My current Noble level Epic speed Giant Mirror (1st time ever used) with 8AI game is at 770AD. Started the same day as Hydro's (for comparison). I tried to mix up my usual research pathing were I am 90% successful in getting Sed Life 1st which in turn allows me to get Tengriism 1st. Didn't happen this time.
I have 287 gold in my treasury and just got it back to a +7/turn. My research level is currently 70%.
I generally found Many religions, but not this game. I finally got Hellenism at 360AD. My decision to use a different tech path than normal cost me all the religions I normally would've had 1st. Like Shaman, Tengrii, Mono, Buddhism, Confucism, and Tao or hellenism. After that I try to avoid founding any more religion except sometimes Christianity. BUT because of the tech tree pating I usually end up with several more.
You ask how they heck do I have so much wealth? The simple answer is religions. I founded 15 religions so far!! This fact means I have uber research (from monasteries) and thus uber gold. This needs to be fixed.
This is directly related to the placement of religion founding techs in the tech tree. Break up the pathing and you won't get all the religions. So you wouldn't have All the monasteries which do not need changed any further imho. It's the pathing that allows the tech leader in the game to acquire all of them. Of course If you found All you will have a superior advantage for the Whole game. But that is Not the Monasteries fault. It's the clustering effect of the pathing that is the culprit.
Because I kept missing out on religions my research was slowed. I was also lagging in # of cities to my 2 neighbors the Cherokee and Tupi, I have the Iroquois leader Deganawida. I just caught up to the Cherokee because they Gifted me a city they tried to place in a hole in my empire. I quickly built another city to completely surround that city. And as I built culture increasing builds in the surrounding cities, while trade tech and goods with the Cherokee, they gave it to me as a Gift.
I have not paid any attention to the crime /non crime builds. I'm playing this game as if I was back in v21 pre-crime. I have not though, built any Bandits Hideouts as neither has my neighbors. I have built 1 assassin's den. Just in case some rogues or thieves do show up. I don't think they will.
Number of cities is 11, much lower than any of my previous games. I rank #1 on the power list and am tied for # of cities from known empires which so far is 3: Cherokee, Tupi and French.
Monarchy, Patrician, Banditry, State church, Church, Subs Ag., Interpreters, Written trad., Garbage any where (have not reached landfills yet), Just got Coinage, And researching to get Republic and Proletariat.
Even though it's 770 AD I'm still Classical Era but approaching Med. Which points out something to me. If Hydro is at Med Era at 870BC how is Snail then balanced? Seems my Epic is more in line timeline wise then his is doesn't it?
I have No heroes.
The Huron Manlet one of the few UU's I have is very weak. As soon as I could upgrade to Ram I did so. It's my Deer, Elephant, Bison, and Horse riders and Axemen that are keeping my borders safe from intrusion.
Important settings Multiple religions, Multiple Production and Research, No City Limits, No Fixed Borders, No REV, No Tech Diffusion, No Vassals.
Not as neat as Hydro's layout but the comparison is there.
JosEPh