GR27 - AWE Archipelago vs 30 civs

That's useful to know; thanks.
 
My graphics card gave out and I can't run Civ. I am posting what I have done so far.

Its unlikely I did any MM if it is the end of the turn. Check for towns that may riot (and even if it is MM'ed I have troubles finding them all when the game is this big).
 
Got it. Plan to have plans up by Tuesday.
 
Monarchy
30% Tax
50% Science
20% Luxury

1462 gold, -247 gpt

Scientific Method in 6 turns, 0 beakers invested.

Six cranky cities.

City Builds
  1. We have 164 cities.
  2. Army [1] (Istanbul)
  3. Palace (Theory of Evolution prebuild) [1] (Edrine)
  4. Harbor [12] (New York, Boston, Philadelphia, Little Dreamer, Frankfurt, Japanese Spoiler, Horse Shoe, New Denizli, New Mugla, New Sinop, Rusguniae and Beijing)
  5. Aqueduct [33] (Ply Coast, New Antalya, Nusret, Orhan, New Kafa, Wine Shine, Enishte, Frank's House of Ham, Avignon, Friendly, Besancon, Gloucester, Munich, New Uskudar, Rouen, Resilience, Bubbaville, Almost Ironic, New Bursa, Better Than Liverpool, Butterfly, New Izmit, Bulcis, Dumbo, Plywood, Woodsy Grove, Palma, Cordoba, Giger, Cankiri, Shehure, Winery and Spanish London)
  6. Sipahi [26] (Yozgat, Bursa, Tirnova, Iznik, Uskudar, Izmit, Aydin, Antalya, Konya, Silistria, South Reading, Bideer, Kafa, Sledge, Ankara, Salonika, Mugla, Denizli, Bolu, Zonguldak, Karabuk, Gallipoli, Iskenderun, Not Reading, Sivas and Tokat)
  7. Library [3] (Chunk, New Ankara and Summer City)
  8. Barracks [1] (Chartres)
  9. Courthouse [1] (Hareid)
  10. Rifles [2] (Reading and Tunceli)
  11. Temple [1] (Birmingham)
The rest are building boats, cannons and workers/settlers.

Military
  • 012 Settlers
  • 148 Workers
  • 155 Slaves
  • 021 Archer
  • 014 Spear
  • 027 Swords
  • 042 Pike
  • 001 Longbow
  • 012 Musket
  • 039 Knight
  • 004 Rifleman
  • 001 Catapult
  • 015 Catapult (captured)
  • 031 Cannon
  • 011 Frigate
  • 030 Galleons
  • 028 Armies
  • 110 Sipahi
  • 046 Maces
  • 039 Trebuchet
  • 004 Trebuchtt (captured)
  • Cost
    • Current Units: 616
    • Allowed Units: 480
    • Support Costs: 136 gpt

  • The Living
    1. Compared to Aztecs we are Strong.
    2. Compared to Egypt we are Strong.
    3. Compared to Persia we are Strong.
    4. Compared to Iroquois we are Strong.
    5. Compared to Arabia we are Strong.
    6. Compared to Babylon we are Strong.
    7. Compared to Byzantines we are Strong.
    8. Compared to Inca we are Strong.
    9. Compared to India we are Strong.
    10. Compared to India we are Strong.
    11. Compared to Maya we are Strong.
    12. Compared to Japan we are Strong.
    13. Compared to Sumeria we are Average.
    14. Compared to Netherlands we are Strong.
  • The Dead
    1. America
    2. Carthage
    3. England
    4. France
    5. Germany
    6. Scandanavia

Resoureces Connected to Istanbul
04 Coal
05 Saltpeter
03 Iron
03 Horeses

Luxuries Connected to Istanbul
15 Wines
14 Silks

(we have well dressed drunks.)

