GR28 - AWM vs 30 civs, Pangea

Japan must have a ROP with the Celts to get there so quick. Big stack of ugly, while we haven't seen anything from Carthage yet.

If we park a city on top of the saltpeter, it should draw all those units to one place. Which makes it easier to defend I think?

Might be a good idea to escort the slaves we get from Persepolis back, if it's a good amount. We could really use them. Not just the swamps, but if we have a really big stack, we could irrigate towards the plains at Atlay without disrupting production too much.

I think the most we're gonna get out of our despotic GA is building aquaducts, libraries and a faster tech research to chemistry. (edit: NorthernPike is probably right. That saved up gold is worth more after we have libraries) Depends on how quick we can get some more cities, but I don't think we'll be ready for a revolt soon enough.

Glad we finally have Keshik's though, can't wait to use them and 60 shields is pretty nice. Just one thing I'm wondering about, they treat mountains like grassland, but what about hills? If they treat hills like hills, that's kind of silly and makes little sense. What's a hill compared to a mountain? :) But they have their cool looks going for them at least.
 
Lurker comment: Keshiks treat both hills and mountains as grass for movement.
 
Glad we finally have Keshik's though, can't wait to use them and 60 shields is pretty nice. Just one thing I'm wondering about, they treat mountains like grassland, but what about hills? If they treat hills like hills, that's kind of silly and makes little sense. What's a hill compared to a mountain? :) But they have their cool looks going for them at least.

Lurker comment: Keshiks treat both hills and mountains as grass for movement.
:eek:

I didn't know that.

I've never played as Mongols before and the times I've played against them Keshiks were not a problem. IIRC, the Mongols got eliminated in those games before they got to Keshiks. :trouble: and :D
 
Lurker:

It is like the Conq of Spain. I never had any problems with them, until I played one of the completed scenarios. Then Spain started with lots of them and made them like crazy. They treat all tiles like they are roads.

If you do not like trying to defend cavs out of the fog, try conqs. When they can come over mountains that have zero roads. It was a nightmare. The only god news is that they are weak.
 
CommandoBob, do you know that you are up?
 
I thought I might be, but wasn't sure. Strategy post coming up soon.
 
Despotism
010% Tax
090% Science
000% Luxury

1067 gold, -94 gpt

Chemistry in 34 turns.

City Builds
  1. Karakorum (5) library in 10, grows in 3.
  2. Babylon (2) worker in 10, grows in 9.
  3. Taggart (4) settler in 10, grows in 20.
  4. Zulu's go home! (1) barracks in 2, grows in 8.
  5. Ta-Tu (4) library in 1, grows in 23.
  6. Argh (2) settler in 21, grows in 9.
  7. Pooh Bear (5) vKeshik in 2, grows in 7.
  8. Kazan (8) library in 1, grows in 39.
  9. Baruun-Urt (2) settler in 16, grows in 8.
  10. Almarikh (5) vPike in 6, grows in 3.
  11. Ellipi (1) settler in 28, grows in 8.
  12. Tabriz (6) library in 16, grows in 10.
  13. Ulaan (5) library in 7, grows in 7.
  14. Choybalsan (5) library in 4, grows in 6.
  15. Hovd (7) library in 4, zero growth.
  16. Another Sidon (2) trebuchet in 8, grows in 7.
  17. Hutag (1) vKeshik in 13, grows in 2.
  18. Tie-Dye Frenzy (7) library in 7, zero growth.
  19. Atlay (3) settler in 3, grows in 7.
  20. Choyr (1) walls in 4, grows in 20.
  21. Dalandzadgad (7) vKeshik in 8, grows in 4.
  22. Arvayheer (1) barracks in 14, grows in 4.
  23. Ulaangom (1) worker in 10, grows in 10.
  24. Mandalgovi (6) library in 14, grows in 11.
  25. No Parly (1) barracks in 11, zero growth.
  26. Swamptastci (1) rGalley in 26, grows in 2.
  27. Ereen (1) walls in 7, grows in 7.
  28. Erdenet (4) vKeshik in 4, grows in 6.
  29. Ulaanbaatar (4) vKeshik in 8 grows in 15.
  30. Jungley Swamps (1) settler in 10, grows in 6.
  31. Banana Bob's Chutney (1) library in 48, grows in 2.
  32. Candygram for Mongo! (6) settler in 1, grows in 11.
  33. Naw, Mongo Straight (2) vPike in 6, zero growth.
  34. Mongo Like Candy (5) vPike in 6, grows in 20.
  35. Lili Von Shtupp (3) settler in 13, grows in 7.
We have 35 cities and can support 8 Armies.

