Later I will run that IT and see how long it takes, 15 min already? I still think you can disband one of those slow mace armies and create a knight army, whenever you find a leader and a long wait for the needed towns.
They can finish an aqua on the spot. MDI are not going to be worth anything from now on. It is cheaper to have pikes for MP duty. Slow movers on roads just don't cut it. Mainly because they cannot get back into a town or a stack after attacking.
I was never a fan of bombardment of archer/LB as it seem they do not get enough chances and cannot defend. Offensive bombardment is better.
Oh I forgot, what is the point in the embassy? We cannot steal while at war and will need Espionage and a spy to steal. I doubt we will need to at that stage anyway.
Edit: I played it with just space bar for the settlers and it took 3:45 to get to the first build complete msg and 38 more seconds to get total contol. So 4 min and 23 seconds for the IT. I only had the browser playing internet radio while the turn played.
The cost of upgrading cats has been shown to be not worth the money. I once did the calculation (I was in fact trying to prove that upgrading cats was worth it and found I was very wrong). It costs hundreds of dollars to do a single extra point of damage per turn.
Instead I would disband cats in cities building trebs (or settlers, aquaducts, etc.) for those cats that we no longer need.
exactly Greebley. That would be such a waste of money. The only worthwhile upgrade is knights -> Cavs for 30gold which is really a bargain. Besides, we do not need more cats or trebs anyway. Since we now have raxes everywhere, we can build cheap pikes as long as it's possible.
We are capturing cats and trebs anyway, so we don't need to build more.
Do note the ones that are captured are free, so don't disband them, until we have no native ones. The other upgrade I think is worth doing is any elite that has created a leader, but we will not have many slow movers doing that from now on.
Exactly, you can get promoted and of course the unit will be a stronger one that what ever it was before. This is a nit from here on, as we will not have that many slow movers making leaders and cavs cannot be upgraded.
Edit: BTW in 100 trials 1 knight Vs EPike no wall/no terrain is 35 wins for knight. Same Knight Vs vet musket it wins 36 times. Pretty close.
Pre-Turn:
Move the settlers, leave stuff heal. It all looks creepily silent
IT
Azzies boatdrop a spear by Babylon, Sums send swords from E-NE, Germans send ducks for sitting duties.
Quiet IT, 15 minutes.
T1.
On the very first fight:
Turn ends smoothly, with armies pushing Arabia and Babylon Southwards [12-2] at the cost of a ctrl-X misclick of 2 MDI's on an Iro stack.
We also get another MGL, but we have 45 towns and 11 armies..
Babs have a 4/5 spear defending Nineveh, so they are definitely at war with the azzies. I decide to stay back and enjoy the show for now.
IT
[15-3] IBT, lose a pike to a sword.
A Korean Caravel pops from up North. Doesn't look good to me
We only learn Education from them, not Gunpowder.
Research set forth on gunpowder at minimal deficit: -29gpt, 227 beakers, 15 turns.
2 dozen aztecs show up and they are headed our way.
First enemy knight in sight for me, he is Iroquois.
Arabs and spanishs are at war, and it's Arabia's MDI/LB against Bella's archer/horse. She's lucky to have us
T2.
Embassy Seoul and declare war.
They are up Gun, Bank and Astro.
Pillage Babylon on my way back and prepare to receive the Aztecs [26-3]
IT
2-2 IBT, among which a 2/4 archer attacks a 3/4 knight on forest across a river and wins [28-5]
Aztecs capture Nineveh
T3.
Not exactly picture perfect so far, but we progress, raze Frankfurt and Yamama. We are one step closer to incense [52-7]
I'll be more careful for the rest of my turns.
IT
3-0 IBT, self-confidence starts coming back [55-7]
T4.
Settle New Hattusas pretty offensively over the dyes and capture Uruk. Capture for the 48th town, and 12th army.
Raze Khurazan, quell 2 boat drops [87-8]
IT
Oddly, 2 redlined EW's choose to flee within our borders rather than to a spot where they can heal
Rest goes smoothly, except for a MDI who was within fog-knight range [92-9]
T5.
The Azzies bring up more troops than we can chew I'm afraid. I weaken them as I can and hope the rest goes well [97-9]
Standard brawling in the east [110-9]
IT
A pike bait on the aztecs side goes 1-1-3, which means to me that it did a honorable job [111-10-3]
Iros send a lot of knights, and we get a bad 5-2-4 out of their convoy [116-12-7] T6.
