I have spent many hours studying EC strategy on large maps, but not so much on small ones like this. I don't know what to do on them. I usually start out with the usual fast growth for 50 turns or so, build MPE, then a seemingly rapid conquest with ellies. But very very often someone like grigor finds a much faster bolder method using horsemen, maybe with no WoWs, or maybe with massive hut popping. So, while I am happy with my game, especially with my hut luck, I do not expect this effort to win Green.
4000- Hut = 50g.
3950- Madrid (1). Will do Size 1 trick. Taxes at 60%.
3550- Settler.
3450- Alph-->CB. Hut#2 = AT = Seville(2). This is my first really good hut luck in quite a while.
3400- Toledo (3).
3150- CB-->BW, planning eventually on Trade and vans and 1-2 WoWs. Maybe already a mistake ? With this, we had no attacking units for 1000+ years and are almost locked-in to the MPE routiine.
3100- Hut= nomads. More good luck.
3000- Corinth(4).
2950- BW-->CL.
2900- Hut=Mys. Uh-Oh. This will derail Monarchy for approx 4-8 turns. Now I regret popping that hut.
2850- Val (5)
2700- Hut=nomads [not bad, but I was actually hoping for tech this time]
2650- CL-->MapM [no monarchy]. I think we set Sci=60% about this time.
2600- Sal(6) with 2 more cities in 3 turns.
2350- MM-->Mon. 1st riots. Hut=horseman.
2150- Hut = barb horse, which defeats our warrior.
2100- Sar(9).
2050- Monarchy (-->Cur). Taxes to 70%.
2000- Stats 10C, pop160k, Mon, 2S, 2w, 1h, Mfg28, 18g, 7adv, 3roads. Just met the nice Mongols and we are at war. At some point, we learn that the Mongols have taken nearby Berlin and that Bokhara lies to the NW. Goals = MPE in approx 1400bc, w 3 triremes, 6S, 14C. Hoping for good science [such as Poly] from MPE.
to 1800- Minor skirmishes with Mongols. 11C. 1st "flotilla" leaves, but it is really just a Settler moving up the eastern coast. Curr-->Wri [Ugh. no Trade ... I hadn't bothered to study the tech tree wrt the 2/3's rule. We set Sci=70%, but MPE will be delayed].
1550- Contact Germans [Hamburg], get map. They have 2C, having lost Berlin.
1500- Stats c14, pop320, Mfg47, mon, 1S, 4w, 1h, 3tri, 1d, 9adv, 7rds, 1bx. Goals: Build MPE approx 1200bc [otherwise, we may need to locate the Babs and English manually .. and learn a military tech, which we cannot seem to get from the Mongs or Germans or huts].
1350- Trade-->hbr. We were semi-ready to produce 4 vans for MPE, but ran into cash-flow problems and ill-timed riots.
1250- Hut=hbr.
1100- Contact English [IIRC this was a flotilla with 1S+1w]. Get map. They have 3C.
1000- MPE finally! Get Bab map [2C], "cf" from Mongols, get their map [4C, IIRC] and poly. Eng "war". Ger gives 100g for peace. IIRC we bribed Ur[barb city] this turn for 104g, gaining 2A's and a useful port.
1000- Stats 19C, mon, 70g, pop460k, 13adv, 3S, 10w, 2A, 1h, 4tri, 1d, 1bx.
Babs=contact, Mongs=cf, Eng=war, Ger =peace. Goals: Make ellies, get tribute. Babs and Ger seem weak, should need little attention. We can reach London eventually with East coast units, via a canal city, and we have an outpost near Nottingham (in their North). They now have a 4th city, Hastings, which we need to find asap, probably without a new Eng map. The Mongols are furthest, and strongest ... we will try to get
3-4 ellies to Karakorum via triremes rushed from Ur.
950- Mongs give 250g for peace.
900- Hut=seaf [useful for exploring for Hastings]
875- Mongs "war" [lol]. We sneak the Babs and raze Nineveh, though one Spanish ellie is badly injured, and now useless. So, we need to attack the capitol mainly with 1 Archer and 1 ellie.
800- Babs down
750- [approx] Barbs invade our SW coast and take Barcelona 2, which supported the Bab campaign, but is now expendable. Our outpost units defeat Nottingham, our explorer finds Hastings, and Spanish flotillas approach London. We win and lose skirmishes with the Mongols. They take Hamburg. We are now producing enough units to push North soon [Purple Berlin+Hamburg and Blue Leipzig], but it will be harder to penetrate the distant Mongolian homeland.
