Git Update Log

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Merged a pull request by merijn_v1: fixed yield display icons when having more than 10 of a yield
 
Merged a pull request by merijn_v1: added mipmaps for wonders
 
New update:
- if happiness stability is neutral, it will revert to zero over time
- added code to detect inconsistencies with city and player commerce (please see here)
 
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New update:
- fixed a crash related to premature collapse
- fixed an error when logging slave trades
- fixed BUG option for displaying debug popups
 
New update: fixed a crash related to culture conversion.
 
New update: fixed a crash related to culture conversion (again).
 
New update: fixed a crash related to city assignment after a collapse.
 
New update: new foreign relations stability calculation.

The existing rules based on temporary attitude factors was too punishing because it was too easy to accumulate negatives than it was to gain positives, especially because positives with one civilisations there often also cause negatives with others.

Now the most important factor are the attitude totals for the civilisations that are equal to you in score. Predominantly positive attitudes can give positive stability, predominantly negative attitudes can give negative stability. Having all civs neutral to you or positive and negative attitudes canceling each other out can lead to no or only minor stability changes from relations.

In addition, if civilisations more powerful than the group with similar score to yours predominantly like you, you get additional positive stability. Conversely, if civilisations less powerful than the group with similar score to yours predominantly dislike you, you get additinal negative stability. This makes it easier for lower ranked civs to gain stability from their foreign relations and makes it more important for powerful civs not to completely disregard the opinions of less powerful civs.

All in all however, it should be very difficult to accrue negative relation stability in the range that has previously been reported, and it is now possible to get positive stability from foreign relations. In general, the impact of foreign relations is supposed to be limited and not a deciding factor for your overall stability.
 
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Merged a pull request by merijn_v1: moved or added interface options to the BUG menu
 
New update:
- corrected concepts section to correctly state city tiles only receive resource yields on islands with five tiles or less
- removed Central Asia, Astrakhan area and Volga Bulgaria from the Ottoman historical area
 
New update:
- lost core cities can be reclaimed through Apostolic Palace resolutions
- AI civilisations will defy Apostolic Palace claims on cities in their core
- fixed a Python error during stability calculations
- sacking a city now correctly leads to a relationship penalty
- Silk Route cannot spread to Crete and Cyprus
- England starts with Bombards instead of Cannons in the 1700 AD scenario
 
New update:
- only one stability check can happen each turn
- corrected criteria for decline for reborn civilisations
- fixed some CNM inconsistencies
- added new Ethiopian UHV goals to the changelog
- civs cannot have vassals or become vassalised while having no cities
- corrected unplayable civs hint
- fixed DLL constants for wonders
 
New update: fixed a Python error during stability calculation.
 
New update:
- ensured that wonders are protected from destruction at city conquest
- made American advantage on Congress claims for their own territory less punishing for civilisations native to the Americas
- Bandeirante counts as a city defender
- Congresses do not permanently flip city culture
 
New update:
- building tooltips show the clean power symbol if the city has clean power
- Smokeless Powder event affects Musketeers, not Arquebusiers
- Greed event cannot fail due to losing the target location to minors or barbarians (e.g. after a collapse)
- avoided overlap between continental regions (i.e. a city always counts as either Africa or Asia for UHV purposes etc.)
- disabled notifications for plague damage
- National Wonders are always destroyed immediately on city conquest
- after a city is assigned during a congress, remaining units are relocated to the previous owner as intended, not the new owner
- civilian units are never flipped after a congress city assignment
- units are not relocated after congress city assignments if they still are on their owner's or unclaimed territory
- corrected the Llanero civilopedia entry
- Iran starts with Cartography and Geography in the 1700 AD scenario
- removed unintended fishing boat on a land tile in the 1700 AD scenario
- Confucianism is present in Shenyang in the 1700 AD scenario
- the position of Aksum in the 600 AD scenario now matches the new Ethiopian spawning location
 
New update:
- fixed UHV progress display for first Russian goal
- hidden nationality units cannot heal in foreign cities
 
New update:
- added Li Shizhen as a Chinese great scientist
- fixed the determination of involved civilisations in post-war congresses
 
New update:
- made sure that cities are razed when they reach 0 population
- great works do not eliminate city unrest anymore
 
New update: players can still collapse even after winning the game.
 
New update: fixed some assertion violations.
 
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