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GR29 - AWM vs 30 civs, Pangea

Discussion in 'Civ3 - Succession Games' started by Greebley, Mar 21, 2010.

  1. Greebley

    Greebley Chieftain Supporter

    Joined:
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    Location:
    Boston Area, MA
    Settings:
    Map: 250x250 Pangaea
    AI: All 30 opponents
    Civ: Random (Persians)
    Pangea
    70% water
    No Barbs
    Monarch
    Most Agressive AI.
    AW: Must declare war as soon as we have contact with no trades, but we can look at our opponents, their techs, etc.

    Roster:
    Greebley
    Commando Bob
    ThERat
    Daeron
    Northern Pike
     
  2. Greebley

    Greebley Chieftain Supporter

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    This was the first reasonable start. I skipped a blah Ottoman start because we just played them, a lousy Carthage start, and Arabs in the middle of the map start with no redeeming features or bonuses.

    If we have close Iron we should be able to win this one.

    We built 2 Warriors, Barracks, and then started the current Spear. We met the Ottomans in 3050BC. Our warrior was attacked by the Otto Warrior and won.

     
  3. CommandoBob

    CommandoBob AbstractArt

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    Location:
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    Spear in 1, city grows in 5.

    Next city site looks like 1SE of the Cow (already roaded) or one of the hills to the NE.

    Persepolis builds Spear, after this current Spear, followed by Settler, since we are at war with the Ottomans.
     
  4. Daeron

    Daeron The Apprentice

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    Looks like a really good start. River, losts of sugar bonusses, a few hills and our back against the coast. :)

    I wouldn't settle on those hills at the NE, they won't be at our outer border for long. So we're better off having them worked for shields.
     
  5. CommandoBob

    CommandoBob AbstractArt

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    Location:
    Too near The Temple of Jerry Jones
    Despotism
    80% Tax
    10% Science
    10% Luxury

    103 gold, +8 gpt

    Iron Working in 31 turns.

    City Builds
    1. Persepolis (4) vSpear in 1, grows in 5.

    01 Worker
    02 Warrior

    Current Units: 03
    Allowed Units: 04
    Support Costs: 0 gpt

    Compared to Ottomans we are Weak.


    Plans

    Make another Spear and follow with a Settler.
    ~~~~

    [IBT]
    Persepolis vSpear -> vSpear in 4.

    1 2950 BC

    Warrior has healed, fortify for lookout duty.
    [IBT]


    2 2900 BC

    Irrigation done, we road that plains.

    As Persia, we are IND, so roading only takes 2 turns. We are SCI, too.
    [IBT]

    3 2850 BC

    Iron Working in 28.
    [IBT]

    4 2800 BC

    Move worker 1N, just SW of the two hills.
    [IBT]
    Persepolis vSpear -> Settler in 5 (city will grow in 5, also).

    5 2750 BC

    Should have moved the worker south, not north. If we build our next city 1SE of the cow, we have to cross two rivers to get to it, based on our current roading. The tile 2SE of the capital needs to be roaded to allow one turn access.

    New Spear moves onto the hill slightly SE of the city and reveals a mountain SE of the next city.

    Worker irrigates.
    [IBT]

    6 2710 BC

    Spear moves 1E, onto plains.
    [IBT]

    7 2670 BC

    Spear moves 1E again, now adjacent to the mountain.
    [IBT]

    8 2630 BC

    Spear climbs the mountain. Yellow-Green border to the SE. I'm using darski's pallette, so this could be Ottomans.

    Ivory, unconnected, to the SE, also.

    Worker roads.
    [IBT]

    9 2590 BC

    Fortify Spear, at least for now.
    [IBT]

    Persepolis settler -> vSpear in 3.

    10 2550 BC

    Looked at the game and decide to end here so we discuss where to put our next city. Nothing has been moved.

    And the save is attached.
     
  6. CommandoBob

    CommandoBob AbstractArt

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    Persian Empire 2550 BC
    Spoiler :




    The settler is built, but unmoved. The worker is unmoved, also.

    Ivory is close by. So is another civ.

