Parameters:
Patch: 1.22 C3C
Level: Monarcy
Variant: Always War
Civilization: Random (Hittite)
Water: 70%
Map Type: Pangea
Size: 250 by 250
Age: Random
Temperature: Random
Climate: Random
Barbarians: Sedentary
Rivals: All 30
AI Aggression: Normal
Victory Condition: Standard
Culturally linked starts: OFF
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
All previous AWM games have been fairly easy. I am really curious how this one will pan out and how difficulut it will be. It may get fairly crazy.
[Edit: Clarified this section]
There will be NO trading - declare war instantly and always stay at war. Other than that there are no other restrictions. One can look at AI tech's, etc.
5 or 10 turns per round - 24 hours got it, total 48 to complete for the early turs, total 96 to complete when the game slows down.
Roster:
Greebley
ThERat
Northern Pike
Beorn-eL-Feared
markh
Open if anyone else wants to play.
Patch: 1.22 C3C
Level: Monarcy
Variant: Always War
Civilization: Random (Hittite)
Water: 70%
Map Type: Pangea
Size: 250 by 250
Age: Random
Temperature: Random
Climate: Random
Barbarians: Sedentary
Rivals: All 30
AI Aggression: Normal
Victory Condition: Standard
Culturally linked starts: OFF
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
All previous AWM games have been fairly easy. I am really curious how this one will pan out and how difficulut it will be. It may get fairly crazy.
[Edit: Clarified this section]
There will be NO trading - declare war instantly and always stay at war. Other than that there are no other restrictions. One can look at AI tech's, etc.
5 or 10 turns per round - 24 hours got it, total 48 to complete for the early turs, total 96 to complete when the game slows down.
Roster:
Greebley
ThERat
Northern Pike
Beorn-eL-Feared
markh
Open if anyone else wants to play.