Actually I am unable to get my point across, that is my fault. You keep pointing to conditions that I already agreed are correct. If you can add enough extra beakers, it can make a difference. No doubt and if you are adding enough cities and scientist that can be accomplished.
In almost all games, that is doable. In a game point where techs cost 10K+ and you start out with the min research time, those are not going to occur or at least only very rarely.
In my normal games, you cannot risk capture, but in this game I did capture cities. It is not something that is optimal that often as the locations are usually not to my liking.
Really the big difference is you guys are willing to lose armies to get a town a turn sooner and I am not. I dislike losing 2 or 3 armies every few turns to get the job done sooner. It is not wrong, I just do not do it. Well I would once I decide the game is about to end. Then I have no further need of the armies.
In the case I have been talking about, you would need to add more than 1155 beakers in 2 two turns. That is about 193 scientist. I am not sure that it wil do any good, even if you could do it. The one time I tried, I could not lower the time as the 4 turn limit seemed to be enfored.
Now if you have unlimited gold or no need for all the gold you have, then do not be concerned with the lost gold. This is seldom the case and the 100gpt is usually welcomed. Not to mention the addition gold from the newly aquired specialist.
I say again you are absolutely right, if the game is not meeting the condition I listed earlier. That is going to be most of the game, except for those times where you cannot run a large enough deficit.
Again the fact that 3 beakers is better than 2 gold is irrelevant, if you cannot use the beakers and cannot convert them to gold. They are just lost.