    The Green Dot is where I was planning to build city #2, though the Pink dot is not bad. Both Green and Pink are three tiles from Red, which would gain us Ivory. Blue is just on the straight line path to Red. Green and Pink have access to fresh water; I think Blue and Red do too, but sometimes the map fools me.

    Blue and Green need a road built to enable 1-turn reinforcements from the capital. Even with this road, moving to Pink will take two turns. The path to Pink crosses two rivers.



    Military
    01 Settlers
    01 Workers
    02 Warrior
    02 Spear

    Current Units: 06
    Allowed Units: 04
    Support Costs: -2 gp
     
  7. ThERat

    ThERat Chieftain

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    Location:
    City of one angel
    checking in and 'got it'.

    I am in favour of the green dot as we could move units from the capital in 1 turn. We should also try and grab the ivory though I think we pangaea, getting SoZ is not a safe bet.
    I would try and expand until we have iron and then go after Ottomans. No point doing it at this point in time as we have seen that an early aggression is not necessarily the best way.
     
  8. Greebley

    Greebley Chieftain Supporter

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    Without Warrior Code, early aggression wouldn't work anyway.

    The number of hills is disappointing. I had to choose between Iron Working and Warrior Code on the first turn. Given the scarcity of hills, I think Warrior Code would have been the better choice, but there was no way to know that when I chose.

    If we don't find Iron then I think we can use the saved cash for fast Warrior Code research. Life will be hard until we get attack 2 units.
     
  9. Northern Pike

    Northern Pike Chieftain

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    Checking in. :rockon:

    I'd rather settle on Blue Dot, which is also one move from the capital and would leave us free to put down three further cities on this river system (for a total of five) even if there's no more to it than we can see, as seems likely. If we settle Green Dot we'll lose this option.

    Looking on the bright side, if we do have iron, we'll avoid the irritating inefficiency of researching two attack units in the opening phase.
     
  10. CommandoBob

    CommandoBob AbstractArt

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    No, not quite....

     
  11. ThERat

    ThERat Chieftain

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    :crazyeye: :mischief: oh, getting senile...thanks for pointing that out. Means SoZ for us if we want to
     
  12. ThERat

    ThERat Chieftain

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    Location:
    City of one angel
    Pre-Turn
    move settler towards blue dot, reduce lux to 0%

    1. 2510BC
    settler on blue dot

    IT Ottoman warrior appears

    2. 2470BC
    found Pasadena, starts rax

    3. 2430BC
    Persepolis spear -> settler

    4. 2390BC
    warrior re appears nearby

    5. 2350BC
    warrior in position to attack us.
    capital swapped to spear so we got some leeway

    IT warrior doesn't attack of course

    6. 2310BC
    capital goes for a settler now in 4 just nice to coincide with growth
    send out warrior to explore a bit

    7. 2270BC
    zzz

    IT oh, a red Civ appears

    8. 2230BC
    its Byzantines and we declare war, they have 2 cities as well

    9. 2190BC
    climb another mountain to check things out

    10. 2150BC
    we have a settler that should go settle the river east of Pasadena
    Ottoman just brought in another warrior
    left units unmoved so next player has more room to play

    as we got no offensive strikers, we need to play tactical here for the time being
    And be careful not to put too many defenders in a city (like 3 spears) as the AI will then go pillage our land

     

    Attached Files:

  13. Greebley

    Greebley Chieftain Supporter

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    No, its me who is senile. That is a copy paste error. We are playing Pangaea as discussed (and as the title says).

    I will change the first post.
     
  14. Daeron

    Daeron The Apprentice

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    I was thinking about these spots to settle. With New City2 being the first to settle, since that way the city east of Pasadena can be reinforced within a single turn by the other, despite the river.

     
  15. Aabraxan

    Aabraxan Mid-level Micromanager

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    lurker's comment: My usual subscription post. Good luck!
     
  16. Greebley

    Greebley Chieftain Supporter

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    I think I agree with your placement for the first two cities at least, though it is a shame it isn't on the river or coast.

    We could put a city 2 E of the capitol and move a city to a hill on the coast, but that is too tight around our capitol, so I would go with your dot map.
     
