GR23 - AWDG vs 30 Civs

Excellent work NP. Looking at the position, I think taking out the Zulu so we have a single front and then taking out Khurasan might be best. Then the Iroquois would funnel through Muscat on that narrow border.

One thing to watch out for is that Arabs and Iroquois might make peace at which point we could get a flood of Iroquois troops. This could potentially lead to Cavalry coming through Arab cities when there weren't before. This probably won't happen but keeping 3-4 infantry in all cities reachable in by Cav would make sure we are pretty safe. Iroquois are using up Cav in their war so I don't think that many would show up on the first turn.

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markh
 
I have not had a chance to load the game, but if we do not want an airfield exposed and do not have a safe site, try this. Make an airport in the town you want to defend. The town gets attacked anyway.

You get the airlift, but not the connection. You need an airport on the mainland for that. I do that when I have lots of cash or usually it is a port town, so I can short rush with ships.
 
I will be on holidays from 25th September to 10th October, so I won't be able to play during that time.
 
I see a stack of 99 workers sleeping. Why not finish our land? We could put a single airfield on the Sumerian island to let us send over a few more workers to get that land finished.

Why do we have Las Vegas?

What sort of counter attacks have we seen on the other continent?

Do we have any bombers, I forgot to check? We could make a few and a fighter to sink these red lined ships.
 
Our home continent is finished, in that everything possible is irrigated and railed. Mining and railing hills, mountains, and tundra in the zone of total corruption is pointless.

Yes, we could build an airfield on the Celtic island and fly even more workers in, but we already have plenty there and meaningful improvements--that is, irrigating and railing eligible tiles--will be completed in a couple of turns.

I considered it worth keeping Las Vegas since the AI shows an inclination to throw units away there, and it worked, in that we gained a Leader in the area.

With the Iroquois not yet on the scene, counterattacks have been light. A Bab stack of eighteen cav did appear, but we destroyed it before it could attack.

We have about six bombers and we've sunk a few ships with them.

Edit: We also have coastal railways up, both on our home continent and on the Celtic island.
 
On the 99 workers:
One can always put them working by themselves if one doesn't want to figure out what to do with them each turn - they still eventually finish. I like rails on all coastal squares if we haven't done that. It optimizes our ability to red-line ships. Additionally it takes two bombard successes to destroy the road (first success gets rail rather than road).

We will likely also need more railing on the other continent soon when we get tanks and can expand faster.
 
What are you going to do with a leader there, you have to send it some place and use ships. I think I would rather they land troops some place else, not a big deal.

Pointless maybe, but I would put up roads every place and bust all the fog on both places. Again no big deal. It was not meant as a criticism, just wondering.
 
Quick update, I didn't play over the weekend, but in the middle of turn 4. The Zulu are gone from the south and are down to the capital of Sulcis which is pretty far north on the continent. No chance to eliminate them soon, so all cities razed and abandoned. Iros mostly using bombers at the moment. The Babs are bringing the units, a couple hundred infantry. Will deal with them next.

Will finish Friday. Babs and Iros have close to 800 infantry and guerillas. A lot of artillery available, but grinding them down is bloody work. Lost a number of cav armies, but gaining the upper hand slowly. 11 tanks now over on their continent.
 
I find that in the overseas phase of the game, huge enemy stacks of slow units can often be ignored until their civ's last city is taken and they come off the map. If too many slow enemies to defend against are adjacent to one of our towns, just abandon and replace it. It's a matter of personal playing style, but this way can be much less work.
 
True, but in this case the Babs and Iros have so many large cities, I'm not sure that strategy works as well. At the present rate, we'll get to modern armor in 20-30 turns and by then have piles of tanks to upgrade so it will be a done deal.
 
IBT- 6 Iro bombers attack cav army, but it survives. Hiawatha fails to plant spy.

1820AD- Zulu lose 14 muskets and 2 rifles that moved adjacent to the town of Est. 3 rifles and a cav defend Denver. A cav takes the town. 3 rifles and 2 cav are killed at Khurasan. We lose an elite cav to a redlined one. Khurasan is razed. 3 rifles and a cav are killed and Yamama falls. 3 rifles defend Baghdad and the city is burned by 34th cav.
Bab SoD has 47 guerillas 134 infantry and 5 rifles coming down. Fort Vaux built and 4 barricades in the woods built. All occupied by infantry armies.

IBT- San Diego flips to Zulu. Lost a cav army to Iroquois bombers.

