GR27 - AWE Archipelago vs 30 civs

Excellent. :goodjob: I'm glad you got the four armies from the Iroquois island back into action.

It's good to know the world's overall geography, even if it was expensive.

Sure, I'll cover those galleons.

I've got it.
 
nice progress...really good to see the world map...I agree that this is an essential need for us to plan ahead. Once we have airports, progress should get really fast
 
1820 (0): We hire just enough scientists to cut our time to Steel to two turns.

A Mayan cav falls attacking Chalk Houses.

Our Sip army just landed in the remaining Sumerian lands isn't harmed.


1822 (1): I think we can finish the Maya off in three turns, so I’ll keep most of their cities.

We take and briefly hold Palenque, held by three riflemen and a cav (4-0). We capture a treb.

The Sumerians, with one city left on the active continent, are still marching a stack of more than a hundred riflemen around. :D

We bombard and ride down a Byzantine stack of four landed next to Sanskrit Tombs on the active continent (8-0).

We trample fourteen Mayan units trying to advance in the Chalk Houses area (22-0).

We storm and briefly hold Piedras Negras, held by three riflemen and a cav (26-0).

The Four Armies raze Samosata (garrison of four riflemen; 30-0) and Vidin (garrison of three riflemen and a cav; 34-0) on the small Byzantine island. We gain a total of seven slaves.

We dispose of a Byzantine stack of four landed next to Tonawanda (38-0).

We abandon Palenque and found the tactical town of Slings and Arrows.

We take the Mayan capital of Chichen Itza, held by seven riflemen (45-0), and gain control of the Pyramids. We capture a treb.

We storm Copan, held by three riflemen (48-0). We capture a treb.

We seize Yaxchilan, held by three riflemen (51-0). We gain a slave.

We pick off a Mayan musketman outside Copan (52-0).

We raze Nagsu (four riflemen and an LB; 57-0) in the overseas Sumerian enclave. We gain five slaves and 1360 gold.

We overrun a Sumerian LB near the ruins of Nagsu (58-0).

We found Outrageous Fortune, Sea of Troubles, Perchance to Dream, and Mortal Coil, all on floodplain rivers on the active continent.

Steel --> Combustion, due in seven turns.


1824 (2): We abandon Sponge Dreams and found the tactical town of Scorns of Time.

We take and briefly hold Ek Balam, held by three riflemen and an LB (62-0).

We found the TT of Law’s Delay.

We take and briefly hold Dzibilchaltun, held by three riflemen (65-0).

We auto-raze Susa (two riflemen; 67-0), thus eliminating the Sumerian overseas enclave. We gain 1204 gold.

We found the TT of Patient Merit.

We take Sumerian Tazumal, held by three riflemen and an LB, and eliminate the “Glorious Sumerians” (71-0). We collect 3614 gold. As best I can tell, 119 Sumerian units come off the map, including 112 riflemen in one SoD.

We account for a Byz force of six landed next to Sanskrit Tombs (77-0).

We found the TT of Bare Bodkin.

We take Mayapan, held by two riflemen and an LB (80-0).

We take Lagartero, held by three riflemen and an LB (84-0). We capture a treb.

We take Tikal, held by three riflemen and six healing musketmen (93-0). We capture a treb.

We take New Tikal, held by three riflemen (96-0).

We take Cuello, held by two riflemen (98-0).

We liquidate an Inca stack of four landed next to Tonawanda; but operating without armies or bombardment units on this island, we lose a Sip (102-1).

We meet the Zulus south of the small island the Four Armies have just cleared, and declare war. They have six cities and they’re still in the AA.

We bombard and sink three Mayan ships off Lisonns (105-1).

We abandon Prism of Noise, Further Streams, and Taint of Ennui, and found Native Hue, Pith, and Moment. I don’t have anything against your cities, Greebley ;), but when we’re up against the city limit the most recent ones have to go. In particular, we need more port towns just across the straits from the large southern continent where most of our armies will be going next.

Returning to the Mayan offensive, we take Ake, held by three riflemen (108-1).

We take Kaminaljuyu, held by three riflemen, and also sink at least one ship in harbour (112-1)

We seize New Copan (three rifleman and at least one ship in port; 116-1), completing our conquest of the eastern Mayan lands. Taking the seven remaining Mayan cities next turn will be simple.

Outside cities we rout seventeen Mayan units (133-1).

Our single German worker on the German volcano finishes mopping up the lava. That was a seventy-two-turn job when I assigned it. :lol:

No enemy landings occur.


1826 (3): We take New Chichen Itza, held by three riflemen. We capture two trebs but lose a Sip (136-2).

We take Calakmul, held by two riflemen (138-2). We capture a treb.

We abandon Cuello and found the TT of Distracted Globe.

We raze New Palenque, held by three riflemen (141-2).

We abandon Undiscovered Country and found the TT of Nasty Sty.

