here is my log until the end of turn 3 (note that 1 town would have to be covered cos of an ansar)
Pre-Turn
decide that the GA has to come earlier, else we lose
defeat a Celtic horse with keshik army and we have our GA
defeat 2 Japanese horses, a Celtic spear
kill Araba mace [5-0]
turn on science again and chemistry is due in 22 turns at a big deficit
IT defeat 2 units on defense
1. 960AD
use our MGL to rush a library
our situation is precarious on all fronts, there isn't even any way to break out
bombard some units, defeat 3 Japanese and 2 Celtic units
2 Arabs and 1 Zulu, 3 Ottoman
attack 2 Sumer cities and defeat 2 pikes
as we had not founded a city when we could I found one in a less ideal spot but at least another city is ours
[18-0]
IT lose 2 spears on defense, Celts surely got some iron as they appear with GS and knights
I feel the game is lost with too many enemy units surrounding us [18-2]
2. 970AD
kill 3 ottoman units, bring down 2 Sumerians and raze bad tibiria
found replacement
defeat units on all fronts, going 11-1, there are too many units that we can handle
capture Arbela as we do not have any replacement in sight (defeat 2 spears)
take out another Persian horse [36-3]
IT we go 2-2 on defense as the Arabs show up with Ansars
3. 980AD
defeat 10 units all around the empire [48-5]