1822AD- Lose an elite cav but kill 2 rifles and recapture San Diego. Getl MGL Trajan in the process. 23rd Cav captures Amatikulu. 24th Cav captures New Zimbabwe. 3 Elite cav victories result in the razing of the Arab city of Taif. Elite cav attack following 2 cav army attacks yields MGL Hadrian. 6th Cav then moves in and takes Hlobane. 37th Cav captures Intombe. 19th Cav down the east coast takes New Isandhlwana. Lose cav army attacking Ibabango. Use MGL Hadrian to form another cav army which captures Ibabango. Amatikulu is abandoned. Tugela is then captured. Swazi is captured on the west coast after Intombe is abandoned. Eliminate a stack of 12 Zulu rifles and 4 cav. Lose 2 infantry against redlined rifles. Eliminate 3 Arab rifles and a cav. Knock off 3 Bab cav by Fort Vaux.

IBT- Iro bombers almost claim an infantry army. Zulu land 8 cav at Phoenix. MT>Rocketery in 8.

1824AD- 26th Cav captures Ulundi. Lose 2 cav but take New Ulundi. 4 attacks on Zulu cav yields MGL Maximus. Zimbabwe is then captured by cav army.

IBT- New Isand…whatever and Hlobane flip.

1826AD- Hlobane and NI razed. New Bapedi too. Isipezi captured then improvements sold off and razed. Zunguin then captured. Umtata captured next, improvements sold and city abandoned. Ngome is captured next. Bapedi falls to cav army. Mpondo captured by 35th Cav. 3 Sumerian cav and knight killed in the east. Abandon and replace all remaining Zulu cities.

IBT- Lose a loaded transport that was unescorted. Too many boats floating around. Americans land small force at Vagula.

1828AD- Kill 10 Bab grunts. Road up to the Babs towns with those nasty bombers. Bring up artillery and armies and start the fun. Take Shiraz for 112 gold with 2 grunts and 4 aircraft. Take Muscat for 113 gold with 2 grunts and 2 aircraft. New Rotterdam for 114 gold and same contingent. Suhar is next for 115 gold with 2 defenders and no aircraft. Najran is next for 116 gold, 2 defenders and 4 aircraft. Mansura is taken for 116 gold and 2 defenders killed. Bayt Raz taken for 117 gold and 2 defenders killed. Mosul destroyed with 3 defenders for 177 gold. New Amsterdam taken for 119 gold and 2 defenders killed. Plant spy in Babylon. Iroquois have 440 infantry, Babylon 333. That’s a total of 773 for those of you keeping score. Never mind another 106 guerillas between the two. An 11hp cav army loses to a redlined infantry in a pop 3 town of Medina. 36th Cav army follows up and kills it and another infantry. Town falls for 120 gold. Kufah destroyed with 2 defenders for 181 gold. Kill 4 Americans at Vagula. Steal several Iro workers and abandon Medina and Suhar. Then selectively pillage roads that make it difficult for a counterattack to gain much.

IBT- Hittites and Arabia ally against Sumeria. Iroquois bombers destroy one cav army and artillery and infantry destroy another. Lose a couple arty stacks to single cavs.

1830AD- Iroquois and Bab infantry and guerilla stacks attacked. Start sending a bunch of legion armies, although don’t know how effective they will be.

IBT- A little amphibious landing but not much else.

1832AD- Tanks start coming in numbers, ship 10 over. First tank goes elite. A stack of 48 Bab infantry and guerillas are eliminated, but another cav army is lost. Foot soldier count Iroquois 422 infantry and 14 guerillas. Babs 300 infantry and 55 guerillas. Amphib troops beat off. Irrigation and rail details working many tiles.

IBT- Waves of infantry slowly moving forward. More beach landings. Iros do a propaganda campaign against a remote city.

1834AD- Bab count at start 313 infantry and 59 guerillas. A concentrated attack on one stack around Fort Vaux drops 40 of them to 280 and 52. Whack several more with armies.

IBT- Lose a cav and watch Arabs get bombed. Couple more beach landings.

1836AD- Bab count at start 272 infantry and 57 guerillas. Get an MGL outside of Verdun. Another series of attacks with artillery and armies etc drops the count to 241 and 41.

IBT- Sumeria does beach landing. Bab and Iro infantry stacks still advance, but Hammy’s advance is starting to run out of steam. Rocketry>ecology in 7.

