Govern and make war

Originally posted by sealman
FYI:

I installed version .4 and my previous saved game would not load. I have reverted back to the older version and everything is back to normal. I do not know what version I am currently playing so I probably skipped an undate which may or may not have been at fault. Can't wait for the final product though.

I am too sorry of this inconvenience. :o . I think you would have the version 0.2 or 0.21 before the changes on grenadiers and cargo ship.

For the final product you will wait not too long but it will take a little moment. :)

For now I try to balance more this mod to something near that:

2 special units for each civilizations
2 small wonders or wonder to each governments

I try also to add more units with hidden nationality ability.
I've added the bandit an upgrade of the monk. I want to find an upgrade of the crossbowman (between it and terrorist)

I've got also one idea from the post of ComradRed. Why not replace despotism by City state and add despotism as a specific government? I will try also this idea.

I try to add some custom graphics for some countries like eastern pikeman for the eastern civilizations (same features of the pikeman but customized graphics. I've improved some graphics of some units (all the new animations come from civfanatics forum or appolyton forum) like dreadnought and royal dreadnought, modern infantry or kamikaze.

I've added 2 futures units for now (mecha and plasma soldier) that don't appeal to me (no sound and I don't find them adapted to Civ3). So I think about the delete of them... But it will be great to have got some future units.

For the wonders I want to make them avalaible with a technology. With this feature added wonders would come more later for some governments. I think here about the Imperial war academy.

Well all this to say your wait will be gratified. :)
 
I have been getting a crash at a certain point and was wondering if you could shed any light on the situation.

one of my cities is building Copurnicus' Observatory. Another civilization beats me to it. When the start of the next turn brings me to the city and tells me that I can not build it any more and moves to another improvement (does not really matter which one as I tried various ones), the game crashes. Here is the message I get:

<QUOTE>
CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 017f:00403036.
Registers:
EAX=00000000 CS=017f EIP=00403036 EFLGS=00210206
EBX=005cb848 SS=0187 ESP=00abf798 EBP=01360eb0
ECX=0becc46c DS=0187 ESI=0becc46c FS=12c7
EDX=00000939 ES=0187 EDI=00000000 GS=0000
Bytes at CS:EIP:
8b 80 3c 01 00 00 83 c1 58 8b 50 04 52 e8 e8 d8
Stack dump:
00000000 004063e3 00000000 0becc46c 0becc280 01af27b0 0000148e 00000000 0058bf02 005cb848 005121fd 0becc060 00abf804 005993bb ffffffff 004ef898 [/QUOTE]

Any ideas why? I have tried changing the the improvement before the end of the turn and the crash still occurs. I am in the midst of a real frustrating game (see the Indian Empire thread in stories) and do not wish to start over.

In regards to my previous problem, I think it might have something to do with my changing some of the terrain features in the bic file. In can you can not recall. It was the problem where I upgraded to the newer version and then the saved game would not load. I have not gone and made changes to version x.4 and tried to load yet, but I would assume that it would work, provided I can remember what exactly I changed besides desert being un-improvable.
 
Originally posted by sealman
In regards to my previous problem, I think it might have something to do with my changing some of the terrain features in the bic file. In can you can not recall. It was the problem where I upgraded to the newer version and then the saved game would not load. I have not gone and made changes to version x.4 and tried to load yet, but I would assume that it would work, provided I can remember what exactly I changed besides desert being un-improvable.

Well 2 questions and 1 note:
* Have you done other changes? Check them.
* Do you play under 1.17f? It would be that if.

Note: The civ.bic file come from the 1.16f. So the version would work perfectly with the 1.16f but I have experimented most problems under 1.17f.

Version 1.00 will be ready for the end of the week. I have made a geocities site so it will be uploaded on it Saturday or Sunday. Before I want to check all.

And no I don't know why. But these annotations (error in module....) are useless. We can't do nothing with that!

And maybe you are under a bugged version...a bug that have been fixed since your version (I have understood you don't have upgrade to 0.4?)
 
Well the version 1.00 is ready.

Be careful. After some bugs report I can say this version isn't compatible with the 1.17f patch. So play this mod with the version 1.16
I am waiting for the next announced version cause 1.17 bug too much.

Hard work done on it see the rules for that.
As it is a geocities site, you will have to take it in many times, maybe.

I have tried all links, and download it, one time entirely, cut the site for one hour.

But I will upload the patch 0.40 to 1.00 soon... ADDED 2 hours later: I can't cause it is the same size or near the entire version. So no benefit...

I don't want to upload the entire version on this site (because it is civfanatics and not geocities :)).

Well, nice, it is finish... for this time...