City Count
  • Ottomans: 164
  • Aztecs: 12
  • Egypt: ??
  • Persia: 12
  • Iroquois: 12
  • Arabia: 16
  • Babylon: 21
  • Byzantines: 25
  • Inca: 21
  • India: 46
  • Maya: 25
  • Japan: 4
  • Sumeria: 19
  • Netherlands: 12

Plans

We have a whole bunch of Sumerians around Japanese Spoiler, mostly ground pounders, with 4 Cavalry mixed in. Severn Cannons, seven Sipahi and one Rifle are in route. On that same landmass, a second bunch of units, all walkers, try to menace our Armies. Not sure if we should deal with these targets or go after the nearby Japanese cities (Nara and Toyko).

We have a handful of Armies in Iroquois lands, facing Maces and Spears and Pikes. This looks like just a slow grind on these units and cities.

Settler in either Paris or Lyons needs to head to Old Japan and get us some Spices.

Need to keep railing.

Once we learn SciMethod, Edrine builds Theory of Evolution and we claim Atomic Theory and Electronics. Do we want Hoover Dam? What tech after SciMethod? Replaceable Parts?
 
Don't waste the attacks of our advanced armies on the big Sumerian stacks--just take cities. By covering and uncovering Japanese Spoiler we can keep the Sumerian units yo-yo-ing back and forth until we take the last Sumerian city and they all come off the map.

BTW we have a 4/18 HP army near Nara which should move out of Japanese territory before we hit Enter for faster healing.

Yes, just carefully grind the Iroquois down, taking as much time as you need for our armies to heal.

We should claim spices and incense on the active continent not with cities, which would be troublesome to hold, but with colonies founded by expending slaves, which can be guarded by one army each.

Yes, we want Hoover; there are more than enough turns left in the game to justify the investment.

I'm just eyeballing the math, but it looks as though we'll be able to research a whole extra tech between our discovering SciMeth and our completing ToE for AT and Electronics. So we should fit Industrialization into the gap, with RP coming after the techs from ToE. If you play five turns, factory pre-builds won't much matter, but if you play ten, you can start some.

We don't seem to be in any danger of losing ToE, so if you have to slow that build down slightly to discover Industrialization before it completes, that's quite all right.

Good luck! :hammer:
 
completely agree with NP
 
Got five turns played; may try to get three more in and get us to 1760 AD.
 
Preflight, 1735 AD
Fixed the six cranky cities.
[IBT]
We sink two Sumerian Frigates, kill a Sumerian and Iroquois Mace and lose one Rifle in Japanese Spoiler (4 of 5).

India lands some units by Beijing, protected by a single slave.

Pink boats shell Munich.

Japanese Spoiler harbor -> barracks (will rush).
I will only report infrastructure build orders. Make this part easier to read and maintain.

1 1740 AD

Around the Empire
On the island of Old China India has landed 6 units 2 vCav, 1 vMusket, 1 vMace and 2 vWar Elephants. We have two cities on this island, both size 1 and both undefended. On the north end of the island, 12 tiles away from the invaders, we have four units, 1 vRifle, 1 eKnight, 1 eSipahi and 1 vSipahi. We could lose both cities to India, which we don't want. And at size 1, building a Harbor and Wealth, they will be autorazed. So I will abandon them and rebuild them someplace else.

Elsewhere, eleven Sumerians (4 Cav, 1 Longbow, 2 eMace, 2 vMace, a Musket and 2 Rifles) menace Japanese Spoiler, which is currently defended with 15 Sipahi and one Sipahi Army. Plus reinforcements that arrive this turn. We don't have a second city on this landmass, so the Empty-City Gambit/Diverson is not an option.

Supply Ships Frog03, Frog05 and newly christened Clouseau01 and Clouseau02 sail into Japanese Spoiler and unload. The seven cannons and one trebuchet score three hits on the Rifles. The three escorting Frigates bombard three Sumerian Frigates, hitting all three times.

Clouseau03 to Clouseau10.
PinkPanther01 to PinkPanther07.

Shortest shipping route between the homeland and Old France is Shevket, 13E, to a point 3NW of Rheims. Magellan's Voyage is in Constantinople (Byzantines); with Transports and that wonder the trip time is only two turns.

We wake the settler on the ruins north of Rheims and move to that spot. However, we cannot build there this turn due to walking distances.

