1820 (0): We hire just enough scientists to cut our time to Steel to two turns.
A Mayan cav falls attacking Chalk Houses.
Our Sip army just landed in the remaining Sumerian lands isn't harmed.
1822 (1): I think we can finish the Maya off in three turns, so Ill keep most of their cities.
We take and briefly hold Palenque, held by three riflemen and a cav (4-0). We capture a treb.
The Sumerians, with one city left on the active continent, are still marching a stack of more than a hundred riflemen around.
We bombard and ride down a Byzantine stack of four landed next to Sanskrit Tombs on the active continent (8-0).
We trample fourteen Mayan units trying to advance in the Chalk Houses area (22-0).
We storm and briefly hold Piedras Negras, held by three riflemen and a cav (26-0).
The Four Armies raze Samosata (garrison of four riflemen; 30-0) and Vidin (garrison of three riflemen and a cav; 34-0) on the small Byzantine island. We gain a total of seven slaves.
We dispose of a Byzantine stack of four landed next to Tonawanda (38-0).
We abandon Palenque and found the tactical town of Slings and Arrows.
We take the Mayan capital of Chichen Itza, held by seven riflemen (45-0), and gain control of the Pyramids. We capture a treb.
We storm Copan, held by three riflemen (48-0). We capture a treb.
We seize Yaxchilan, held by three riflemen (51-0). We gain a slave.
We pick off a Mayan musketman outside Copan (52-0).
We raze Nagsu (four riflemen and an LB; 57-0) in the overseas Sumerian enclave. We gain five slaves and
1360 gold.
We overrun a Sumerian LB near the ruins of Nagsu (58-0).
We found Outrageous Fortune, Sea of Troubles, Perchance to Dream, and Mortal Coil, all on floodplain rivers on the active continent.
Steel --> Combustion, due in seven turns.
1824 (2): We abandon Sponge Dreams and found the tactical town of Scorns of Time.
We take and briefly hold Ek Balam, held by three riflemen and an LB (62-0).
We found the TT of Laws Delay.
We take and briefly hold Dzibilchaltun, held by three riflemen (65-0).
We auto-raze Susa (two riflemen; 67-0), thus eliminating the Sumerian overseas enclave. We gain 1204 gold.
We found the TT of Patient Merit.
We take Sumerian Tazumal, held by three riflemen and an LB, and
eliminate the Glorious Sumerians (71-0). We collect
3614 gold. As best I can tell, 119 Sumerian units come off the map, including 112 riflemen in one SoD.
We account for a Byz force of six landed next to Sanskrit Tombs (77-0).
We found the TT of Bare Bodkin.
We take Mayapan, held by two riflemen and an LB (80-0).
We take Lagartero, held by three riflemen and an LB (84-0). We capture a treb.
We take Tikal, held by three riflemen and six healing musketmen (93-0). We capture a treb.
We take New Tikal, held by three riflemen (96-0).
We take Cuello, held by two riflemen (98-0).
We liquidate an Inca stack of four landed next to Tonawanda; but operating without armies or bombardment units on this island, we lose a Sip (102-1).
We meet the Zulus south of the small island the Four Armies have just cleared, and declare war. They have six cities and theyre still in the AA.
We bombard and sink three Mayan ships off Lisonns (105-1).
We abandon Prism of Noise, Further Streams, and Taint of Ennui, and found Native Hue, Pith, and Moment. I dont have anything against your cities, Greebley

, but when were up against the city limit the most recent ones have to go. In particular, we need more port towns just across the straits from the large southern continent where most of our armies will be going next.
Returning to the Mayan offensive, we take Ake, held by three riflemen (108-1).
We take Kaminaljuyu, held by three riflemen, and also sink at least one ship in harbour (112-1)
We seize New Copan (three rifleman and at least one ship in port; 116-1), completing our conquest of the eastern Mayan lands. Taking the seven remaining Mayan cities next turn will be simple.
Outside cities we rout seventeen Mayan units (133-1).
Our single German worker on the German volcano finishes mopping up the lava. That was a seventy-two-turn job when I assigned it.
No enemy landings occur.
1826 (3): We take New Chichen Itza, held by three riflemen. We capture two trebs but lose a Sip (136-2).
We take Calakmul, held by two riflemen (138-2). We capture a treb.
We abandon Cuello and found the TT of Distracted Globe.
We raze New Palenque, held by three riflemen (141-2).
We abandon Undiscovered Country and found the TT of Nasty Sty.
We seize Quirigua, held by three riflemen and a cav (145-2). We capture a treb.
We take Coba, held by four riflemen (149-2). We capture a worker.
We annex Tulum, held by three riflemen (152-2). We capture two trebs.
We storm Kabah, held by three riflemen and a cav, and
eliminate the Glorious Maya (156-2).
We found Pernicious Woman, another town near the large southern continent where we can rush galleons.
We move next to Bukhara on the new active continent, harrowing an Arab spearman on the way (157-2).
An Arab MDI tries a rogue attack on our Sip armies, though theyre in a barricade (158-2).
1828 (4): We finish merging thirty-two native workers, setting our core up well for the rest of the game.
The Four Armies begin landing on the Zulu island.
We start abandoning useless towns in the Mayan tundra, and found Nunnery on the new active continent.
We get started against the Arabs by taking Bukhara, held by nine riflemen (167-2). We gain 285 gold and capture a cannon.
We abandon Bukhara and found the tactical town of Infinite Jest.
We take and briefly hold Fustat, held by eleven riflemen, a musketman, a cav, and an LB (181-2). We gain 289 gold.
We dispose of a mixed Indian stack of six landed next to New Denizli in Germany. We lose a Sip but
gain our first Leader/army of the round (187-3).
Outside cities we unhorse an Arab cav (188-3).
The extra scientists from our new Mayan lands cut a turn off our time to Combustion.
We found Excellent Fancy and Noble Dust.
I have family in town, so Ive only been able to fit in four turns. We took twenty-nine cities, anyway.
Twenty-six elite victories this round produced one Great Leader.