Production Recap:
Library [10] (Karakorum, Ta-Tu, Kazan, Tabriz, Ulaan, Choybalsan, Hovd, Tie-Dye Frenzy, Mandalgovi and Banana Bob's Chutney)
Worker [2] (Babylon and Ulaangom)
Settler [8] (Taggart, Argh, Baruun-Urt, Ellipi, Atlay, Jungley Swamps, Candygram for Mongo! and Lili Von Shtupp)
Barracks [3] (Zulu's go home!, Arvayheer and No Parley)
vKeshik [5] (Pooh Bear, Hutag, Dalandzadgad, Erdenet and Ulaanbaatar)
vPike [3] (Almarikh and Naw, Mongol Straight and Mongo Like Candy)
Trebuchet [1] (Another Sidon)
Walls [2] (Choyr and Ereen)
rGalley [] (Swamptastic)



Military
03 Settlers
16 Workers
16 Slaves
00 Scout
01 Scout (Zulu)
01 Archer
37 Spear
36 Swords
15 Pike
30 Catapult
08 Army
28 Medieval Infantry
18 Trebuchet
01 MGL (Mongke)

Current Units: 193
Allowed Units: 140
Support Costs: 053 gpt

Compared to Persia (Monarchy) we are Strong.
Compared to Spain (Republic) we are Strong.
Compared to Ottomans (Republic) we are Strong.
Compared to Celts (Monarchy) we are Strong.
Compared to Arabia (Republic) we are Strong.
Compared to Japan (Monarchy) we are Strong.
Compared to Sumeria (Monarchy) we are Strong.
Compared to Zulu (Despotism) we are Strong.
Compared to Dutch (Monarchy) we are Strong.

Luxuries
01 Ivory connected.
04 Dyes connected.
01 Spices connected.

Strategic Resources
01 Iron connected.
01 Horse connected.


City Count
35: Mongols
23: Ottomans
22: Arabia, Netherlands
21: Sumeria
19: Celts
18: Carthage
17: Sumeria, Spain
13: Japan
10: Zulu
04: Persia


Armies
Second Sword (17/18); 2NE of Erdenet.
Third Sword (13/19); 1NW of Persepolis.
Fourth Sword (18/18); in Taggart.
Fifth Sword (7/18); near the Sumerian border.
Sixth Sword (9/18); in Barrun-Urt.
Seventh Sword (9/18); near the Sumerian border.
First Mace (13/17); near the Sumerian border.
Second Mace (13/17): 1N-1NE of Argh.

Settlers/Cities
One settler in place right now, 2S of Tabriz, in a jungle tile. Need to build it before we can have a 9th Army.

Lots of open, non-desert land out west, towards Ottomans. But we'll need an Army escort out of Baruun-Urt. In turn, that might reduce the pressure on Baruun-Urt and give our workers time to build some marsh roads.

Furs are near Persepolis and Incense is in the hills roughly 11N of Baruun-Urt.

Army
We have Mongke, an MGL, that cannot be made into an Army at the moment. Keshik Army?

Monarchy/Golden Age Timing
Keshiks will set off our Golden Age. Do we want delay our switch to Monarchy by the twenty turns of our GA? Or, get a Keshik in the field, revolt and then start the GA on the turn we come out of Anarchy?

I'm not in a hurry to start the GA, but if it happens, it happens.

Terraforming
We need some Agent Orange in our interior, but slaves will work just fine.

City Build Plans
We have seven libraries under construction. Two complete this IBT; both Kazan and Ta-Tu will produce units afterward. Four more will complete during my turns; they will start training units also.

