independent Peoples/City-States

I'm expecting some civs to be assigned to macro-regions, and then get those refined as we get expansions there. So when the Balto-Slavic expansion hits, those will be replaced with more accurate clothing. If they haven't already been replaced by then.

The color scheming, surely, has to mean something. We see "white" and "green" IPs here. Religious IPs wouldn't make sense in antiquity, I think? I wonder if these colors are assigned to the six civ/leader types, with each IP only associating with one rather than two. So, the Slavs and Magyars would likely be "expansionist" (which in a way, aligns with our more broadened idea of "religion" in VII) while green would be maybe "diplomatic?" Would we describe the Mixtec and Ghana as "diplomatic?" I think we could. One would expect cultural to be pink/purple, economic to be yellow, scientific to be blue, and militaristic to be red, which may be why they aren't being spoiled yet hehe.

That's my guess.

Oh yep, I think I may be right. Look at that blue and yellow and red design from Pax West. Also, noticed some color combinations I will be putting in the main civ speculation thread.

View attachment 706408

It’s been mentioned that as you put points into an IP, you’re able to help it develop and specialize towards a specific… specialization. Does that suggest IPs are unnamed, and only get their name and specialization once you pick one for them? Or are they already named and they’re default agnostic of any specific historical bonus?
 
It’s been mentioned that as you put points into an IP, you’re able to help it develop and specialize towards a specific… specialization. Does that suggest IPs are unnamed, and only get their name and specialization once you pick one for them? Or are they already named and they’re default agnostic of any specific historical bonus?

That's an interesting idea, I am not sure! Or maybe that determines the background and not the color. I would think each IP would still want to be and play of a certain type like in V/VI, just to better differentiate them over player choice. So I'm guessing that the color is constant for them as an identity, while maybe the little figure's background changes depending on what relationship you choose to form with them.

I don't think the color has changed when we've seen a relationship established in the past, right?


Nope, seems like it might be the other way around here?

Screenshot 2024-10-14 211147.png


Assuming these are the same civs across three eras, the colors do not match their type. The econ civ has a military (maybe science?) arrangement (later a military/economic), the military sci has a science (later an economic/scientific) arrangement, and the science civ has a military (later military/economic) arrangement.

Another possibility I see is that maybe that blue in the economic civ's antiquity means we actually can get two colors in antiquity as well? They just by default assign one and the other assets are "default" color. I don't know, there's multiple potential explanations and we don't have quite enough info to go off. For now I'm going to assume the simplest explanation which is one color, one era.
 
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It’s been mentioned that as you put points into an IP, you’re able to help it develop and specialize towards a specific… specialization. Does that suggest IPs are unnamed, and only get their name and specialization once you pick one for them? Or are they already named and they’re default agnostic of any specific historical bonus?
We've seen named IP that weren't yet City-States, so I don't think so. They've got their name, they already have their "attribute" (Economic, Militaritic, Scientific, Cultural, not sure about Expansionist and Diplomatic), and then when becoming a City-State you can choose a bonus relative to that attribute I think.
 
Was it mentioned somewhere that IPs can hold more territory than just one city? Would be fun to see expanding city-states.
 
Was it mentioned somewhere that IPs can hold more territory than just one city? Would be fun to see expanding city-states.
Yes.
 
I'd add that it's not clear whether the IPs expand by building a settler and settling a town, or they simply spawn a second camp of the same IP that also grows to become a city.
 
A few of the suzerain abilities:
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It seems like some of the bonuses depend on your total number of CS, not just CS with that bonus... those sound particularly powerful.
(I could see those not being duplicatable... ie once one CS has it, no other one may choose it)

Also it seems CS have Types, even though you choose the bonus, it is from a Military list or a Cultural list in their two examples.

And It also seems like those bonuses might reset on the Age, The Foederati land unit seems like it could be Age limited, and Monuments might as well
 
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Picked out some names:
Moche of the Moche, appears to be cultural
Shengle of the Xienbei
Si Thep of the ???, appears to be cultural
 
And It also seems like those bonuses might reset on the Age, The Foederati land unit seems like it could be Age limited, and Monuments might as well
Since Foederati was a specifically Roman term used since the early republic for 'barbarian' tribes bound to Rome by treaty to provide military assistance, it is almost certainly Age specific.

