New update:
- fixed display of second Holy Roman UHV goal
- clear Danish culture outside of Jutland at the Holy Roman spawn
- fixed a bug that prevented civilisations with only one threatened city remaining from surrendering
- allowed a master to cancel vassal agreements, in case the vassal meets the conditions for becoming independent
- fixed a bug that prevented a transport ship to spawn next to your trading company conquerors
- corrected a grammatical error in the first Portuguese UHV goal description
- fixed a bug that made settlers/conquerors of the American west spawn on invalid tiles (peaks, water)
- made sure Lighthouse, Wharf, Customs House, Container Terminal (and by extension, Trafalgar Square) cannot be built at the Caspian Sea
- fixed a bug that expired the first UHV goal of any player acquiring a Japanese city
- modern (respawned) Greece cannot be named Greek City States
- population yet to be lost by recently conquered cities is not taken into account for expansion stability
- added a default dynamic name for Uzbekistan
- fixed spelling for Nobel Prize effect notification
- added more Polynesian Great Statesman names
- other civilisations are a lot less likely to agree when European civs demand to reclaim a former American colony from a postcolonial civilisation (and they make those claims more rarely accordingly)
- William III has not as much of a negative opinion because of different religions
- the game considers Moors Middle Eastern instead of European now (affects a variety of game rules and victory goals)
- National Monument requires Nationalism
- Bandeirante can capture slaves regardless of civics, as long as you can use slaves
- added a Chinese vassal name for Byzantium
- AI will never initiate diplomacy at the first turn of a scenario
- switch state religion and switch civic espionage mission have a higher base cost and also scale with the number of cities of the target civilisation (number of cities without the state religion for switching religions)
- core/periphery population score (for expansion stability) are displayed in the main interface, the city screen, and the domestic advisor
- vassal freedom thresholds are coloured red in the diplomacy tooltip if exceeded
- Pistolier: now requires Combined Arms, -1 strength, -10% retreat chance, +5% open terrain strength
- Vikings start with fewer technologies
- slightly decreased the Viking tech modifier
- Huscarls now require Steel
- made Alp Arslan more hostile towards different religions
- removed the conditional spawn condition for Italy
- new Hwacha art
- new Galleass art
- new Kobukson art
- new Lanternas art
Stability mechanics:
- declarations of war triggered by defensive pacts do not cause negative relation modifiers
- AI is further discouraged from adopting civics with negative stability (because of era or state religion or known technology)
- after discovering Statecraft, you receive positive domestic stability when not running Authority, Citzenship, or Vassalage
- after discovering Nationalism, you receive positive domestic stability when running Nationalism or Multilateralism
- if you have no overexpansion at all, you suffer anarchy and unrest instead of collapse
New unit art (and some old art for size comparison):
- fixed display of second Holy Roman UHV goal
- clear Danish culture outside of Jutland at the Holy Roman spawn
- fixed a bug that prevented civilisations with only one threatened city remaining from surrendering
- allowed a master to cancel vassal agreements, in case the vassal meets the conditions for becoming independent
- fixed a bug that prevented a transport ship to spawn next to your trading company conquerors
- corrected a grammatical error in the first Portuguese UHV goal description
- fixed a bug that made settlers/conquerors of the American west spawn on invalid tiles (peaks, water)
- made sure Lighthouse, Wharf, Customs House, Container Terminal (and by extension, Trafalgar Square) cannot be built at the Caspian Sea
- fixed a bug that expired the first UHV goal of any player acquiring a Japanese city
- modern (respawned) Greece cannot be named Greek City States
- population yet to be lost by recently conquered cities is not taken into account for expansion stability
- added a default dynamic name for Uzbekistan
- fixed spelling for Nobel Prize effect notification
- added more Polynesian Great Statesman names
- other civilisations are a lot less likely to agree when European civs demand to reclaim a former American colony from a postcolonial civilisation (and they make those claims more rarely accordingly)
- William III has not as much of a negative opinion because of different religions
- the game considers Moors Middle Eastern instead of European now (affects a variety of game rules and victory goals)
- National Monument requires Nationalism
- Bandeirante can capture slaves regardless of civics, as long as you can use slaves
- added a Chinese vassal name for Byzantium
- AI will never initiate diplomacy at the first turn of a scenario
- switch state religion and switch civic espionage mission have a higher base cost and also scale with the number of cities of the target civilisation (number of cities without the state religion for switching religions)
- core/periphery population score (for expansion stability) are displayed in the main interface, the city screen, and the domestic advisor
- vassal freedom thresholds are coloured red in the diplomacy tooltip if exceeded
- Pistolier: now requires Combined Arms, -1 strength, -10% retreat chance, +5% open terrain strength
- Vikings start with fewer technologies
- slightly decreased the Viking tech modifier
- Huscarls now require Steel
- made Alp Arslan more hostile towards different religions
- removed the conditional spawn condition for Italy
- new Hwacha art
- new Galleass art
- new Kobukson art
- new Lanternas art
Stability mechanics:
- declarations of war triggered by defensive pacts do not cause negative relation modifiers
- AI is further discouraged from adopting civics with negative stability (because of era or state religion or known technology)
- after discovering Statecraft, you receive positive domestic stability when not running Authority, Citzenship, or Vassalage
- after discovering Nationalism, you receive positive domestic stability when running Nationalism or Multilateralism
- if you have no overexpansion at all, you suffer anarchy and unrest instead of collapse
New unit art (and some old art for size comparison):
Spoiler :
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