Preturn:
Military: We have Armies sitting on the coast including a 7 hp Tank Army near battleships. That doesn't seem safe to me. I cover with a Cav army. Keeping armies off the coast can save needing healing.
Ran across the city Balkh that has Artillery without defenders and boats seem near. The Artillery will draw boat fire that will damage the city because of no defender. I am going to find 2 Infantry - this should protect the city from damage.
Builds:
Copan is unique in our empire and we have it starving while Kaminalwhat? has the squares?
We should be growing the town that can build Armies big and building Armies Kaminalwhat? which shrank my last turn to give Copan room to grow is back to size 12. I adjust it to over 80 shieilds (add 2 workers) which is its max size - BUT it can build a cathedral and have 1 more MP, which will allow it to grow to size 20 and over 100 shields. If we had done this 20 turns ago we would have had 5 more armies now.
I draft 3 TOW to build the Cathedral in 1 turn. I also set towns to workers needed to grow Copan to size 20. I think I will build a few extra - not sure we have enough near captiol to handle max pollution in one turn (I like enough to clear 2 mountains as a minimum).
MM for scientists - science to zero.
IBT: Tank army gets hit by bombers and is almost certainly going to die - Oh actually it is 2 tank armies. Both are killed. Going to need to build more anti-air and need to protect injured units ( I could have added a cav unit to the stack but didn't know the danger. Landing near Babylon.
1870 AD: Attack Knossus. 13 HP tank army loses vs a 3 hp Infantry!
Attack Athens - kill some TOE.
Attack Seoul - it has Smiths so I ended up Capturing
Smith's raises our GPT by 343!
Sell all the buildings so whoever gets it back won't get as much.
IBT: Yay, Hittites capture Smiths. It will likely starve. I may pillage

Get Ecology start on Synth Fibers (5 turns).
Another landing near babylon. Lose Destroyer and Sub. Lose a single worker to a Barbarian.
1872 AD: Attack Athens - Investigate city to see if I have enough Cavalry to take it - Answer is yes if I use it all. I do so and Raze the City. This destroys JSB and Leo's.
Leo would have been nice, but we can't keep the city yet and I would rather it was not in enemy hands.
Get another Army via Leader Greece has a lot of Infantry and better. Bomb and kill these.
IBT: I was going to Abandon Ergil which I accidentally captured but somehow forgot to. Portugal grabbed it. Not all bad as that helps me attack the next city if I capture back.
1874 AD: Capture and Abandon Ergil. Attack Next Persian town but still some Infantry in it. Many armies healing. Sending over more armies as well.
IBT: Impressive numbers of units coming at our cities. Many different civs now.
1876 AD: Lose another nearly healthy Tank Army vs a TOW. Those are tough in metropolises (though we still have to get pretty unlucky to lose 14 hp before the enemy loses 4).
Raze Badapi (Zulu) We have 3 armies there now attacking Pikes.
Raze Greek town which I hit the raze button before checking the name.
1878 AD: Raze Artimesirium, Delphi?, Pergamon, Ephesus(Greek), Troy, and finally Marathon.
Greece has 2 cities left - one is accessable, the other is pretty far to the south. Build Strategic cities to capture this much which I destroy at the end of the turn.
Mpondo Razed (Zulu).
IBT: Another Dropoff. Whoops - must have destroyed a town and then forgotten to build anew as the Koreans plant one next too our army.
1880 AD: Kill final Greek City in the North. They now have a single city. 2 Armies this turn.
Start trying out a row of cities to the south to block that front. The idea is to head north while holding the line to the south
IBT: We finally meet the Celts and declare war on them. Thes send some troops at us - mostly MDI and such.
Some units now come after our new towns.
1882 AD: Defend our original city by cutting roads so I don't need the Infantry Armies in the town. Get another Army.
Kill all but 1 Celt Longbow next to our towns.
IBT: For a change of pace some
enemy units land near Moscow
1884 AD: We have 6 Modern Armor Armies now - 2 Armies were not filled at the start of my turn, one was built and 3 were from leaders this turn.
IBT: Build another Army.
1886 AD: Capture and abandon Sidon and Hamadan (Persian). Raze Kaesong
Get 3 Leaders = Armies from Modern Armor attacks. With 1 shipped over we will probably run out of Modern Armor filling Armies.
IBT: Looks like we lost an Army in Zulu lands. It was fairly healthy 2 turns ago but enough Zulu attacked it.
1888 AD: Raze Ulsan, but lose a Cav Army taking it.
China lands near I am a lumberjack on home island.
2 more leaders. Definitely don't have enough Modern Armor for all the Armies.
Notes:
Accidentally forgot to cover workers. We will lose them IBT. Note that it matters now we have so many.
Still dealing with initial rush and most attacks were killing the enemy. Also didn't finish the wall to the south - I didn't want too many cities to defend.
NP, I suspect you will be able to start making real progress against the enemy. We have been killing large number of the AI each turn. There are a goodly number of settlers because I know you use strategic cities to reach the AI.
The Save