New update:
- restored scenario based code to old implementation to fix errors related to slower game speeds
- fixed an error during corporation spread on slower game speeds
- fixed an error during period change in case a civ is evicted from its core
- fixed the Confucian URV display
New update:
- made game setup scenario logic more robust
- restored resource spawns (were accidentally disabled, and in need of some cleanup before they could be activated again)
New update:
- resource spawn dates scale with game speed
- fixed city planner overlay (and probably a bunch of other interface interactions)
- fixed flip for reborn civs such as Iran (there are still some issues e.g. with their capital, will continue to investigate)
New update:
- fixed size, starting buildings, and visibility of the capital of reborn civilisations
- fixed culture level civilopedia section
- fixed moving independent cities using the worldbuilder
- corrected the shape of the Great Wall in the 600 AD scenario
- removed resources around Orduqent, including in the 1700 AD scenario
New update:
- improved and fixed errors in religion population calculation
- fixed Protestant URV goal so that it still requires Economics as advertised
- fixed a Python error during rebirth
- fixed last turn alive counter and checks related to recently having collapsed
- third American UHV now also includes vassals of defensive pact partners
- AI is very unlikely to build buildings that require power in cities without power
New update:
- fixed Khmer Empire dynamic name
- increased Mongol empire threshold
- made Python reloading more robust
- fixed a bug that caused stored data to be lost when reloading the Python code during a running game
- fixed scenario starting state religions
- fixed Khmer UHV display
New update:
- fixed Python errors in the Victory code (also restored Canadian and Argentine UHV screen)
- fixed a Python error in the Japanese UHV overlay
- improved interaction of Mongol dynamic names
- fixed Byzantine Despotate dynamic names
New update:
- fixed founding location of the Jewish holy city
- fixed a bug that prevented any civ from being selected to be released
- when a civ is released, the camera centers on its capital
- fixed a bug that prevented scripted conquerors from spawning
New update:
- fixed display of the civ starting dates in civilopedia depending on scenario
- victory texts reflect current game speed
- fixed a Python error during 1700 AD scenario setup
- adjusted Polish borders in the 1700 AD scenario
- initial Congolese UHV progress in the 1700 AD scenario scales with game speed
- tile culture coverage costs scale with game speed
- fixed secular URV victory screen
- fixed Spanish UHV victory screen
- fixed an error when displaying the core map in world builder
- fixed a bug that made Philip appear too early
New update:
- corrected Mongol dynamic names
- corrected Tamerlane switch conditions
- fixed visibility of roads and resources that are spawned shortly before birth
- Italian cities start with a free Jail instead of a free Courthouse
- fixed a bug that prevented cities that have just been founded from taking control of their own tile
New update:
- resources and routes appearing before birth spawn earlier to align with the birth timing
- fixed Python errors during the trading company event
- made sure Hamburg/Lübeck can spawn
New update:
- merged a pull request by merijn_v1: fixed San Martin music and made XML keys more consistent
- fixed display of territorial UHV goals
- fixed a Python error during the Reformation event
- Steel Industry requires Metallurgy as intended, instead of Steel
- dynamic names of vassals now use dynamic adjectives of their masters, instead of their default adjective, in case the vassal name uses master adjectives
- fixed a Python error in the corporation screen
- recently (re)spawned civs cannot become vassals
New update:
- fixed a Python error during conqueror spawn
- reduced the Holy Roman and Austrian respawn areas to more reasonable extents
- improved and more consistent implementation for respawns (both over time and from collapses)
- Tamil dynamic name for Vijayanagara appears somewhat later
- excluded dead civs from being involved in the Reformation event
- fixed display of first Islamic URV goal
- fixed a bug that caused free units and buildings for Carthage even if the city wasn't founded by Phoenicia
- fixed placement of named great people via the world builder
New update:
- fixed notifications about city secessions during partial collapse
- fixed a C++ error during area unit flips on spawn
- fixed the Ottoman spawn condition
- ongoing wars are reset by the conqueror event to establish a new refuse to talk period
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