Preturn: Ya, not sure why we are working the hill. Best option is to run 4 food/turn except for 1 turn when I give the 4 food to Veil for a turn.
Early: A lot of French Warrior showing up. Kill one with an Archer.
2310 BC:: We have 3 Warrior and Archer vs 9 incoming units and Archer is damaged, but we have Another Archer soon to complete. Bad RNG and it is all over.
Its bad enough I decide to sacrifice a pop to rush another Archer in Veii so we get 2 Archer next turn.
IBT: Only 2 units attack first turn (of possible 4). We win one (for an Elite Archer) and lose 1.
2270 BC: 5 Possible attacks next turn and we have 2 Warriors and 2 Archers in city with another in Veii. Kill 2 Warrior for 4 Attacks and 4 defenders. Should win and only one more Warrior past the 4 Attackers seen.
IBT: We win all 3 Battles and so have 2 Attackers near us fortified. Two more show up behind them
2230 BC: We don't attack out due to the threat of the new archers covering both fortified archers (on different squares).
IBT: We again win vs 1 attack.
2190 BC: Attack out with E Archer, V Archer, and E Warrior to kill last visible French Warrior.
2150 BC: Units fortified. Some healing.
Notes:.
An attack to weaken France is likely worthwhile (not Paris). We will have 3 Archer + first Spear completed next turn that could head off or wait for another Archer.
Not sure if it is worth holding off next settler to attack, but I do know aggression is required in the toughest games. We cannot allow france to build up and they just spent their initial units. We should also capture cities if we can - Abandon if we cannot hold them. France will likely build little culture if it loses early cities.
Therefore my suggestion is to take 4 Archer and a Spear to find France and attack (but not the capitol as it will be too tough), the Settler is delayed to complete Spear and build an Archer. Veii can hopefully supply Spear for defense (we would be keeping E Warrior and V Warrior for defense + Spear in 5 from Veii).