Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
AW is a special case as regards keeping obsolete units, since the whole game is played in governments which can use military police.
Thanks for the placement of the airfields, it sure makes it easier.
vmxa said:Palma shows the problem with putting in harbors for growth. If you put one in to make vet ships or connect land mass, that is one thing. Now you have no tile that will make more than 2 food, so you never get any extra specialist. You may as well just put the initial one as a specialist and forget the place. Here we have size 7 with one 3 food whale, so we can have 1 specialist after how many years we had none and spend how much? I freeze it at size 7.
Never seen the modern barricade with the barb wire before now. I just realized even we cannot move through them as if they were just roads, so they are hampering my movements.
Here is the current report. I like to dump them off so I do not have to deal with so much at once and maybe others would like to know what is going on. At least reading it in chunks is easier, if anyone does.![]()
One of the reason I try to rail all tiles is for barbs, but I guess as a hand made map we are not getting them. I have not seen any and we have lots of fog on several land masses.
No Barbs
As you are discussing the next game, can the lurkers assume this is in the bag?