North of Japan we saw a bunch of units moving along the roads heading to and from Japanese Spoiler.
We kill a Mace and a Longbow on the way to pillage that road system (6 of 7).
We move a 4/18 and 7/18 Army out of Japan to heal faster.

We abandon Beijing in Old China and build Beijing II in the middle of France.
We abandon Shanghai in Old China and build Shangai Noon in the SW mainland.

I begin to group Workers into stacks of 6 and slaves into stacks of 12 for faster railing.
[IBT]
At Japanese Spoiler we win 6 of 8, losing the yellowed Army and a Rifle (12 of 15).
Our pillaging Army sees a large stack of Sumerian Rifles move away from us, to the north-east.
This Army defeats 3 Samarui and a Mace before falling (16 of 20).
Healing armies fend off one attack (17 of 21).
Armies inside Japan kill a warrior (18 of 22).
Indian Cav and War Elephants try to kill our units on a mountain; they fail (22 of 26).
The fleeing worker is not captured by the Indian foot soldiers.
We lost a Frigate to Sumeria (22 of 27).
We lost a one unit Army to the Iroquois (23 of 29). I thought it was safely out of range of the Mounted Warriors.

Pink boats shell Munich.

2 1745 AD

Around the Empire
Three Maya units landed at Little Toyko on the homeland, 2 vCav and 1 vKnight. Persia and Maya units show up in Japan. Byzantines land near Japanese Spoiler, but are hemmed in by our Armies and Sumerian units.

Scrounge up enough cannons and trebuchets to redline the Mayan units near New Toyko. Park the unused units near the capital.
eSpear and two eMaces eradicate the Mayans, but no MGLs (26 of 32).

Rush the barracks in Japanese Spoiler for 156 of 932 gold.

Three Pikes and two Mounted Warriors are dispatched at Allegheny (11), which we raze (31 of 37, 6 slaves and 0 gold).

Lisonns fer yer Menkey is founded in Old France, 13E of Shevket.

Elimated the 19 unit Sumerian stack 1S of Japanese Spoiler, losing one Sipahi (50 of 58). The city will only face one attack on the IBT from a vKnight.

Drop science from 50% to 40%, gpt goes from -235 to -49, SciMethod still in 4.

Cycle through the cities, change citizens to work irrigate and railed tiles where needed.
[IBT]
Indians land a War Elephant at Little Dreamer in Old America.
Rome wants to swap TMs. We don't. Wait...Rome?.
According to MapStat we are not at war with Rome or the Celts.

We can examine a civ but make no deals with them on the turn we meet.

I examined pages 11 and 12 of this thread and found no reference to Rome or the Celts, which frees us up to take a peek at them now.

Rome lacks Banking, Astronomy and Military Tradition. They have communication with several unmet civs (Zulu, Greece, Mongolia, Portugal, Russia and Hittites). They are broke.
We (164 cities) DoW on Rome (14 cities).

The Pink Arabs bother us; we ignore them. They bombard Munich again.

The Celts want our TM, too.
The Celts lack Banking, Astronomy and Chemistry. They have 8 gold and know the same people the Romans do.
We (164) DoW on Celts (17).

Nusret aqueduct -> cannon in 40.
Japanese Spoiler barracks -> settler in 30.
Cankiri aqueduct -> vFrigate in 30.
Winery aqueduct -> cannon in 40.

3 1750 AD

Around the Empire
Two vWar Elephants are outside Little Dreamer. These puppies are 5/5 units; we have four mobile units in Old America (1 eKnight and 3 vSipahi).

Outside of Japanese Spoiler are 27 Rifle, 2 Pikes, 1 Musket, 7 Maces, 5 Longbow and 1 Cav. Inside the city are 8 healthy Sipahi and 13 wounded, none of them redlined.

The Persian units that were tracking our wounded Armies outside Japan moved back towards the NE. Weakest Army is at 7/18.

Two Sipahis stomp the two War Elephants and Old America is cleansed (52 of 60).

Pink Panther08 in Little Dreamer.

Run over the redlined Mounted Warrior that took down our one Sipahi Army (53 of 61). Let the other three armies heal.

