GR23 - AWDG vs 30 Civs

If we see this sort of event, we can then toss up a wall in one turn. So why not put those 10 shields into a Legion. We will be about to switch the current built to a wall in a pinch.

Well, if we leave it until a threat is visible and we've put 200 shields into the pre-build, it'll be a 200-shield wall. ;) That's the whole point of getting a wall up first as an extremely cheap insurance policy.
 
We are tens of turns away from a 200 shield wall, I doubt that is a realistic concern. Like I said we will have a town up next door as a settler is already on spot. I would expect about the time we start a pre, we would evaluate the situation and make a determination.

The most you would be risking is a partially build Legion and probably not even that. I understand about cheap walls, what we are saying is we can make that call later. Odds are we will not have to waste shields on insurance, but no need to decide right now.

It is much more likely that we get a 200 shields structure of some other kind, rather than a wall, if the GLB is done elsewhere.
 
selling the rax in Veii is an interesting concept. What do we gain from it? If we think that attacks are a possibility, raxes give instant healing and that's sometimes much more valuable than vet units. However, I doubt there will be any attacks from the land towards Veii. I actually agree to not build walls there bu since we have the time, why not do that?
 
@NP, I use imageshack and it's simple to use and really great to host all the pictures. So far, I am happy with it. It's free to top it up.
 
We are tens of turns away from a 200 shield wall, I doubt that is a realistic concern. Like I said we will have a town up next door as a settler is already on spot. I would expect about the time we start a pre, we would evaluate the situation and make a determination.

OK, this intense debate over how to spend ten shields :lol: now becomes a discussion of when to start the pre-build. I consider that the time has arrived, and expect that IL will start it during his round. If we assume that we'll win a Legionary battle in about seven turns, Veii will only accumulate about 200 shields during our whole GA, at sizes four and five, and will hit the 300-shield cost of the palace in around thirty-five turns. We know that we can have Writing in nineteen turns of max research right now, and thus Literature in about twenty-five turns, without allowing for our GA or population growth. So the timing seems just about right, and Veii should build Legionary --> walls :yup: --> palace immediately.

Rat, thanks for the recommendation, but ImageShack doesn't seem to be accepting new accounts at the moment. So I had to set one up at PhotoBucket, even though Greebley has mentioned its failings. :D
 
Nah it is not intense, it matters not a wit to me, build it or don't. As to the barracks, it saves 1 gold per turn for the time it take to get the wonder. If I played alone, I do not built the wall, in an SG I build it so no one will bet upset.

Primarily I am betting that either A) no attacks, most likely or B) if I get them there I am probably toast. As you have seen am I have run into a few times in Sid games, once they get into the core, you got more problems than you can handle.

This game does not look to present that much pressure at this stage. We have been dealing with 4 or more civs about this stage and not that far away, here we have not seen that many and not very close.
 
Aabraxan, thanks--very useful to know. :thumbsup:
 
So I seem to have plenty of options--my thanks to all for the discussion. :beer:
 
0 590*BC Sell barracks in Veli. Kill Mongol’s stack, Lost 1 Archer.
IBT Mongols move south, French Archers moves, French S/S pair appeared.
Mas->Writ;

1 570*BC Puled wounded units Back. Killed S/S pair. Moved E Arecher to opposition.
Start Prebuild in Veli. (No walls, sorry. Sometimest 2 turns may be critical...)
IBT Mongols move south, French Archers stack moves

2 550*BC Move Stack Toward Mountains M, Foun Hispalis.
IBT Mongols move south (5+2 reg Units), French Archers stack moves to Ravena.

3 530*BC Move Stack Toward Mountains M, Lost E archer vs reg Fr Archer. Kiled 2 Fr Archers.
IBT Mongols move south 5+2 +3 on M.

4 510*BC Kileed 6 Mongols reg units, lost 2 Arches. Move Stack Toward Mountains M. Start Road on Vine.
IBT Mongols move south, French Archer appeard.

5 490*BC Fortified Stack near Mountains M. Kileed Fr Archer.
IBT Mongols move south, French Archers stack appeard.

6 470*BC Got Leader. Start GA with Leg. Lost Leg vs Reg Spear.
IBT Mongols move south, French Archer fortifies. 2 more appeard.
Vine connected, but no City yet.

7 450*BC Make Army with 2 Legionnaires Move forward. Occupied Mountains M!
IBT Mongols move south, French Archers stack moves to Settler.

8 430*BC Move Stack Toward Mountains M, put more troops on M. Found Vine City.
Pull back Easter mini_stack, send Army to help.
IBT Mongols move south, French Archers stack moves. Mongol’s Galley sail to Veli.
NP, you were right...

9 410*BC Move Stack from Mountains M to Choybalasan.
Killed French S/S pair with Army. Pull Legionair to Veli.
IBT Mongols killed Archer, French Archers stack moves back to Ruen. Galley near Veli.

10 390*BC Attack and Destroyed Choynbalasan. Got 5 Workers. Lost 2 Archers. Got Second Leader.
Lost Archer to clean way back for Leader to point L.
Put warriors for “profilactics” near Veli.
Move Leader toward Ravena. Hopefully Army and Workers will survive.
Mountains M is ideal rendezvous point, where E* Leg may joined Army.