The term was used as late as the 6th century CE by Byzantium and one unit of Foederati is listed among Byzantine Thema in the 9th century, so it is not impossible that the term/unit could be available in both Ages, but it would make more sense for a different term like Mercenaries or even Condottieri be used for the Exploration Age, since 'paid foreign troops' tended to be recruited on a much more Commercial basis: prime examples being entire armies paid for by Netherlands/Britain in the War of the Spanish Succession and mercenary 'Hessian' units rented by the British in the 1770s.
 
Since Foederati was a specifically Roman term used since the early republic for 'barbarian' tribes bound to Rome by treaty to provide military assistance, it is almost certainly Age specific.

The term was used as late as the 6th century CE by Byzantium and one unit of Foederati is listed among Byzantine Thema in the 9th century, so it is not impossible that the term/unit could be available in both Ages, but it would make more sense for a different term like Mercenaries or even Condottieri be used for the Exploration Age, since 'paid foreign troops' tended to be recruited on a much more Commercial basis: prime examples being entire armies paid for by Netherlands/Britain in the War of the Spanish Succession and mercenary 'Hessian' units rented by the British in the 1770s.

That also makes sense because the improvements are clearly age-specific, so the other abilities are likely to also be age-specific (at least in name, even if the underlying mechanic like +X to infantry are replicated by abilities in other ages).
 
Retrospectively, during the Antiquity stream, Shomron is Cultural and Kutai Martadipura is Militaristic (red sword and shield icon).
But the Magyars in the Gameplay showcase had a black star as icon while sharing the Militaristic mini background, that bothers me unless it's only due to an earlier build...
 
That also makes sense because the improvements are clearly age-specific, so the other abilities are likely to also be age-specific (at least in name, even if the underlying mechanic like +X to infantry are replicated by abilities in other ages).
I keep returning mentally to their saying several times in videos that each Age would be different, and so I assume that wherever possible, each Age will have a different application even of similar mechanics - like obtaining military or other units from Independent Powers and other Civs.

May get confirmation or repudiation of that, at least some of it, in the Exploration Age event on Thursday.
 
I'm expecting some civs to be assigned to macro-regions, and then get those refined as we get expansions there. So when the Balto-Slavic expansion hits, those will be replaced with more accurate clothing. If they haven't already been replaced by then.

The color scheming, surely, has to mean something. We see "white" and "green" IPs here. Religious IPs wouldn't make sense in antiquity, I think? I wonder if these colors are assigned to the six civ/leader types, with each IP only associating with one rather than two. So, the Slavs and Magyars would likely be "expansionist" (which in a way, aligns with our more broadened idea of "religion" in VII) while green would be maybe "diplomatic?" Would we describe the Mixtec and Ghana as "diplomatic?" I think we could. One would expect cultural to be pink/purple, economic to be yellow, scientific to be blue, and militaristic to be red, which may be why they aren't being spoiled yet hehe.

That's my guess.

Oh yep, I think I may be right. Look at that blue and yellow and red design from Pax West. Also, noticed some color combinations I will be putting in the main civ speculation thread.

View attachment 706408
I was gonna say, I initially assumed that the clothes, etc. would be generic based on the city-state type; the toga man representing Culture or something, those Magyar footmen being Militaristic, etc. But I'm glad to see there'll be some cultural variation too!
 
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Did we understand prior to this video that LEVY was now specifically for ONE unit, and not ALL of the city-state unit like in civ 6 ? And that it was permanent ? I must have been asleep at the wheel if I missed that before, it’s a huge change !
It seems the equivalent would be to Incite them (ie send all their army to attack another civ)
Another is the build military unit... you can essentially use the IP as a (Influence In Military units out) without weakening their army at all.
 
I wonder how (if?) you're going to be able to influence a city-state that already has another suzerain ? In 6, you could steal a suzerainty from an AI, would be surprising if there couldn't be a way to do so again in 7 !
 
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