We seize Quirigua, held by three riflemen and a cav (145-2). We capture a treb.

We take Coba, held by four riflemen (149-2). We capture a worker.

We annex Tulum, held by three riflemen (152-2). We capture two trebs.

We storm Kabah, held by three riflemen and a cav, and eliminate the “Glorious Maya” (156-2).

We found Pernicious Woman, another town near the large southern continent where we can rush galleons.

We move next to Bukhara on the new active continent, harrowing an Arab spearman on the way (157-2).

An Arab MDI tries a rogue attack on our Sip armies, though they’re in a barricade (158-2).


1828 (4): We finish merging thirty-two native workers, setting our core up well for the rest of the game.

The Four Armies begin landing on the Zulu island.

We start abandoning useless towns in the Mayan tundra, and found Nunnery on the new active continent.

We get started against the Arabs by taking Bukhara, held by nine riflemen (167-2). We gain 285 gold and capture a cannon.

We abandon Bukhara and found the tactical town of Infinite Jest.

We take and briefly hold Fustat, held by eleven riflemen, a musketman, a cav, and an LB (181-2). We gain 289 gold.

We dispose of a mixed Indian stack of six landed next to New Denizli in Germany. We lose a Sip but gain our first Leader/army of the round (187-3).

Outside cities we unhorse an Arab cav (188-3).

The extra scientists from our new Mayan lands cut a turn off our time to Combustion.

We found Excellent Fancy and Noble Dust.

I have family in town, so I’ve only been able to fit in four turns. We took twenty-nine cities, anyway.

Twenty-six elite victories this round produced one Great Leader.
 
The Arabs have large garrisons, so we probably won’t be able to blitz them the way we did the Maya. But we have ten rushed galleons available to move units across the narrow straits between the old active continent and the new one, with five more coming, so soon enough we’ll have the bulk of our army transferred and we’ll overwhelm them.

We have a combat settler positioned (fortified) near Yamama to get our attack started next turn.

We can continue to rush galleons every turn in the ports facing the Arab continent, disbanding Mayan trebs to avoid paying double.

The Four Armies should be able to take out the backward Zulus by themselves. Once again, it’ll just be a question of proceeding carefully since our forces are slim.

We’re only four turns away from Combustion/transports, so once our armies reach the Arab continent they can all be brought up to four units.

We have several useless tundra towns in the Mayan lands, which we can abandon when we want to manipulate the city limit.

A lot of our attack units are still garrisoning Mayan cities, so the next player will find them there.

We have a frigate fortified off the southern tip of the Hittite lands, for which the next player will have to look.

After Tokat completes its marketplace this IT it can put its scientist to work on a mountain.
 
December 21, 2012 comes early:

GR27-1826ADi.jpg


GR27-1828ADi.jpg


Pushing on:

GR27-1824ADi.jpg


GR27-1828ADii.jpg


Out of bounds:

GR27-1824ADii.jpg


The Invisible Man at work:

GR27-1824ADiii.jpg
 
excellent progress :goodjob:
 
Roster:
Greebley
Northern Pike - Just Played
markh - Up
ThERat - On Deck
Commando Bob

Nice having the Sumerians gone with their large stacks. They were a pain on my turn.

I think we should go for flight after combustion. It'll make transportation much easier, and then on to tanks.

Note that 10 turns is so long now that playing less like NP did is perfectly acceptable.
 
BTW, Mark, I didn't attempt any intelligence operations during my round, so we should be past the automatic-failure period.
 
I was taking some time away from school work and stumbled upon your game.

First, an excellent read.

Second, thanks for bringing back some memories.

Third, might need to join for a game as the semester winds down.

Well done Gents.
 
I am sorry to let you know that I cannot play my set at the moment. I have some RL issues that do not allow me to play these long turns. I am really sorry to let you know about this on short notice. I hope to get back in this soon, but for the time being please skip me until I am prepared to play again.
 
In a game this long (approaching six months now) everyone's bound to have RL issues once or twice. I hope things improve for you.

I believe Rat is now up.
 
Talking about real life, mine isn't less interesting too. But I am sure in between, I am able to play my turns during this week.

Edit: well my life is turning into a real roller coaster, I hope I can find the time and energy to play my turns...sorry this is not my usual self, but these few days aren't usual days for me either
 
Thanks Greebley

I will try whatever I get done by that time and then pass on the game.
 
Welcome back Sir Bugsy. I was calculating that I have been playing this game for 6 1/2 years now. A long time.

ThERat,
Your full time includes next weekend if playing then is better for you.

You've got to be longer than that. I'm at 6 1/2 years. Although I haven't played civ III for about a year now. I think it is probably more like 7 1/2 for you Greebs.
 
Roster:
Greebley
Northern Pike - Just Played
markh - skipped (Post #274)
ThERat - Up
Commando Bob - On Deck
 
Back
Top Bottom