In Japan, we use our captured Japanese slaves that are near Nara as bait for the Sumerians at Japanese Spoiler. The Armies near Nara stay in place, just outside Japanese borders and continue to heal. All six of them are yellowed.

We have one Sipahi Army blocking the only road that still connects Japanese Spoiler to the rest of the continent. This Army moves and removes two Sumerian vCavs that had easy access to the slave-bait (55 of 63).

Now the way is open for those focused on Japanese Spoiler to move towards some softer targets.

If Japanese Spoiler falls, we lose 21 Sipahi, 8 slaves and some artillery-types. We have 21 defenders and 44 attackers. If all of our units were healthy I think I would fight it out. As it is, I think we will lose our units and the city. So I decide to abandon Japanese Spoiler.

Wake everyone in the city and move them under the Sipahi Army to the southwest, where they fortify again. The cannons and trebuchets already fired, so they will be lost. However, we have more cannons in Old France. Now we abandon the city. Which means the barracks rush was a waste of gold. :mad: [pissed]

On the mainland, we build Placehoder for JS2. We try to build again, but have too many cities.
[IBT]
Hmm. I thought when a city was abandoned, all the units in it died, too. The cannons and trebuchet were captured and the Sumerians headed for home. All six slaves were captured; some by Sumeria and some by Japan.

Maya dropped off units in Old France.

India presented us with 4 more War Elephants in Old America.

And the Aztecs think they can bother us. They don't.

Spanish London aqueduct -> cannon in 40.

4 1752 AD

Around the Empire
In Old America, the 4 War Elephants (2e and 2v) are 1E of Little Dreamer and within range of about 14 catapults.
In Old France, the two Mayan vCavs are 1N of Lyons; we have 4 Sipahi on the island, three on them on rails.
In Japan, our captured cannons and trebuchet are protected by 10 Rifles; they will lost for a long time.

In Old America, the rock-throwers take 8 hit points off the 4 War Elephants. We lose one Sipahi and detusk two of the grey behemoths (57 of 66).
In Old France, we create a 3 Sipahi Army and rout the Mayans (59 of 68).

In Japan, one Army pillages roads to make the Sumerian route home longer.
We allow our Armies outside of Japan to heal one more turn.

Tyendenaga (5) is razed (62 of 71, 2 slaves and 0 gold).

Placehoder for JS3 is built on the mainland. Replacement settlers are at each city.
[IBT]
We fend off two Sumerain Frigates (64 of 73).
Army kills a Mace in Iroquois land (65 of 74).
Eight Arab ships pound Munich again.

Arabs are building Universal Suffrage (Industrialization).

Active volcano between Black and Riser.

5 1754 AD

Around the Empire
In Old America, both War Elephants are redlined. No other incursions.

An eSipahi and eMace bring final peace to the War Elephants (67 of 76).

Centralia (7) is razed (70 of 79, 3 slaves and 0 gold).

We plow under two Samari as we move 5 Armies next to Nara (72 of 81).
We pillage roads in Japan.
We lose two Sipahi in exchange for two Mayan Cavalry and a Musket in north Japan (75 of 86).

More Silks! is founded on the mainland.

Load up 6 ships in Besancon that will get us back into Japan. Two settlers, for Japanese Spoiler02 and 03, plus enough defenders. Cities will be far enough apart to stretch the Sumerians. Will sail next turn.

Drop science to 30%, SciMethod in 1, +20 gpt, 674 gold.
[IBT]
 
Overall
We meet two more civs, lost three Armies and had to abandon three cities.

I only played five turns.

Old China 1740 AD
Spoiler :

1740_China.jpg



India landed 6 units in Old China and we had no defenders nearby. Both cities were vulnerable, so they were abandoned and rebuilt elsewhere; Beijing II in central France and Shangai Noon on the mainland.




Japanese Spoiler 1735 AD
Spoiler :

T1735_JapaneseSpoiler.jpg




Japanese Spoiler 1740 AD
Spoiler :

T1740_JapaneseSpoiler.jpg




Japanese Spoiler 1745 AD
Spoiler :

T1745_JapaneseSpoiler.jpg




Japanese Spoiler 1750 AD
Spoiler :

T1750_JapaneseSpoiler.jpg



The situation here just became overwhelming. Twenty one units inside the city. Even moving back in the two Armies and two Sipahis wouldn't help that much. We might win this round but we would lose many units in that victory.