  17. Daeron

    Daeron The Apprentice

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    I agree we should make use of that coastal bonus where possible. Ignore the third city, it's not intended to be the third spot to settle.

    Will start on my turns now.
     
  18. Daeron

    Daeron The Apprentice

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    Pre-flight

    Science: 10 %, IW in 11 turns
    Lux: 0 %
    Tax: 90 %

    Income: +13 gpt
    Treasury: 304 g

    Units:
    1 settler
    1 worker
    2 warrior
    4 spearman
    8 total, with 8 allowed.

    Move the settler and a spear towards the spot east of the capitol

    IBT
    Ottoman warrior moves on a hill within our borders

    Turn 1, 2110 BC
    Move settler and spear, warrior scouts a bit to the east

    IBT
    Otto warrior dies on spear, but redlines it (1 of 1)

    Turn 2, 2070 BC
    Move settler into place, warrior sees a few more hills to the east. I think we have a decent chance of iron

    IBT
    Persepolis spear -> spear

    Turn 3, 2030 BC
    Found Arbela -> barracks

    IBT
    Spot Otto archer, coming our way, so they have warriorcode

    Turn 4, 1990 BC
    Nothing much

    IBT
    archer moves east of Pasadena

    Turn 5, 1950 BC
    Persepolis grows to size 5, raise lux to 10

    IBT
    Otto warrior and archer die on same spearman, which promotes to elite against the archer (3 of 3)
    Persepolis spear -> settler (4 turns)

    Turn 6, 1910 BC
    Move the spear on the hill west of Pasadena

    IBT
    nothing, the Byzantine warrior is too scared to move from his hill.

    Turn 7, 1870 BC
    Nothing

    IBT
    Nothing

    Turn 8, 1830 BC
    Move worker to road the sugarcane NW of planned city

    IBT Pasadena -> spearman (can be changed to walls if felt necessary)

    Turn 9, 1790 BC
    Nothing

    IBT
    Purple scout enters stage left

    Persepolis settler -> spear

    Turn 10, 1750 BC
    The purple scout turns out to be Portugese. A guy with a moustache suggests to co-exist in peace. They're up Alphabet, Pottery and Warrior Code, but only have 2 cities.

    We declare and kill their scout.

    Stopping here, the settler has movement left and with the worker finishing the road in 1 turn, can reach SW of sugarcane in next turn.

    Ironworking in 1 turn, so we'll know if we've got iron or not.

    I suddenly realize I forgot to put the lux slider back down to 0 %. This needs to be done before ending the turn.

    The Portugese Scout came from the west, ending on the spot where one of our spears is.

     

    Attached Files:

  19. Northern Pike

    Northern Pike Chieftain

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  20. Northern Pike

    Northern Pike Chieftain

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    1750 (0): I return the lux slider to zero.

    We discover IW and we have iron on Mount Pasadena, though it's not within our borders yet.


    1725 (1): The question now is whether we're going to hook up the iron by founding another town or with a colony. Since the town would be either on the wrong side of a river or very close to the Ottomans, and awkward to hold in either case, I choose the colony. So my overall plan is to max-research Pottery in seven turns, pre-build a granary in the capital, and so replace as efficiently as possible the worker we'll be expending on the colony.


    1700 (2): We found Shiraz one tile north of Daeron's red dot, to keep to my plan of fitting five cities onto the river eventually.


    1675 (3): Not much.


    1650 (4): Pasadena completes its walls, just as three Ottoman archers arrive outside the town.


    1625 (5): Two of the three Ottoman archers attack Pasadena and perish (2-0).


    1600 (6): We found the iron colony.

    The Ottomans want to talk. They have four cities now.

    Pottery --> Alphabet, due in 14 turns at 90%.


    1575 (7): Persepolis granary --> worker.


    1550 (8): Another Ottoman archer falls at the walls of Pasadena (3-0).


    1525 (9): Persepolis worker --> Immortal, Arbela barracks --> Immortal.


    1500 (10): Two elite victories this round, both defensive, didn't generate a Great Leader.
     

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