General Plans
Build city #36 in the jungle and then form 9th Army on Turn 1. Fill Army with Keshiks (?) which means it cannot be useful for several turns. Keshiks finish their builds in two, four and eight turns.

Would like to expand towards the two new luxuries, with the Furs at Persepolis being the first goal. It will be easier to road to our cities on the flat land.

Keep the three Amries on Sumerain city patrol.

Drop science down to preserve our cash.

Otherwise, keep the cities productive and our enemies bleeding.
 
Monarchy/Golden Age Timing
Keshiks will set off our Golden Age. Do we want delay our switch to Monarchy by the twenty turns of our GA? Or, get a Keshik in the field, revolt and then start the GA on the turn we come out of Anarchy?

Well, if you think you could hold this position for up to eight turns with no new units arriving, a revolt before our GA would be great. But using the GA to build up for the period of anarchy might be more realistic.

We should definitely wait a little and fill our next army with Keshiks.

That all sounds good, though I can't comment very specifically when I'm not seeing the saves.
 
Well, if you think you could hold this position for up to eight turns with no new units arriving, a revolt before our GA would be great. But using the GA to build up for the period of anarchy might be more realistic.
Oops! :eek:

I forgot about no new units during the anarchy. That could be a bummer!
 
Two options, a GA now and revolt in 20 turns. Or revolt now and have our GA in 6-7 turns.

I think a quick despotic carries less risks, but also less rewards. Build aquaducts, libraries and keshiks but with a tile penalty for BG's and forests. Then in 20 turns we can revolt to monarchy.

Switching to monarchy before our GA, undoubtedly pays off in the long run though. Of course, this depends in part on the unit support under monarchy with our current amount of size 7 cities. We'll probably be spending more commerce on extra unit support than the bonus we get from being in monarchy, but a GA might help bridge the gap in that respect.

It's not an easy decision, since a despotic GA is better for our cash flow, but a monarchy GA will do much better in shield production. The shields are of course more valuable, because they translate in earlier ducts and libraries and some Mongol mayhem with Keshiks. But then there's also the anarchy with no production and a big stack of Japanese horsemen right next to our core. And for all we know there's a huge Carthaginian stack just outside of Baruun.

I have trust in whatever decision you make! :D
 
I would wait with revolt until it is rather safe and get the GA so we can get more keshiks and keshik armies to get some space for ourselves.
 
I was also thinking we would want to keep the leader for a 9th Army. We have to find a town to destroy though to build another.

You have a few turns before the Keshiks complete. See how big the Japanese rush is. If it is big, I would just go with the despotic GA. If its not and we don't expect initial rushes from other civs we could probably revolt if you were really careful with units. It will be harder though with 4 of our Armies out on the field.

Edit: Note that one reason I felt I could send out 4 was that the GA was soon - that and the fact I think offense is vital in these games even if it makes defense harder.
 
I'll be posting this evening. I've gotten four turns done and will get at least one more done tonight. The game hasn't been the problem; just finding time to play it.
 
0 0900 AD

Space bar Mognke. He can really do nothing else at the moment.

Drop science down to preserve our gold. At 10% we +4 gpt and learn Chemistry in 46 turns. At 0%, 15 gpt and 46 turns. Zero it is.
[IBT]
Lots of movement, but only one attack, which we lose at Swamptastic (0 of 1).

Ta-Tu Library -> vKeshik in 6.
Kazan library -> vKeshik in 5.
Candygram for Mongo! settler -> settler in 10.


1 0910 AD

Around the Empire
Otto Spear and Warrior at Baruun-Urt, same at Babylon.
Two Persian Archers 1NW of Swamptastic.
Redlined Persian Horse could grab some slaves on the IBT.
Otto Sword and Warrior at Ellipi.
Ellipi is undefended!
Arab Spear at Argh.
Dutch Sword at Banana Bob's.
Dutch Spear at Mandalgovi.
Arab Pike at Pooh Bear.
Five Celt Horse, plus Archer and Spear, 1E of Erdenet.
Japan has two stacks of Horses east of Erdenet.

Too Many Cities.

