I forgot the I got it. I have been playing some LONG turns. Here is the first few.
Preturn:
Towns needed adjusting again. I hired a lot more scientists. ThERat will probably have to do the same at the start of his turn too. Towns with food resources should build aquaducts. They can hire 4 engineers and finish aquaducts quickly.
Notice towns that have no engineers even though there were towns 34 turns from Aquaducts. I changed the 3 scientists to engineers and that number dropped to 5 turns for the Aquaducts to complete. In 34 turns the game will be long over. At 5 turns the aquaduct costs us very little science and can generate it back quickly when it grows.
The 8 settlers are fortified in random cities. I go and track them all down to put in a stack near the capitol. Generally fortifying units like settlers in random cities is a bad idea as the next player has no idea where to look. Put them in a pile near the capitol with the top one awake or use the space bar to end their turn so they come up in the rotation for the next turn.
I don't like the less efficient tax collectors so I turn them all to scientists. IMO you only want tax collectors when you are not researching.
A cute picture of the Romans:
Actually the other 3 civs in the game are actually at peace with the Romans.
There are a lot of unmoved units. I think I will do some killing for the preturn. So:
Capture Neapolis, the Roman Capitol.
Capture Iznik, a Celtic Town. Use some Vet Cavs on the weaker defenders to try to get more Elite.
Move the Elite Cav off the island of Evora and into boats for leader fishing.
Disband Squeeze to plant a town.
Capture Kafa, the next Celtic town.
Capture Mugla, another Celtic town.
Capture Pompeii, a Roman town that straightens up our front.
I still have unmoved armies that are healthy, but no workers to build the roads needed to get to the next town so it is time to end the turn.
IBT: I made an error that cost us two cities and some workers on the edge of Indian territory. I missed an access path to our territory. That is a disadvantage to moving about the units on the preturn. So up 5 towns and down 2 - a reasonable trade-off. Still I should have caught it.
1860 AD: I capture back the town Dacca from India. I capture back the stack of workers.
Capture Byzantium from the Romans. It is worth nearly 696 gold.
Capture Jurusalem from the Romans for 755 gold.
Capture Brundisium from the Romans for 596 gold.
Capture Syracuse from the Romans for 1704 gold and the Romans have been Destroyed
Capture Yaroslavl' from the Celts.
Capture Yekaterinburg from the Celts.
Capture Bolu from the Celts.
Capture Riza from the Celts.
Capture Kharasbarok from the Celts.
Capture Kazan' from the Celts.
Capture Moscow from the Celts
Capture St Petersburg from the Celts.
I get 2 leader this turn + we build an Army We now have 50! armies
IBT: No Attacks
1862 AD: Build some towns in the empty space. I abandon some of the very crowded towns from the earlier game.
Celts: Capture Rostov, Novosibirsk, Odense, Bryansk, Khabarovsk, Orenburg, Novgorod.
India: Capture Hyderabad, Lahore, New Bombay (renamed Mumbai), Indus, Bombay, Jaipur,
Here is the Line I have established for the Indian and French Civs.
IBT: A hidden Cavalry kills 6 workers.
To be continued.
Preturn:
Towns needed adjusting again. I hired a lot more scientists. ThERat will probably have to do the same at the start of his turn too. Towns with food resources should build aquaducts. They can hire 4 engineers and finish aquaducts quickly.
Notice towns that have no engineers even though there were towns 34 turns from Aquaducts. I changed the 3 scientists to engineers and that number dropped to 5 turns for the Aquaducts to complete. In 34 turns the game will be long over. At 5 turns the aquaduct costs us very little science and can generate it back quickly when it grows.
The 8 settlers are fortified in random cities. I go and track them all down to put in a stack near the capitol. Generally fortifying units like settlers in random cities is a bad idea as the next player has no idea where to look. Put them in a pile near the capitol with the top one awake or use the space bar to end their turn so they come up in the rotation for the next turn.
I don't like the less efficient tax collectors so I turn them all to scientists. IMO you only want tax collectors when you are not researching.
A cute picture of the Romans:

Actually the other 3 civs in the game are actually at peace with the Romans.
There are a lot of unmoved units. I think I will do some killing for the preturn. So:
Capture Neapolis, the Roman Capitol.
Capture Iznik, a Celtic Town. Use some Vet Cavs on the weaker defenders to try to get more Elite.
Move the Elite Cav off the island of Evora and into boats for leader fishing.
Disband Squeeze to plant a town.
Capture Kafa, the next Celtic town.
Capture Mugla, another Celtic town.
Capture Pompeii, a Roman town that straightens up our front.
I still have unmoved armies that are healthy, but no workers to build the roads needed to get to the next town so it is time to end the turn.
IBT: I made an error that cost us two cities and some workers on the edge of Indian territory. I missed an access path to our territory. That is a disadvantage to moving about the units on the preturn. So up 5 towns and down 2 - a reasonable trade-off. Still I should have caught it.
1860 AD: I capture back the town Dacca from India. I capture back the stack of workers.
Capture Byzantium from the Romans. It is worth nearly 696 gold.
Capture Jurusalem from the Romans for 755 gold.
Capture Brundisium from the Romans for 596 gold.
Capture Syracuse from the Romans for 1704 gold and the Romans have been Destroyed
Capture Yaroslavl' from the Celts.
Capture Yekaterinburg from the Celts.
Capture Bolu from the Celts.
Capture Riza from the Celts.
Capture Kharasbarok from the Celts.
Capture Kazan' from the Celts.
Capture Moscow from the Celts
Capture St Petersburg from the Celts.
I get 2 leader this turn + we build an Army We now have 50! armies
IBT: No Attacks
1862 AD: Build some towns in the empty space. I abandon some of the very crowded towns from the earlier game.
Celts: Capture Rostov, Novosibirsk, Odense, Bryansk, Khabarovsk, Orenburg, Novgorod.
India: Capture Hyderabad, Lahore, New Bombay (renamed Mumbai), Indus, Bombay, Jaipur,
Here is the Line I have established for the Indian and French Civs.

IBT: A hidden Cavalry kills 6 workers.
To be continued.