Git Update Log

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New update:
- the Viking core is no longer a valid core for the Viking conquest goal
- fixed the Viking settlement goal
- added a check for the Russian communism goal
- fixed the display of victory goals in the civilisation tooltip for minor civs
- fixed the display of victory goals in the religion civilopedia page
- added Arabic and Phoenician names for Tarragona
 
New update: changed Egyptian culture goal checks to "in"
 
New update:
- fixed a bug that allowed progress for a goal from a previous game carry forward into the next game
- fixed display of the third Chinese goal
- fixed third Chinese goal for slower game speeds
 
New update: fixed an issue with initialisation of goals with a territory
 
New update:
- added checks to the third Portuguese UHV goal
- prevented Gupta/Maurya Mahajanapadas dynamic name
- Tamil conquerors do not declare war on Indonesia if they do not control any of the target cities
- fixed titles of Confucian URV goals
- removed old victory text files
- fixed Secularism pedia entry
- fixed a bug that would cause nearby city culture to recede from all surrounding tiles when a nearby fort was built or replaced
 
New update:
- fixed a bug that prevented power yield modifiers from taking effect
- unhappiness decay modifier is taken into account when displaying the number of turns a city will be unhappy for after hurrying/drafting
- first English UHV goal: changed South America to South and Central America
- removed code from the old victory implementation
- fixed initialisation erros for some goals
- Aztec enslave goal does not count native units
- fixed Amber Room effect
- fixed a bug where you could lose a goal due to "never lose a city" even after the deadline has passed
- first Mongol UHV goal: fixed the area considered China
- combined goals with different deadlines now display the end turn for each individual subgoal
- first Tibetan UHV goal: fixed a bug where capturing the same city multiple times was counted more than once
- Mongol name for Yinchuan is Iryai
- discouraged the Turks from settling north of the Black and Caspian Sea
- added checks for all city based goals
- third Ottoman UHV goal: fixed progress indicator
- second German UHV goal: changed the name of one target area from Vikings to Scandinavia
- third Turkish UHV goal: fixed a bug that caused the goal to fail after completing the first subgoal
- fixed victory maps option in worldbuilder
- fixed incorrect scaling with game speed for tile coverage culture costs
 
New update:
- "be the first to discover X techs in era" goals expire when there aren't enough techs left
- "be the first to discover X techs in era" goals display how many techs are left next to their progress
- England starts with four Renaissance techs already discovered first in the 1700 AD scenario
- Expanded available regions for Zoroastrianism: Mesopotamia is periphery, Egypt, Anatolia and Transoxiana are minority
- fixed a bug that created an additional stack of starting units when loading the initial autosave
- fixed the number of golden age turns after winning two historical victory goals
 
New update: fixed a Python error during scenario setup
 
New update:
- fixed victory information in player tooltip
- Persian name for Nineveh: Nainava
 
New update:
- prevented a crash
- fixed assignment of victory goals after switching civs
- fixed found first city goal
- fixed check for number of vassals goal
- fixed first contact goal
- fixed check for project goal
- fixed Soviet vassal name for China
- fixed check for number of cities with culture level goal
- fixed check for controlled resources goal
- Mali starts with Elective
- fixed check for gold in treasury goal
- building the United Nations disables cascading defensive pacts
- rebasing of air units also works for cities of vassals of defensive pact partners
- effect of the Electricity tech to prevent contact from being cut is displayed in tooltip
- added civilopedia entry for National Monument
- the "what would you like to build" popup text includes the name of the city
- improved Egyptian dynamic names
- fixed the renaming of Ethiopian cities after era change
- Deccan is in the historical area for Buddhism
- added Nathaniel Bowditch as an American great merchant
- the Theodosian Walls expire with Logistics
- added Aleksei Brusilov as a Russian great general
- added Ea-nasir as a Babylonian great merchant
 
New update: fixed building count goal for state religion buildings
 
New update:
- fixed a bug that made it more likely for AIs to select far away civilizations as their worst enemy, instead of less
- improved selection of worst enemies to preclude other civilizations that are either much less or much more powerful
- added hints about the effective use of shortcuts to manage cities
- added an indicator about available satellite slots in the city screen
- cleaned up stability code
- added an indicator for outdated/unstable civics in the civics advisor
- Levee and Grand Canal only add yields to flat river tiles
 
New update: fixed city yields initialisation
 
New update: fixed state religion building count goal for no state religion
 
New update: fixed Turkic route goal
 
New minor release: released version v1.16.4 for the new victory goal implementation.

You can stay on that version to avoid potentially unstable changes being merged with the new rise and fall code.
 
New update: merged the new Rise and Fall implementation
 
New update:
- capitals in their core area do not flip to new civilizations
- Polynesia cannot receive new world conquerors
- fixed observer mode across the Polynesian spawn
 
New update:
- New World conquerors start with the Mercenary promotion
- New World conqueror spawn disables birth protection of the target civilization, if still active
- Third Turkic UHV goal: fixed end dates in goal description
- Reduced amount of expansion conquerors granted
- Added a dawn of man text for the 1501 AD Iranian start
- Corrected condition for the Tamil Mysore name to give more space to Vijayanagara
- Human players do not receive expansion conqueror spawns
- Birth protected players cannot be targeted by expansion conqueror spawns
- Russian UP does not affect Russian units with hidden nationality
- Fixed a bug that allowed to disregard natural food or irrigation requirements for improvements
- Corrected some conditions around independence spawns that e.g. prevented America from spawning
- During resurrections and secessions, the previous owner's units are evacuated instead of flipped
- Unrest is removed from flipped cities
- AI avoids attacking birth protected players
- Additional unit spawns for birth protected players to balance their strength only applies if the attacker is human and the defender is AI
- Fixed the areas covered by the Canadian spawn, notably excluding Boston and Newfoundland
- Third Maya UHV goal: corrected the considered area
- Second Canadian UHV goal: reverted area considered to the previous extent
- Third Tamil UHV goal: added a goal check in every turn
- The Kremlin gives a free Morale promotions to all civilian units, instead of +1 move (this is mostly to make the implementation more performant)
 
New update: fixed a bug with the recently introduced rule preventing cascading defensive pacts: it now takes effect with United Nations as intended, not with the Apostolic Palace as before
 
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