GOTM43 - Pre-Game Discussion.

I've very interested in what starting techs the AI's will get. Maybe some of them will lose some techs as well :mischief:


I know, in the preview it says "nothing else is changed."
 
Markus5 said:
On deity, do the AIs get additional starting units? They get an extra settler and great unit support, and trade advantages. What else?

Or, am I mis-remembering again?
3 workers, 8 defensive units, 4 offensive units (archers for mil civ's). see the rest here
 
eldar said:
Hence the decision to strip some AIs of their Scientific trait could prove critical (as long as the removal/swapping out of Scientific is also accompanied by the appropriate change of starting tech from BW to something else).

I'm afraid not, Neil:

mad-bax said:
Starting techs and UU's for all civs remain unaltered. Only the trait is altered.
 
This could be interesting or at least it should be easier than my futile attempts to get a domination vitory on SID level (Currently there is no HOF entry for large map domination).
 
2000warrior said:
I think that's an fp wheat 2S and 1E of the starting location.

That could also make moving 1S a reasonable decision, as the expansion would include that bonus and not waste the wine on the hill.

and

twonky said:
You must have bionic eyes! But I think I see it now, too.

I did some testruns on the copied starting position. I must say it seems I could make a very descent start if the civvers quoted above are right. I obviously can flush my starting sequence if they're mistaken. Is there some way of putting a probability-mark on the fact if there's actually a fp-wheat?
 
Thanks, grahamian! That link also says that the AI starts with 2 Settlers, and I believe each AI city gets 3 free units when it is founded at Deity level. That's a lot of firepower!

The AI tends to be very aggressive getting after barb camps; chances are you'll run across just massive stacks of AI units going after these camps. In fact it might not be bad to find one and leave a unit there just to make contacts. Early on, if you see massive stacks of AI units heading your way, it's likely they are heading towards a barb camp on the other side of you. Don't panic, cause there's not much you can do about it anyway. :)

Not having any starting Techs at Predator makes me pause a bit; however, the start is good for fast growth and commerce rich, so I guess that can be worked out. For the GOTM competition, that's a huge penalty for someone to take vs the very good players using the Open save.

Playing Predator I'd probably research Wheel to start. Makes it pretty easy to decide not to build a Granary and just churn out Settlers, and might be something tradeable. With a somewhat crowded start, probably only get space for 5 to 7 cities anyway. I'll try to grab whatever super spots might be nearby, and garrison them until I can get a Settler out to them, hopefully.

Still working on GOTM42, so this is all a bit in the future.
 
Now I see what you mean, Jove.

I think a political situation in the game is something that is very difficult to predict and it usually varies from player to player (particularly when we have many expansionist AIs) with some exceptions (for example, when one civ is given significantly better start compared to others).

So diplomacy is something that is very hard to plan. I know only one thing:
When (and if, because who knows...) I find another continent, if I will see that one civ is growing faster than others, I will declare on it and will try to ally others against it.
 
Redbad said:
I did some testruns on the copied starting position. I must say it seems I could make a very descent start if the civvers quoted above are right. I obviously can flush my starting sequence if they're mistaken. Is there some way of putting a probability-mark on the fact if there's actually a fp-wheat?

Redbad: please don´t base your strategy on that wheat!!
I gave the fog a second close examination... and then a few more, trying around with the editor to get comparisons. I ended up quite uncertain. There is definitly something curious about that tile, but whether it´s a wheat is very hard to say - I would rate the chances for that none higher than 15-20%.
I would hate to ruin your game through over-optimistical fog-gazing.

I will most likely settle in place and use my first warrior to check the lands there.
 
i have made a recreation of the staret
all of the floodplains (in the fog) have wheat on them.
you cant realy see if there is a wheat on them

gotm start

gotm43large.jpg


my start
gotm6mp.jpg
 
Durkz said:
I have made a re-creation of the start.
All of the floodplains (in the fog) have wheat on them.
you cant really see if there is a wheat on them
Is there a chance you could post a link?
 
Moviing S instead of settling on site loses 1 BG (N of settler) immediately and costs access to 2 forest tiles (and 1 wines) that you'd get on expansion.

Might be better off settling on site and taking the wheated flood plains (if it/they exist) as part of your first ring.
 
no it just a start but i can make one map fast


edit: i cant make maps for PTW because i only have c3c editor :crazyeye:
 
Durkz said:
edit: i cant make maps for PTW because i only have c3c editor :crazyeye:
We can play it at C3C demigod. that would kinda give us a feel for the tightness of the civs. I would download it.
 
ok i will make one now (random civs around japan)
 
here it is 10 rivals random but there are no custom resurces (goats & stuff...)
 

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