I decided to abandon the city near the end of 1750 AD, after the Cannons and Trebuchets had fired.

Abandoning the first two cities was an easy decision. This one was harder, since it was the only city we had in Japan/Sumeria/Persia. In the end I decided to save our units and sacrifice the city. In Old France we had some settlers and reinforcments were on the way, so we could set up a pair of cities to dangle before the AI.


Other Things
We had only a few Elite victories and none produced a Leader.

We met the Celts and Romans.

I examined our shipping routes to France and built Lissons fer yer Menkey, which is 13E of Shevket on the mainland.
In France, we have one tile left to rail between Lissons fer yer Menkey and Besancon.
In Besancon we have 6 Galleons ready to build two cities on the coast of Japan. We also have supporting units (Sipahis and an Army) loaded too. We have three Frigates for protection, so it looks like we'll need to sail in one convoy and make two drops. Several Sumerian Frigates have been roaming the area, in addition to Dromons and Galleys.

We have troops in route to Iroquois.

We have a Frigate sailing around the north coast of France.

We have two Frigates stationed 5 and 10 tiles out from Shevket, just in case.

On the mainland I've got stacks of 4 workers railing our roads. They are roughly in a line from Spanish Harlem SE to Santiago. I've just been slowly sweeping/railing along that line, moving from NE to SW. I've got some stacks of 8 Workers earmarked for railing mined hills. I have one stack of 12 slaves that are railing.

Also on the mainland are two cities to be abandon/rebuilt when we get ready to rebuild in Japan. Placehoder for JS2 and Placehoder for JS3 both have replacment settlers nearby, for when they can be built again.

I renamed all the active Galleons just to help identify them. The Frog series is still around and is joined by the Clouseau and Pink Panther fleets. I did not rename the Frigates.

We have 5 Armies ready to pounce on Nara next turn. We have one roaming Army in Japan, near Yokohama, that is mainly pillaging roads.

In Iroquois lands, I have been attacking the penisula to clear it out before moving up to the NE. We have four Armies and eleven slaves down there. We are facing Maces and Pikes, nothing more.


Quick Stats

Military
  • 011 Settlers
  • 150 Workers
  • 154 Slaves
  • 021 Archer
  • 014 Spear
  • 027 Swords
  • 042 Pike
  • 001 Longbow
  • 012 Musket
  • 038 Knight
  • 004 Rifleman
  • 001 Catapult
  • 015 Catapult (captured)
  • 029 Cannon
  • 012 Frigate
  • 030 Galleons
  • 025 Armies
  • 113 Sipahi
  • 046 Maces
  • 039 Trebuchet
  • 003 Trebuchtt (captured)
  • Cost
    • Current Units: 615
    • Allowed Units: 496
    • Support Costs: 119 gpt

  • The Living
    1. Compared to Aztecs we are Strong.
    2. Compared to Celts we are Strong.
    3. Compared to Egypt we are Strong.
    4. Compared to Persia we are Strong.
    5. Compared to Iroquois we are Strong.
    6. Compared to Arabia we are Strong.
    7. Compared to Babylon we are Strong.
    8. Compared to Byzantines we are Strong.
    9. Compared to Inca we are Strong.
    10. Compared to Rome we are Strong.
    11. Compared to India we are Strong.
    12. Compared to Maya we are Strong.
    13. Compared to Japan we are Strong.
    14. Compared to Sumeria we are Average.
    15. Compared to Netherlands we are Strong.