End of Log. We finished between 725bc and 400bc.
A Curiosity: On my map, the tile <34,48>17 is tundra, but it appears to be on land mass "1" (and "17" is a sea). Probably a bug of some sort, but I have never seen this before.
4000- Hut = 50g.
3950- Madrid (1). Will do Size 1 trick. Taxes at 60%.
3550- Settler.
3450- Alph-->CB. Hut#2 = AT = Seville(2). This is my first really good hut luck in quite a while.
3400- Toledo (3).
3150- CB-->BW, planning eventually on Trade and vans and 1-2 WoWs. Maybe already a mistake ? With this, we had no attacking units for 1000+ years and are almost locked-in to the MPE routiine.
3100- Hut= nomads. More good luck.
3000- Corinth(4).
2950- BW-->CL.
2900- Hut=Mys. Uh-Oh. This will derail Monarchy for approx 4-8 turns. Now I regret popping that hut.
2850- Val (5)
2700- Hut=nomads [not bad, but I was actually hoping for tech this time]
2650- CL-->MapM [no monarchy]. I think we set Sci=60% about this time.
2600- Sal(6) with 2 more cities in 3 turns.
2350- MM-->Mon. 1st riots. Hut=horseman.
2150- Hut = barb horse, which defeats our warrior.
2100- Sar(9).
2050- Monarchy (-->Cur). Taxes to 70%.
2000- Stats 10C, pop160k, Mon, 2S, 2w, 1h, Mfg28, 18g, 7adv, 3roads. Just met the nice Mongols and we are at war. At some point, we learn that the Mongols have taken nearby Berlin and that Bokhara lies to the NW. Goals = MPE in approx 1400bc, w 3 triremes, 6S, 14C. Hoping for good science [such as Poly] from MPE.
to 1800- Minor skirmishes with Mongols. 11C. 1st "flotilla" leaves, but it is really just a Settler moving up the eastern coast. Curr-->Wri [Ugh. no Trade ... I hadn't bothered to study the tech tree wrt the 2/3's rule. We set Sci=70%, but MPE will be delayed].
1550- Contact Germans [Hamburg], get map. They have 2C, having lost Berlin.
1500- Stats c14, pop320, Mfg47, mon, 1S, 4w, 1h, 3tri, 1d, 9adv, 7rds, 1bx. Goals: Build MPE approx 1200bc [otherwise, we may need to locate the Babs and English manually .. and learn a military tech, which we cannot seem to get from the Mongs or Germans or huts].
1350- Trade-->hbr. We were semi-ready to produce 4 vans for MPE, but ran into cash-flow problems and ill-timed riots.
1250- Hut=hbr.
1100- Contact English [IIRC this was a flotilla with 1S+1w]. Get map. They have 3C.
1000- MPE finally! Get Bab map [2C], "cf" from Mongols, get their map [4C, IIRC] and poly. Eng "war". Ger gives 100g for peace. IIRC we bribed Ur[barb city] this turn for 104g, gaining 2A's and a useful port.
1000- Stats 19C, mon, 70g, pop460k, 13adv, 3S, 10w, 2A, 1h, 4tri, 1d, 1bx.
Babs=contact, Mongs=cf, Eng=war, Ger =peace. Goals: Make ellies, get tribute. Babs and Ger seem weak, should need little attention. We can reach London eventually with East coast units, via a canal city, and we have an outpost near Nottingham (in their North). They now have a 4th city, Hastings, which we need to find asap, probably without a new Eng map. The Mongols are furthest, and strongest ... we will try to get
3-4 ellies to Karakorum via triremes rushed from Ur.
950- Mongs give 250g for peace.
900- Hut=seaf [useful for exploring for Hastings]
875- Mongs "war" [lol]. We sneak the Babs and raze Nineveh, though one Spanish ellie is badly injured, and now useless. So, we need to attack the capitol mainly with 1 Archer and 1 ellie.
800- Babs down
750- [approx] Barbs invade our SW coast and take Barcelona 2, which supported the Bab campaign, but is now expendable. Our outpost units defeat Nottingham, our explorer finds Hastings, and Spanish flotillas approach London. We win and lose skirmishes with the Mongols. They take Hamburg. We are now producing enough units to push North soon [Purple Berlin+Hamburg and Blue Leipzig], but it will be harder to penetrate the distant Mongolian homeland.
End of Log. We finished between 725bc and 400bc.
A Curiosity: On my map, the tile <34,48>17 is tundra, but it appears to be on land mass "1" (and "17" is a sea). Probably a bug of some sort, but I have never seen this before.