We need City IBT Pisa and point M. May be swich Rome now? We lose too many GA gold
for Entartaiments...
 

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Great work. :goodjob: Two Leaders really transform the situation.

Mongol’s Galley sail to Veli.
NP, you were right...
:nono: ;)

Greebley, this is a good time for me to play, so I'll work in my round now before you play on Monday night, if that's all right.
 
390 (0): I switch Neapolis to a settler build--a little painful in our GA, but after IL's success with Leaders we need to get to twelve cities/three armies quickly.

The Mongols ride down three of our depleted units in the NW.


370 (1): Not much. We consolidate in the NW and let our army heal.


350 (2): Hadrian founds the II Legion in Ravenna.

Again not much. The French won't commit themselves to either Ravenna or Viroconium, and the Mongols are sticking to hills so the available attacks aren't attractive.

The Mongol galley lands an archer between Cumae and Neapolis.


330 (3): We cut down three isolated enemy units, including the landed archer (3-0).

We carve up two French archers next to Ravenna (5-0).

The I Legion crushes a French settler/spear pair, but loses too many HP and will have to heal again (6-0).

Writing --> Literature, due in 14 turns.

Neapolis settler --> Legionary. I like IL's proposed city site, but that's where all the fighting is at the moment, so this settler will have to go to the safe south.


310 (4): We smite three Mongol horsemen and a French archer around Ravenna (10-0).

Our position around Ravenna is a little loose after our attacks, but our enemies don't counterattack. The Mongols choose a flanking move to the west instead.

Rome settler --> Legionary.


290 (5): We meet and declare war on the Indians. They have fifteen cities, including a Mongol town, and all the techs we can see except Literature.

We slay two French archers near Ravenna, finishing off that French force (12-0).


270 (6): Our I Legion has a choice of four enemy settlement teams to attack. :lol: It's as though the AI squeezes them out of a Pez dispenser at this level--Vmxa has said much the same thing. We choose the French settler/spear pair (13-0).

We slaughter six Mongol units around Ravenna, losing a Legionary (18-1).

A rare AI attack, by a Mongol horseman, produces a redline-and-retreat at Ravenna.


250 (7): The I Legion accounts for two more settlement teams, both Indian (20-1).

We strike down two more Mongol horsemen outside Ravenna (22-1).

A Mongol archer falls attacking Ravenna (23-1).

The Indians are building the Great Library. We've got about a 160-shield head start on them, but they're also building the Great Wall and may cascade to the GLib.


230 (8): We found Lutetia in the apparently safe southwest.

We liquidate two French spearmen hoping to pillage Viroconium's wines, and a French archer in the same area (26-1).

We eliminate a Mongol archer outside Ravenna (27-1).

The Mongols make two bad attacks around Ravenna and succeed in one, costing us a Legionary (28-2).


210 (9): We found Byzantium in the SW, so we can support a third army when we gain our next Leader.

We destroy a Mongol horseman and a Mongol spearman around Ravenna (30-2).

Civs we haven't met complete the Hanging Gardens and the Great Wall, though there's no immediate cascade to the GLib.


190 (10): The I Legion overruns another Indian settler/spear team (31-2), not taking much damage for once. Bad RNG runs by our armies have really slowed us down this round--I think they must have lost 15 HP over expectation.

Our stack of eleven slaves reaches our lines from the mountain in the NW.

Six elite victories this turn didn't generate a Great Leader.
 
We've wiped out the most recent wave of attackers and face no pressure now, so the next player should be able to push forward powerfully against the French. We've got a lot of strength concentrated in Ravenna, and next turn we'll complete two lengths of a road from that town towards Rouen.

I've left one thing for the next player to do before hitting Enter--merge the nearby native worker into Veii. IMO we should do the same with another native worker in two turns. If the team feels that our GLib drive is hopeless, with the Indians having effectively pre-built it with the Great Wall, we can skip the merges and default to the HE. But we don't know how old the Indian pre-build is, and since the rewards of success would be so much greater than the moderate misfortune of overpaying for the HE, I think we should persist. In some contingencies we might even default to the Pentagon and lose nothing.

The settler Neapolis will soon complete should found a city on IL's site three tiles NW of Ravenna, since we've now cleared the area of enemies and are building a road to the site.

We have a second stack of slaves in the NW--four in the stack proper, and two still with the I Legion--which should make its way home down the chain of hills as safety allows.

The French worker one tile NW of Ravenna will finish its job this IT, and should join the stack of five slaves two NW of Ravenna next turn.
 
The settler graveyard:

GR23-190BC.jpg


Great, PhotoBucket worked perfectly. :cool:
 
Greebley starts playing Monday night, and then you're up, since IL and I have jumped ahead. Or presumably you could play before Greebley too if you can finish in the next sixteen hours or so. ;)

Roster:
Greebley
I. Larkin
Northern Pike
M60A3TTS
vxma
ThERat
markh
 
great progress, now we have a chance at least to fall back to the pentagon in case we get another army up.

If Japan really finishes the Glib, we should send out some armies and take that city to push us to the MA

By the way, I am going to Canada and US end of this week and won't have access to the net for 10 days
 
By the way, I am going to Canada and US end of this week and won't have access to the net for 10 days

Yes, we're so primitive over here you won't have a chance of getting online. :lol:

Just joking--enjoy your trip. :wavey:
 
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