Resoureces Connected to Istanbul
04 Coal
05 Saltpeter
06 Iron
03 Horeses

Luxuries Connected to Istanbul
15 Wines
17 Silks

City Count
  • Ottomans: 167
  • Aztecs: 12
  • Celts: ??
  • Egypt: ??
  • Persia: 12
  • Iroquois: 9
  • Arabia: 16
  • Babylon: 21
  • Byzantines: 25
  • Inca: 21
  • Rome: ??
  • India: 46
  • Maya: 25
  • Japan: 4
  • Sumeria: 19
  • Netherlands: 12
 
I had units heading to protect the Chinese cities, but was aware we might have to abandon if they didn't make it. Initially there were Armies tied up guarding them that I moved off.

The Japanese Spoiler situation was tricky, and I should have probably written something up from memory. My idea was to block off the second square leading to the town as soon as more units than I could handle moved into positions that could reach that second square. Once the second square is blocked, all the units retreat, so you can open it back again after a turn or two. This locks the enemy into moving back and forth as the town is blocked and unblocked making them ineffective, keeping them out of their cities (so less defenders), but not attacking the town either. Notice that the roads are carefully cut so that no cavalry unit can actually attack the city. You got an extra tough hand-off position, with no notes due to my computer being unreliable.
 
1754 (0): We only have fifteen Sipahi armies, which isn't much of a strike force on a map of this size. So really we're in a building phase, albeit one in which we can nibble away at the AI here and there.

I adjust our MM a bit. Basically everything looks good, but we need to concentrate our MP units in our productive towns--especially our neglected second ring--even if it means that some science camps have to employ clowns.

I set up some of our longer-term factory pre-builds.

Four Japanese units make rogue attacks on our armies--not a good sign, though all fail (4-0).

SciMeth --> Industrialization, due in seven turns.


1756 (1): We raze Nara, held by twelve Samurai and five pikemen, though it's not even the Japanese capital (21-0). We gain six slaves, but doing all that work against a hill city reduces our armies to where they'll need two healing turns.

On the Iroquois island we raze Oka, held by two pikemen (23-0). We gain two slaves.

The timing works out well on our tech manoeuvres--Industrialization due in seven turns at a sustainable deficit, ToE due in seven turns at full speed.

We bombard and unhorse three Mayan cav landed next to Boston on the American island (26-0).

In France we mop up one Mayan, two Byzantine, and four Inca units, all landed between Paris and Lyons, but lose a Sipahi (33-1).

We sink a redlined Indian galley off Zouchis (34-1).

We found Revelation Space in France and Redemption Ark on our home continent.

The Japanese make another rogue attack on one of our armies (35-1).

We repulse the attack of an Indian MDI in China (36-1).


1758 (2): On the Iroquois island we raze Akwesasne, held by three pikemen (39-1). We gain three slaves.

We found Absolution Gap in France.

With the Sumerians having let their stacks in the west decline to vulnerable sizes, we smash eight Sumerian units, generate a Leader/army, and recapture seven cannon and a treb (47-1).

We turn our core over mostly to factory pre-builds.


1760 (3): We raze Chondote, held by three pikemen, and so clear the southern Iroquois peninsula (50-1). We gain two slaves.

We re-found Japanese Spoiler.

We bombard and overrun four Sumerian units around New Japanese Spoiler, gaining a Leader/army (54-1).

We bombard and extirpate another three Mayan cav landed next to Boston (57-1).

In France we dispose of four Byzantine and three Mayan units, all landed between Paris and Lyons again (64-1).

“Lord Macauley”, misspelled :smoke:, ranks us the worlds’s most powerful civ.


1762 (4): Six enemy units, three Mayan and three Egyptian, have landed next to Horse Shoe on the German island. Our ferry system from the mainland to America and Germany allows us to crush them all (70-1).

We bombard and expunge three Inca knights landed next to Lyons (73-1).

We pick off nine more Sumerian units around New Japanese Spoiler, gaining a Leader/army (82-1).

We abandon our two placeholder cities, founding Century Rain and Chasm City on fresh water in France.

We move six Sip armies next to Tokyo.


1764 (5): We shatter six Byzantine units landed around New Japanese Spoiler, losing a Sip but gaining a Leader/army (88-2).

We raze Tokyo, held by nine assorted units (97-2). We gain five slaves.

We raze Grand Rapids, held by a garrison of seven, while losing a Sip (104-3). We gain five slaves.