Seventh Sword (9/18) and First Mace (13/17) heal together outside of Sumer's borders.
Fifth Sword (7/18) heals on a hilltop.
Third Sword (13/19) heals before tackling Persepolis (12).
Sixth Sword (9/18) heals in Baruun-Urt.

Swordsman Sardine,now an eMace, previals over a Persian Warrior 1N of Ellipi (1 of 2).
Fourth Sword moves from Taggart to Ellipi and stings the Persian Sword 1NW of the city (2 of 3).
Ellip is now safe (this turn).
vSword from Lili Von Shtupp vanquishes the Persian Horse that menaced our workers (3 of 4).
Poke an Arab Pike at Pooh Bear (4 of 5).
Arab Spear at Argh is no more (5 of 6).
Second Sword stomps on two wounded Celts (7 of 8).
Second Mace hangs a Sumerian Horse and an EW but drops to 9/17 (9 of 10).

Send a catapult to Swamptastic.
Mongke moves to Tie-Dye Frenzy.

Start a road on the hill 1N of Swamptastic. Two workers, three turns.
Start a road 2S of Taggart, in jungle; completes in 2 turns.
Start a road 1S of Tabriz, in the jungle; 1 worker, 9 turns.
Move three workers to between Choy and Argh; do a road next turn.
[IBT]
We kill one Dutchie at Banana Bob's (10 of 11).

Zulu's go home barracks -> vPike in 15.
Pooh Bear vKeshik -> vKeshik in 10.

Sistine Chapel is built in Istanbul, Ottoman.

Celts are building Leonardo's Workshop (Invention).
Arabs are building Leonardo's Workshop.

2 0920 AD

Around the Empire (West to East)
Six Ottomans around Baruun-Urt.
Two Persian and two Ottomans at Swamptastic.
Two Persian Archers 1N of Lili Von Shtupp.
Nubian Merc and Warrior at Taggart.
One Sumerian Mace each at Another Sidon, Argh and No Parley.
Two Dutch Maces and Spears at Banana Bob's.
One Dutch Spear at Mandalgovi.
Jap Horse at Jungley Swamps.
Fifteen Jap Horses at Erdenet.
Celt Archer and Spear at Erdenet.

Too Many Cities.

Fourth Sword removes two Ottoman Spears (12 of 13).
Second Sword hamstrings two Jap Horses at Erdenet (14 of 15).
eMace and eSword get a kill and a retreat at Erdenet (16 of 17).
The Japanese stack is down to 11 Horses but only 3 are at full health.
vMace makes the Jap Horse at Jungley Swamps run away (17 of 18).
vMace from Choybalsan delivers the last hit on that Horse (18 of 19).
Third Sword (17/19) gets rid of two Spears in Persepolis, but is now 11/19 (20 of 21).

Second Mace (9/17) heals.
Fifth Swords (12/18) heals.
Seventh Sword and First Mace invade Sumeria.

We start/finish a road between Pooh Bear and Choyr.
We mine the BG 1N of Banana Bob's.
We mine the grass 1S of Mongo Like Candy.
[IBT]
Dutch pester us. We ignore.

Four Horses attack Erdenet but none succeed (24 of 25).

atlay settler -> vPike in 15.

Ottomans are building JS Bach's Cathedral (Theology).

3 0930 AD

Around the Empire (West to East)
Ottomans are bypassing Baruun-Urt and Swamptastic looking at empty cities in our interior.
So are Carthage and the Dutch, who are both eyeing Ereen.
Two Sumerains on the hill 1NW of Another Sidon.
Four Sumerian Maces around Argh.
Six Dutch units at Banana Bob's.
One Dutch spear at Mandalgovi.
Lone Celt Horse 1S of Naw, Mongo Straight.
Celt Archer and Spear move 1SW of Erdenet.

Too Many Cities.

Third Sword (11/19) defeats the last Spear in Perseopolis (25 of 26).
We raze the city.
Third Sword is now at 6/19 and is redlined.
We gain 9 slaves.
We use two for diviersions and move Third Sword and 7 slaves 1E.

Hedley Lamarr is founded 2S of Tabriz.
We now have 36 cities.

Mongke forms First Keshik Army. Our only Keshik is loaded into it.

