1405AD (1):
Too many cities.
knight kills Chinese LB and goes elite. I turned animate battles as it just freaks me out to not see the battle (1-0).
It looks like we have no blocks anywhere now. It also looks like there is land connections on all sides. We have no or maybe a few bombardment units on the old Seoul parcels. We could have too many units to contain with all those mountains. Muskets and Sami's are not a lot of fun for knights at full health.
3/5 knight kills zerk (2-0).
Fix a couple of town about to riot. Tromso was one and it was +2 food and building a granary? Anyway it needs irrigation to grow and will need lux. Anyone seen a 4th one on this continent?
knight kills Inca musket (3-0).
5/5 MDI kills one to clear Auditorium (4-0).
set block across west side of Auditorium. This will cause units to go around towards Praetoranium. I do not want that, but I have to start somewhere.
I bite the bullet and switch all scientist to tax, except one. Now making 508gpt. What a pain.
We have 14 legion armies all 4x. We have 7 knight armies, 16th is 3x.
knight kills Byz spear (5-0).
I can make a block on the Praetoranium side, but that means no cities can be attack other than the knight armies. I am not sure if I need to do that or can we handle what will come that way?
Not many opportunities for leaders as I see few elites and few chances to use non army units.
11th kills Bab musket no problem and then struggles with Byz pike (7-0).
IBT:
English and Chinese turn around at block.
Japan attacks Byz pike and dies, then another unit killed the pike.
Not sure if Kyoto added units or not. I saw a couple go in and at least one leave.
1410AD (2):
We have a number of cats and units along the coast, not sure what has happen in those areas, so I leave them alone.
TOO MANY CITIES.
21st kills English LB as I was blocked on way to Kyoto (1-0).
4th goes red killing musket in Cheju (2-0).
3rd does better and razes the place for 5 gold, 2 trebs and 4 slaves (3-0).
Found town. This one town for each raze will make it hard to get unit support up where we need it. Guess we will have to wait for cavs to make big progress.
I think we should abandon Caesarstadt and found two towns to use all the land there. If I can get two settlers to the spots timed with a razing.
3/5 knight kills Korean LB and gets leader (4-0).
19th kills LB in front of Kyoto and we now have 4 armies 1 tile away form kyoto (5-0). [12-0]
1415AD (3):
Korea is in IA now. China is in anarchy.
I think it will be to hard to hold the west, so I am sending armies to block, if they can get there in time. Spanish UU arrives near towns there, so they will move fast.
6th kills Conquistador (1-0).
21st kills one (2-0) on way to Kyoto. I hate have them running loose.
MDI kills Chinese LB at Salad (3-0).
8th kills musket, I think Vike and Sami (5-0).
knight kills Byz pike and goes elite (6-0).
Armies next to Kyoto and have cut roads, need to heal.
[18-0]
IBT:
Iroq land 2 settler in old Korean land.
1420AD (4):
Too Many Cities.
Cyrene needs another specialist and was making a lib. It is 75% corrupt and we are not researching, so switch to a market. That will help gold and happiness.
Form 22nd 3x right now.
Army grabs worker enroute to Kyoto and disbands.
Thought I saw a new civ, but I see we are at war with the 19 we know.
9th kills both muskets and grabs the settlers for 4 slaves (2-0).
The AI knows how to pick landing spots, yeah right. Lands next to 4 armies.
Japan has 16 sami's and 6 muskets and 5 mdi and a LB closing in on Praetorium.
[20-0]
IBT:
England galley is attacked by China galley and wins. China sinks it with next galley.
I think it was an Inca knight attacked a small stack of ours and died vs Legion (1-0).
large stack of Byz ships next to New Palmyra.
I opened a whole in the block to entice units to pass by where I could ping them and maybe kill a few. Looks like they went for it.
[21-0]
1425AD (5):
3rd and 6th kill Sami's near Praetorium (2-0).
Yuck, a rifle is looking straight at the armies in Kyoto. The 4x armies are not fully healed and the other is 3x (13hp). Three more armies are closing in.
5/5 knight kills rider (3-0).
knight kills sami (4-0).
5th kills another sami, next to Praetorium (5-0).
5th kills another sami (6-0).
Iroq has nearly 33k in gold.
Well I go for it and pull off the capture, will see if it holds. 4 armies 13,15,15,15HP each kills one and 2 kill 2 units. It was rifle, musket musket sami sami musket (12-0).
Last musket was regular.
All armies inside 6/6/7/8 HP as one got a promotion.
6 workers inside and I had 2 others for 8.
1 sami can reach to attack no roads so no others should reach this turn and the barracks was intact. I sell market.
[33-0]
IBT:
two samis attack knights on mountain and die (2-0).
many Nippon units turn around.
[35-0]
Well GLB does its thing and no MT. We get only two IA techs, but at least they are good ones.
Nationalist as we knew and drum roll STEAM.
1430AD (6):
no one knows MT in CAII. Babs and Iroq know Communism.
Set MT at 90% in 11, but I have not gone around yet to switch tax guys back to smart guys, probably drop by half.
We have two sources of coal, one under a town and one next to a town.
Now to go on with the set and do the nasty job off switching all those specialist. Note we have 3150 gold. The income is -33gpt, but will get much worse after the tax guys stop doing their job.