Preflight, 1790 AD
Wake 42 workers near the capital; start railing the farms. Wake 47 slaves, too. Find a few other stacks of sleeping workers/slaves; they all get a task.
[IBT]
We win four against Sumeria (4 of 4).
Arabs shell Munich again.
Sumer unloads units near Spicer.
India unloads near New Sinop.
We learn The Corporation, start on Refining (Oil), 10 turns at 10%.
Antalya factory -> vSipahi in 4.
New Sinop harbor -> wealth.
Birmingham factory -> vSipahi in 7.
Not Reading factory -> vSipahi in 5.
Sivas factory -> vSipahi in 5.
1 1792 AD
Around the Empire
Two War Elephants, an Ancient Cavlary and a Mace are on the mountain 1N of New Sinop (Old Germany). At Spicer we face (Sumer) 3 Rifles, Mace and Longbow; (Rome) 2 Knights, 3 Mace and a Warrior.
We put five defenders into New Sinop to get the Indians onto flat land.
We open the door at New Japanese Spoiler.
We pillage the road 1S-1SE of New Japanese Spoiler.
Upgrade 4 cannon in New Japanese Spolier to artillery for 480 of 18898 gold.
Increase science to 80%, Refining in 6, -459 gpt, 18408 gold.
Istanbul Sipahi in 1 -> Army in 7.
[IBT]
We win 1 and lose 3 at New Sinop (5 of 8), but India lands new troops.
Persia bothers us; we ignore them.
New Antayla aqueduct -> settler in 30.
Leeds factory -> Sipahi in 7.
Kirklareli factory -> Sipahi in 7.
2 1794 AD
Around the Empire
India landed 10 more units at New Sinop; 2 War Elephants, 3 Ancient Calvary and 4 Cavalry among them.
Upgrade 2 cannon to Artillery at NJS for 240 of 17952 gold.
*SipahiOneTS39* and Orhan, who forms the Army TS39 at NJS; 11 Sumerians die. We lose none; 6 elite victories (16 of 19).
We close the door to NJS.
As Sumer 8 Rifles die defending the city (24 of 27). At least one still remains, along with two cannon and 2 Longbow.
At Spicer we step on 2 Rifles and 2 Cav of Sumer (28 of 31).
We then pound on the 6 Roman units, saving the Warrior for last (34 of 37).
In Old Germany, we empty out New Sinop and abandon the city. Our Army pillages the roads near the Indian units.
On the south mainland we found Sinop II.
[IBT]
We lost a worker in Old Germany.
Orhan aqueduct -> artillery in 80.
Hareid courthouse -> artillery in 27.
Pollution at Mulga, on a hill.
3 1796 AD
Around the Empire
4 Cav are at the gates of Horse Shoe (Old Germany) with 2 WE and 2 ACs on the border one tile away.
Four Rifles defy us at Sumer, but Conscripts are no match for the Veterans they replaced (38 of 41).
Sumer is ours, along with 1854 gold and Newton's University. Since Newton's only affects one city, and we would have to build science back into Sumer, 1 shield per turn, we raze the city instead. We gain 4 cannon and 3 slaves. And we remain inside Sumerian borders.
At Spicer, 4 more Sumers bit the dust, with another Cav in that mix (42 of 45).
We upgrade 2 more cannons to artillery at NJS, 240 of 19098 gold.
We open the gate at NJS.
We ship chain 3 Sipahi and 1 Infantry to Old Germany.
We clobber the four Cavalry outside Horse Shoe (46 of 49), so maybe the ship wasn't needed.
We have five defenders in Horse Shoe vs. 4 attackers.
Cycle through the cities, looking for geeks. Last turn, adding one geek dropped research down from 6 to 5 turns, so I'm looking closely for more geeks.
Bingol rInfantry -> barracks in 2, with a vInfantry queued up after it.
[IBT]
In Old Germany we win 2 of 7 against India (44 of 52).
4 1798 AD
Around the Empire
India landed 3 WE and 1 Cav next to New Zonguldak in Old Germany. New Zonguldak is undefended due to earlier invasions. Two wounded AC are 1NE of Horse Shoe. The Arabs landed 2 Ansar Warriors and 2 Cav in Old America. Thirteen Rilfes and a Longbow are on the NJS gate.
Our Army kills two War Elephants, but a Knight from New Denizli falls to the third (46 of 55). We have no more defenders for New Zonguldak, so the city is abandonded.
We kill one of the wounded ACs outside of Horse Shoe (47 of 56).
Zonguldak II is built near Cuvier on the mainland.
In Old America, we dispatch all four invaders (51 of 60), with one Elite victory but no promotion.