Meet Julius, and we can trade with him - probably a harbor thing through Uruk. He, too, is advanced: Bank, Astro and Gun over us.
Raze Izumo, pillage the road that brings knights, clean up the mess
IT
Babs-Ports boat war in our waters [136-12-7]
Carthage shows up with a few good dozen NuMe
T7.
Raze Damascus and Fustat [145-12-7]
A knight falls to a 1hp NuMe, but the rest of the stack pays [158-13-7]
It is my opinion that, for now, every town that could use a library has one or is building one. This could change when we put CH's in play or if we ever jump the palace. I went with the family on the catapults file, a handful were disbanded in less hot spots for faster knights or settlers. We are exclusively making knights, pikes, settlers and the odd market.
This was sub-par play from me, there's half a dozen units I could have saved by being more careful. RNG only took half of our dead.
The Aztecs' first wave is cleaned, we can resume dealing with Babylon - Nippur and another town W are still up. I have been razing towns in the east, so settling the incense city is a short-term plan, but we must be careful about Iros and Carths. Gather a few pikes from our Arabic border and prepare a defensive "doomdrop" right on the incense so that we don't lose it.
Right now there is the old sword army in Babylon, we probably will want to move it although losing it would be a least pain, given we are at our army limit and it's a 3-sword 1-mace army.
I don't have C3C up right now, so was this our town?
"Aztecs capture Nineveh" If it was ours did you get it back or was it razed, rather than captured?
Getting the first wave from Az cleared is good, hope they do not have a monster second wave. Carthage yet to come and Rome now invited. That is a lot of potential units.
Since we met several new civs we may not make as much progress in the near future. Once we clear out the initial rush of those new civs though, we should be able to get back on track.
Roster:
Greebley
ThERat
Northern Pike
Beorn-eL-Feared - Just Played
markh - Up
Vxma - On Deck
Nineveh was babylonian, the next visible coastal city of the babs. We haven't captured it yet; in fact I was on my way there when I 'met' the Azzie stack.
Rome's galley was on the southern shore, so I suspect they will come from either behind Babylon in the W-SW or from under Arabia in the S-SW. Korea is definitely NW, and has Astronomy which makes it a potential dropping danger to our core.
Carthage basically sent a heap of NuMe, but nothing offensive. If they have no rewssources, that is all we'll get from them before LB's.
I managed to settle a few cities for 52 total, meaning we have room for one more army - 2 if we disband or lose the swords one.
I knew it was a Babs name, but I could not remember if it was ever ours. I was too lazy to stop what I was playing (rpg) and mount C3C, especialy with the not so spiffy load time.
I had a look at the save. With some proper MM we can reduce lux to 10%, employ some scientist (fire those taxmen, scientists are always better) and get gunpowder in 6 turns at around -50gpt (we can afford that)
I forgot to re-arrange the taxmen to scientists indeed, thanks for pointing out. I micro'ed for max shields, and that meant 20% lux, but if cavalries come in sooner I guess science is a good move.
Nice progress, Beorn. I like the way you've added mathematical precision to the won-lost records, by including retreats.
Ugh, the Babylonians really got their revenge on us by developing Education a little before we met the Koreans and the Romans. Without that, our return on the GLib would have been tremendous.
OK, I'm glad there's a rationale. But the odds that a single given unit will re-promote to elite and then generate another GL seem to me too small to justify the cost of an upgrade we'd otherwise consider inefficient. I'd rather have without cost a unit roughly as good, thanks to its fifth HP, as its upgraded version. As Vmxa says, it's a quibble at this point.
The Arabs are down to three cities and we can see them all. So we could probably keep them, assuming a coordinated operation to take all three in a short time frame.
The Babs are down to four cities, but one is on an island and one could be anywhere.
We should be sure to skim workers off cities stuck at size twelve with full food boxes, or we'll waste a lot of food. Hattusas, Hubishna, and Hunt Season are in this category now, and Ivriz soon will be.
Canal Town, Alaca, Alisar Huyuk, Chianti (which needs MM), and Kultepe should rush settlers the turn before they reach size three, whatever they may be building right now. Alaca can do so immediately.
Not having looked at this last save, yet. I was wondering about the conflicting idea of yours to make more workers and ThERat's saying he would not even make any more back on post #238?
How much of a loss of production would any of those cities take, if they pop a settler, instead, or at least a few of them did. Those with granaries and food bonus?
IOW do you see any of them as canidates for a settler instead of a worker? As long as they do not lose enough shields to impact current build turns?
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