1838AD- Bab count 244 infantry and 43 guerillas. More attacks on his troops and he is down to 199 infantry and 27 guerillas. His uber-stacks are gone, the largest one is back towards the rear with 19, half guerillas. Bring legionary armies ashore to build an army wall across the front, but still clear of AI infantry to see how it responds. Clear out an Iro infantry stack SE of Verdun. Iros are trying to work their way between Verdun and Fort Douamont.

IBT- Hiawatha makes peace with Arabs then bombs an infantry next to Mecca and kills it. Lose a lone cav to Babs. Iroquois launch a direct assault on Fort Douamont, killing one infantry, loses 20 of their own and a guerilla. Iro infantry advances, not impressed with Legionary armies. Hiawatha has a spy whose cover is blown attempting to expose our spy.

1840AD- Attacks against Babylon continue. Count now 178 infantry and 16 guerillas. Pulled in a couple MGLs and loaded tank armies. Army count now 53. Ecology in 6 and done.

Post turn- Our forces heal in Ostia and there is still an unladen army there. On land, the Iros can be beaten back now that the main Bab stacks are eliminated. They were essentially massacred between Fort Vaux and Verdun between the artillery and cav armies. At sea we get sporadic landings. There are a couple convoys about. One is loaded with settlers and cannons and is about halfway between continents. The other is an empty group of 10 transports by New Lugdunum for use against Sumeria later. Plenty of spare transports around Ostia, didn’t know what to do with them all. I do have a number of ships forted for lack of a mission for them. Workers the same way. Iros have been building a lot of aircraft, so be aware, about 50 planes. We do have some flak guns about. No fighters. Hiawatha also has a transport and frigate escort not far off our homeland.
 
nice progress overall. I am flying back to Singapore tomorrow and should be able to play after vxma
 
Fighters are of no value anyway,they are not mobile enough. You keep re-basing them and they do not get into the action.

I got it, but it will take hours for the pre to figure what I am looking at and what to do. This stage is so massive, just scrolling around and seeing things is a chore.
 
Wow, big numbers :) I assume they didn't have many attack units.

Any chance of some idea of the Roman strength for comparison?
 
Good work. :goodjob:

Has anyone noticed that we still don't have contact with the Hittites? :lol:

Wow, big numbers :) I assume they didn't have many attack units.

Any chance of some idea of the Roman strength for comparison?

Yes, our opponents have very few fast units.

Our military advisor thinks we have an average military compared to the Iroquois, but it's a completely asymmetric comparison. We have 53 armies, 40 tank units, and 114 artillery plus captured artillery; they have 383 infantry, 64 useless frigates, 27 bombers, and 25 almost useless fighters.
 
In terms of tasks I think it's best to keep it simple. Build tanks and ship them over by air. The new continent can support all the settlers we should need, so convoy requirements aren't significant right now.

The Arabs are pretty much wasted by the war with the Iroquois. With the Babs grinded down, if we can get both of them down to 150-200 infantry each, any stacks they send will be easily digested.

Attached are more pictures of our new holdings and what is directly north.
 
Wow, big numbers :) I assume they didn't have many attack units.

Any chance of some idea of the Roman strength for comparison?

Flak 10
Cruiser 8
Treb ? must be foreign
MDI 17
Legion 100
Armies 53
Bombers 14
DD 9
Frigate 18
art 14 (native only)
cannon 9 ( native only)
tank 40
infantry 87
cav 134
rifle 6
knight 18
pike 1
horse 8
spear 31
warrior 5
worker 8 (native only)
settler 32 (native only)

774 allowed 1160, so we wil never have any support issues.

Armies:

Legion 12
Knight 5
Cav 23
Inf 6
Tank 2

3 empties and I have not located the last ones, but I suspect it is a full army with no name.
 
lurker's comment:
Thanks guys.

5 warriors :lol: I assume these are still guarding the early cities, I have played a number of CivIV games where my initial warrior is still guarding the capital at the end but I don't remember doing that much in CivIII.

87 Infantry is more than I would have thought you would have and 6 rifles is definitely higher, I can't remember the last time I built a rifle (in CivIII, I build loads in IV :D )
 
You tend to not upgrade much in these games as you need the cash for research. Just knights to cavs and tanks, if it goes that far and it usually does.

You do have a point where you are squeezed for support and will disband a few units, not a lot. We tend to disband cats and trebs and cannons though as they are nearly always too costly to upgrade.
 
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