Two Celt cripples go down (26 of 28).
vMace, eSword and Second Mace demolish three of the four Sumerian Maces at Argh (29 of 30).
We lose an eSword at Another Sidon to a Sumerain Mace (29 of 31).
Fourth Sword takes out a Nubian Merc and moves into Ereen (30 of 32).
eArcher wins at Babylon (31 of 33).
vMace promotes to Elite at Swamptastic (32 of 34).
Fifth Sword pillages a road.
Seventh Sword and First Mace pillage their way to Agade.
Sixth Sword strikes down a Ottoman Longbow (33 of 35).

Second Sword (11/18) heals.

Second Iron is connected.
[IBT]
Four Dutch die at Banana Bob's, one Sumerain Mace goes down at Argh and Third Sword stops a Mace (39 of 41).

Choybalsan library -> vMace in 7.
Hovd libarary -> vMace in 6.
Choyr walls -> barracks in 7.
Erdenet vKishak -> vKishak in 10.

Leonardo's Workshop is built in Bursa, Ottoman.

Arabs are building JS Bach's Cathedral (Theology).


4 0940 AD

Around the Empire (West to East)
Area around Baruun-Urt is clear!
Three Ottoman and one Persian around Swmaptastic, but they are heading east.
Nubian Merc and Warrior 1SE of Babylon, heading east.
Persian Archer 1NW of Lili Von Shtupp.
Two Carthage Warriors 1W of Ereen, with a Dutch Mace 1SE of the city.
Three Dutch Mace and three Spears at Banana Bob's.
Dutch Spear at Mandolgovi.
No Sumerian tresspassers this turn.
Celt Spear at Jungley Swamps.
Four Celt Horse and 2 Archers, plus some Spears, 1SE of Erdenet.
One Celt Horse 1E of Erdenet.
Six Jap Horses 1NE of Erdenet.


Third Sword is 2/19 and two Ottoman Maces are within striking distance. Scatter the slaves and move towards Baruun-Urt.

Fifth Sword takes out a Sumerain Mace (34 of 36).
And spies a Portugese warrior.

First Mace pillages and then pounds two Pikes in Agade (36 of 38).
Seventh Sword hacks the crippled Horse left defending Agaade (37 of 39).
Agade (4) is razed.
We capture four slaves and a catapult. All are disbanded.

Second Sword whittles down the Japanese Horse Stack at Edernet by two (39 of 41).
Second Mace scuttles two Sumerian Maces (41 of 43).
vMace promotes on a Dutch spear at Banana Bob's (42 of 44).
eArcher conquers rWarrior of Carthage at Babylon (43 of 45).
eMace falls to Celt Horse at Erdenet (43 of 46).
eSword gets rid of Persian Archer at Swamptastic (44 of 47).

We connect Choyr with our interior.
Load 2nd Keshik into First Keshik Army.

We do not have any settlers in place to replace Agade.

We talk to Portugal. Find out they are rather backward. We know Chivalry, Education and Gunpowder; they do not. They have 21 gold; we have 1128. They have ?? cities; we have 36.
We get tired of talking and declare war.
I did not find out how many cities Portugal has.

We shuffle in two Spears to Erdenet, to give it five defenders.
[IBT]
We hold off two Maces and lose one Spear at Banana Bob's (46 of 50).
Some slaves get captured.
Third Army is not attacked.

Almarkih vPike ->vPike in 5.
Ulaanbaatar vKeshik -> vKeshik in 30.

5 0950 AD

Around the Empire (West to East)
Two Persians 1SW of Baruun-Urt.
Two Ottomans 1SW of Babylon.
Five Ottomans outside Swamptastic, in Marshes.
Two Persian Archers at Lili Von Shtupp.
Two Dutch Warriors move to 1NE of Taggart, in jungle.
Lone Dutch Mace between Ereen and Candygram for Mongo!
Dutch Mace and Spear remain 1SW of Banana Bob's.
One Sumerian Mace 1NW of Another Sidon.
One Arab Mace 1W of Argh and one Sumerian Mace 1N of Argh.
One Arab Pike and three Mace 1NW of No Parley.
Wounded Dutch Spear 1SW of Ulaanbaatar.
Celt Spear 1NE of Jungley Swamps.
Two Japanese Archer 1SE of Choybalsan.
Two Celt Horses 1NE of Choybalsan.
Two Celt Horses, 2 Archers and 2 Spears 1SW of Erdenet.
Five Celt Horses 1NE of Erdenet.
Three wounded Cetls 1E of Erdenet.
Celt Archer 1SE of Naw, Mongo Straight.
Six Japanese Horses 2SE of Naw, Mongo Straight.