At NJS we gain *SipahiTwoTS39* and Murad I, who forms the Army TS39.2
We also get *SipahiThreeTS39* and Suleyman I, who forms the Army TS39.3.
We then close the gate, taking down 14 Sumerian units and losing one of our own (65 of 75), with 8 Elite victories giving 2 promotions.
We move our four armies out of Sumer territory to heal faster, leaving one to explore/pillage. We find Agade.
At Spicer we bury 2 Rifles and 2 Cav of Sumer (69 of 79). Roman and Byzantine units are around, but we ignore them for now.
We find a Sumerian Oil Colony and ginsu the Rifle garrison (70 of 80). We pillage the rails, the roads and the fortress, and perhaps even the Oil, for it disappears.
Rush a Galleon in Tronheim for 80 of 18388 gold and a Frigate in Copenhagen for 32 of 18308 gold.
[IBT]
We lose a slave in Old America (expected).
We lose the Army, which was wounded, to an Indian Cavalry (70 of 81).
Incas are whiney; we are ticked (I am ticked at losing an Army!) so we ignore them.
Resilience aqueduct -> artillery in 80.
Bingol barracks -> vInfantry in 4.
5 1800 AD
Around the Empire
At Horse Shoe we have 4 defenders; rInf, eMace* and 2 Sipahi, one healthy and the 3/5. To the S is a 3/4 Cav; to the SE a 4/5 WE. India did not land any more units that we can see. We can land 4 units this turn; 3 Sipahi and vInfantry. We will ship 8 units to Old America this turn, but only 4 will arrive in Old Germany.
Around St. Regis (Old Iroquois), Byzantines landed a Rifle and Cav on the hill SW of the city.
At Spicer, Sumer drops off two more Rifles and two more Cavs. Byzantines have seven Cavs now and Rome 5 Maces and a Knight. All roads into Spicer are blocked right now.
The rails to NJS make it too easy for Sumeria to send units back to reinforce the cities. We are going to pillage some roads that connect to the rails and place an Army on the rails. The idea is to force Sumer to burn movement points on roads.
At Horse Shoe, both Sipahi attacks succeed, slicing and dicing the Indian Cavarly and the redlined AC, but the Elite does not promote on the AC victory (72 of 83).
Both Sipahi head to New Denizli.
Three Sipahi and 1 vInfantry are ship-chained to Old Germany, 1E of Horse Shoe.
In Old Iroquis, we wake an Army in Tonawanda and bury the two Byzantines (74 of 85).
We trample on a small stack of 3 Roman Maces at Spicer, to open up a pathway for the cannons and slaves from Sumer.
We have an Army inside Sumer territory and we accidently collide with a Sumer Cav (really, it was a miskey) with tragic results for the Cav (75 of 86).
With this Army will pillage the Game tile SE of NJS.
Our Armies outside Sumer borders heal.
At NJS, we redline the 8 units 1S-1SE of the city (4 Mace, 3 Rifles and 1 Pike).
We upgrade 8 cannons to artillery in NJS for 960 of 17800 gold. And one trebuchet to artillery for 150 of 16840 gold.
All eight units are destroyed, with 4 Elite victories, but the only promotion is Vet to Elite (83 of 94).
The gate at NJS is open.
3SE of NJS are 166 Sumerian units, mostly Rifles.
Indian Frigates abound near Zouchis; 7 of them. We move our catapults and trebuchets into Zouchis and ping all of them. The unused are parked near the capital.
PinkPanther10 and Frog07 to Frog10. We have 30 Galleons; ten each of Frogs, Clouseaues and PinkPanthers. This is to make loading and ship-chaining easier.
We load 4 Sipahis into Frog10 in Trondheim, which sails towards Boston, but is one MP short. Frog08 sails out of Boston, the Sipahi change ships and arrive in Boston, move to Philadelphia and load into PinkPanther09, which arrived in Philly this turn. We send Frog09 towards Vadso (not on auto-move), since Vadso to Little Dreamer is 5MPs.
We have 6 Sipahi and 1 rInf that complete this IBT.
In Hammer, I queue up a barracks to follow the rInfantry build, and then add an Infantry build after the barracks.
Build Are We Maxed Out? in Old France, a city I did not expect to complete.
We park our rock-throwers and ditch-digggers near Besancon.
Back at Spicer, an Army takes out a Sumer Rifle and two Cavs (Cavs were the main target) while a vSipahi tries to promote to Elite but only stifles the redlined Rifle (87 of 98).
With our workers we start to road all mountains inside our borders on the mainland. Some outside our borders, but most inside.
We try to found Rubber Ducky near a Rubber tile on the mainland, but fail (Too Many Cities).
[IBT]
And the save is attached.