Time for me to begin a new game....:)...after all these tests without a real game it will be great...
 
Attachment contains all rules for the version 1.00. (i have forget it in my previous post).
 
I might be dumb :) but i can't see the address to your geocities site. If u can post the link again i would be grateful

btw i love your mod it the best one i eva played
 
Originally posted by Roughcombat
I might be dumb :) but i can't see the address to your geocities site. If u can post the link again i would be grateful

btw i love your mod it the best one i eva played

You can use the link to the FTP today.
But it is the word geocities.
And but don't take it I have to remake the archive and reupload all. When it will be done the mention on the first post of this thread will be removed.
You can use also multimania site.It is upadated (the mod not the site!). As you know my site (on multimania also) had been deleting... so i hope there will be not too much downloads.

For all when the geocities link will be avalaible try to use it first.
 
All is good finally ! It was hard.

Use ie for download the mod, for other no problem but for the mod use only internet explorer. Right click "save target as..."
 
I don't want to make patchs like for version 0.x (each week).

But with the release of the patch 1.21 for Civ3 I prefer release it very very soon after the version 1. Why?

Cause the version 1.21 repairs the bug knowed with improvement, wonders or small wonders that need specific government to be built.
So I am sorry but...
For those who have got and wish to stay under 1.16 you must take it or don't build heavy destroyer (understood?).

I have raised the corruption level too... I think all of us wanted this...

You will find it on my website
 
Needed to post about how great alcohol is, nothing to do with the mod, other than you need to adopt the wine distillery.
 
Originally posted by ComradeRed
Needed to post about how great alcohol is, nothing to do with the mod, other than you need to adopt the wine distillery.

Explain...:confused:

I haven't understood nothing. :confused:

But maybe you speak about the compatibility. Yes it is true that the mod 1.00 (with the 1.16 bic) is compatible with the patch 1.21 but it hasn't got the same features.

For information with this patch and ONLY FOR CIVILIZATION III 1.21

*This patch allow sea units to destroy other sea units by bombard.
*Conscript cost raised by 10 shields. HP -1. Same features of the infantry.
*Army HP bonus of 2. Modern army HP bonus of 3.
*Change of corruption level to 75% of normal level.
*Correction (not me but Firaxis) of the bug with wonders, small wonders and improvements that need specific government.
The effect will disappear when you change government.
* Coffee ressource have been adding (more have to come !)
 
Originally posted by jongon
wats rate cap? or RC on ur legend of governments

:confused: :confused:

Am I too silly or what? I don't understand that you said.

Again. (not u but last post same thing)

Sorry I am not native english.
What's RC. Rate cap? what do you mean with legen of government? what's your question?
 
I think (think not certian) that he wants to know if the governments can all research up to 100% and if so which ones cant and how far can they go ?:goodjob:
 
Originally posted by Jandor
I think (think not certian) that he wants to know if the governments can all research up to 100% and if so which ones cant and how far can they go ?:goodjob:

Well I have made a summary of all rules into a document. Only one thing miss to it, the units features (retailed).

It is on my site.

I work on the civilopedia as I know you use it, to incorporate all info usually in. But you should look after it cause the rule document summarize all differences between original Civ3 and the mod.

I hope it will answer... if no ask again but with more explications.

PM: Thx Jandor to try to help me !
 
Thx. But i will improve it more yet....

I post a fix of some errors. But it is not a patch it is just fix of bugs that I have found.
It is just name mistake so it is only 68 kb

As I said you won't have new patch until I have conduct more essays on the mod. I have some projects, and I must make tests.

Rename the file fix_gmw_101.exe to be able to extract it (winace compression with self extraction)


MAY 12 TH: OBSOLETE
 
:king:

WOOOOOOOOW

Frix should hire you as a full time worker because you've made the game more interesting than anything they've done Ever(ALL WORKERS PUT TOGETHER) ... up until i read abut your mod i had given up on civ3 altogeter(i am a dedicatedciv player from civ1 -3)...

lets hope i can download and apply these ..(i have v1.21)

I was wondering about the future units.... from previous experience etc (especially Call to power).. i noticed that when u add future units it tends to make the game very boring as they seem to be very strong and instead of having many units each with their own unique ability (STRATEGY), there are only a few units which can do everything ..[make game less interesting..less need for strategy and less fun since many less units....]
 
RALENDIL I HAVE A PROBLEM

I have a question: how do i apply your mod if i already have v1.21?

the problem is when i try to install your 1.00 mod it says its for v1.6 ... shoulda i uninstall, intall upto v1.6 then install parts 1-4 of 1.00 and THEN install 1.01 OR

simply install all of them on 1.21??
 
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