The situation around Erdenet is very nasty. Karakorum and Ta-Tu have one defender each and that seems to be drawing these guys into our interior.

We manage to damage all the Celts around Erdenet (some were already wounded, but moved inwards, not outwards to heal).

eMace from Mandalgovi removes the Dutch Spear at Ulaanbaatar (47 of 51).
Fourth Sword, in Ereen, rids us of a troublesome Dutch Mace and a Dutch Warrior (49 of 53).
vSword downs the last Dutch Warrior at Taggart (50 of 54).
eSword and eMace at Swamptastic dogpile on a Longbow and Archer (52 of 56).
eMace becomes *MaceOne* and Ogodel shows up.

Leave Ogodel in Swamptastic for the next player to use.

At Argh, we take down a Sumeria Mace with ease (53 of 57).
At Another Sidon, we repeat that feat (54 of 58).
Sixth Sword pillages a road outside of Baruun-Urt, then whacks a Persian Horse (55 of 59). This Persian Horse could have been a threat to gravely wounded Third Sword, but that is no longer the case.

Second Sword (12/18) outside Erdenet, is not moved.
Second Mace (11/17) heals outside of Argh.
Fifth Sword finds Kua (3) of Sumeria.
Seventh Sword pillages a Horse outside of Sumeria, First Mace pillages nearby tiles, too.
Seventh Sword finds Bad-tibira (4) of Sumeria.
Third Sword (2/19) is adjacnet to an Otto Mace. Moves 2SE.
Move three workers to 1N of Hedley Lamarr. They, and the worker already in place, will finish that jungle road next turn.
Move four slaves to the forest 1W of Candygram for Mongo!, to chop.
[IBT]

And the save is attached.
 
Erdenet Area 0950 AD
Spoiler :

950_Erdenet.jpg



Building libraries meant less units for defense. Which has made our core weaker and a very tempting target for the AI. The Celt and Japanese Horses that are clumped around Erdenet are the biggest, most immediate concern. The Celts have 11 Horses, but only 2 are healthy. However, 5 of the 6 Japanese Horses are healthy.

Second Sword, NE of Erdenet, is unmoved. First Keshik, 1E of Kazan, is moveable, too.

All the Celts around Erdenet are pinged, but that did not stop them from moving further in last turn. They may try to raid further west next turn but I hope they do not.

Erdenet itself has 5 defenders, with 4 trebs and 4 cats, too.

Naw, Mongo Straight, has three defenders and one cat. The stack of 6 Japanese Horse might aim for it. Or Eredenet, or maybe even Ta-Tu.


Dalandzadgad Area 0950 AD
Spoiler :

950_Dalandzadgad.jpg



Another Sidon, Argh and No Parlay are bearing the brunt of the Sumerian and Arab attacks. Second Mace, 1N-1NE of Argh, (healing this turn) helps take out the cripples and even healthy units. Our exposed units, 1NW of Another Sidon and 1W of Argh, should be safe from counter attack this IBT.

The Blue circle around the gold is a place for another city. Settler for Gold is 1E of that hillside, hidden under 4 slaves that are about to complete a road. The worker 1N of Candygram for Mongo!, WorkerForWalls, is planned to be made into walls for that city. When built, that city will roaded into the empire.


Baruun-Urt Area 0950 AD
Spoiler :

950_BaruunUrt.jpg



Here is the badly wounded Third Sword (2/19) is running for its life. The nearest road is 2SW of where it stands. We've used slaves to divert the Persian Horse and Ottoman Maces from focusing on Third Sword. Hopefully, no units will appear on the IBT and the Army can heal some this next turn. We are a bit south of most of the traffic towards Baruun-Urt, so we might be overlooked. The slaves can move towards Third Sword on their way back to our lines.

Two West of Baruun-Ur is Sixth Sword, a settler and a vPike. The plan is to get to the Furs that are 10 tiles away from Baruun-Urt (6W-4NW).

Our MGL, Ogodel, is unmoved in Swamptastic. Ogodel can move to Candygram for Mongo! and thence to our core, to perhaps rush a market or library. We need four more cities for a tenth Army.

Unit Notes, Mostly Workers/Slaves (West to East)
Third Sword, already mentioned.

Sixth Sword and settler pair, already mentioned.

vSpear outside Babylon was to protect eArcher, now back inside Babylon.

vSpear outside Swamptastic is defending an eSword.

Settler 2S of Taggart.

Worker/slave combo 1SW of Ereen, mining the grass, just started, 4 turns.

Four slaves on the forest 1N of Ereen, moved there this turn, to start chopping next turn.

Two Workers and a Spear 1N of Ellipi, making a road, two turns to go.

Four slaves 1S of Another Sidon, complete the hilly road this IBT. Planned for them to mine the BG 1E of Anohter Sidon next.

Two slaves 1NW of Atlay, mining, 4 turns to go.

Four workers 1N of Hedley Lamarr. Three of them just arrived and together they can finish the jungle road next turn.

Three workers on the forest 1W of Karakorum are there to road, not chop. Road, not chop.

vPike 1N of Kazan is looking for a home.

One Keshik is in Kazan; it has no movement left. Kazan will complete a Keshik this IBT. First Keshik Army is 1E of Kazan and needs two more Keshiks.

Two workers 1W of Ta-tu will finish the road on the IBT.

Naw, Mongo Straight, finishes a much needed vPike this turn.

Other Stuff
We can completely fill First Keshik Army next turn and then kick off our Golden Age.

We have spotted two more Sumerian cities, Kua and Bad-tibira.

Our MGL (Swamptastic) and Second Sword (Erdenet) are unmoved and First Keshik (Kazan) has movement left.

  • Second Sword (12/18) near Erdenet (unmoved).
  • Third Sword (2/19) in the wilderness, heading home, trying to heal.
  • Fourth Sword (17/18) near Taggart and Ereen.
  • Fifth Sword (16/18) near Kua (3) of Sumera.
  • Sixth Sword (15/18) near Baruun-Urt.
  • Seventh Sword (14/18) near Bad-tibira (4) of Sumeria.
  • First Mace (13/17) slightly east of Seventh Sword.
  • Second Mace (11/17) near Argh.
  • First Keshik (8/8) near Kazan, waiting to be full.

Nothing from Spain. Two Zulu units showed up last IBT, north of Argh.

Science at 0%, happy at 10% and taxes at 90%.

Chemistry in 41; +15 gpt; 1146 gold.


Military
04 Settlers
16 Workers
18 Slaves (some in transit to our borders)
01 Scout (Zulu)
01 Archer
36 Spear
35 Sword
16 Pike
30 Catapult
09 Army
03 Keshik
26 Mace
18 Trebuchets

Current Units: 195
Allowed Units: 144
Support Costs: 051 gpt
 
All those small towns in the plains and desert to the north make easy targets for razing. The terrain in this map is very interesting. I can imagine that the lack of rivers is causing problems all over the world.

I also see the first Swiss merc has arrived from the south too. That's going to become ugly in all likelihood. We're kind of stretched for cats and trebs as it is.

The Keshik army fills up at just the right time, I hope to help with those Celts and Japanese. We've got eight hostiles 3 tiles away from our capitol. :D Though I imagine most will turn back.
 
I am hoping we can get Chem at better than minimum. We will have to see after we start our GA.

Our real problem is that we can't both have the units we want and run science at a reasonable rate. Getting more towns for more support seems the only solution.

Roster:
Greebley
Commando Bob - Just Played
ThERat - Up
Daeron - On Deck
Northern Pike - should be back to play his next turn.
 
Got it, I had a look at the game and it doesn't really look too good.

The only thing that could save us is cavalry IMHO. And we need to found cities no matter what
 
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