The Japanese make a rogue attack on one of our armies (105-3).


1766 (6): We trample two Indian units landed near New Denizli in Germany (107-3).

Around New Japanese Spoiler we smite nine Sumerian units, five landed Inca units, and three landed Byz units (124-3).

We start building rails on the active continent.

We bombard and sink an Indian frigate off Zouchis (125-3).

We raze Shimonoseki, held by eight Japanese units (133-3). We gain five slaves.

We ride down four Japanese units in the open (137-3)

The Sumerians make two rogue attacks on our armies, and the Iroquois three (142-3). The Irs do enough damage to delay our attack on Oil Springs.


1768 (7): We bombard and sink an Indian frigate off Zouchis (143-3).

We pistol two Sumerian cav landed next to New Denizli in Germany (145-3).

We discover a red border off the Iroquois coast, so our armies on the Ir island will only have a short voyage to their next objective.

We extirpate three Inca and two Byz units landed near New Japanese Spoiler (150-3).

We send an Inca caravel to the bottom off NJS (151-3).

We disperse three Ir units in the open (154-3).

We approach Oil Springs with three Sip armies.

We strike down eight units in the final Japanese city, Yokohama, without evidently coming anywhere near the end of the garrison (162-3). We could push a little harder, but with the AI making so many attacks on our armies I’m determined to keep a full-strength four-unit army on top of the stack.

Two more rogue attacks by the Iroquois knock some HP off our armies (164-3).

Industrialization comes in; THEORY OF EVOLUTION gives us AT and Electronics; and we begin research on RP, due in ten turns.


1770 (8): We turn all thirty-six factory pre-builds in our productive cities into actual factory builds, with appropriate MM and worker service. The first will complete in four turns.

We harrow an MW on the approach to Oil Springs (165-3).

We raze Oil Springs, held by five Ir units (170-3). We gain five slaves.

We found Mantell on the Carthaginian river.

We account for another Indian frigate off Zouchis (171-3).

We liquidate eleven Sumerian units around NJS, although the Leader-fishing has been slow recently (182-3).

The red border off the Ir coast is Byzantine, but whether it belongs to an important landmass or a small island isn’t clear.

We winkle another nine pikemen out of Yokohama, with still no indication as to what the full size of the garrison might be (191-3). Again, we could make a few more attacks here, but I see no need to take chances in this situation.

We pass a Sumerian stack of about eighty :rolleyes: in the wasteland between NJS and the main front, next to the one-tile lake.

We replaced every enemy city we razed this round with one founded in our own lands, of course, although I see that I haven’t noted every foundation above.

Forty-seven elite victories this round produced four Great Leaders.
 
Overall this is a clearly won position, with factories coming soon and Hoover a little later; but the immediate tactical situation on the active continent is rather tiresome, with huge enemy garrisons wearing down our modest number of Sipahi armies, so that we spend more time healing than advancing. We have four fresh armies closing in on Yokohama, so it’s bound to fall eventually.

The length of railroad we’ve built from NJS gives us great tactical flexibility to deal with the enemy units that show up when we unblock the city. These slaughters should produce a new Leader every couple of turns.

The Iroquois haven’t been facing us with the same gigantic garrisons, so we should be able to continue our careful progress on their island. The little detachment off Tonawanda isn’t expected to land on its own, of course; it’s trying to get to where it can join the main force.

We’ll have next to no military production for eight turns or so, with our core completely given over to building factories, but it doesn’t matter; the controlling variable in our progress right now is armies, not units.

We didn’t have a very good Hoover pre-build available, but Denizli will complete it in eighteen turns.

Really aggressive deployment of scientists might cut our time to RP, although it would involve more sacrifice of population growth than I like.

Putting the science camps we found on fresh water is still important. We can found two more cities on Oslo’s lake, where I’ve done the necessary engineering work, and one on the river hill NW of Chasm City in France.
 
Time travel:

GR27-1766AD.jpg


Not much left but the casino:

GR27-1770ADi.jpg


The slow grind:

GR27-1770ADii.jpg
 
great progress :goodjob:

And it's nice to see many factories coming online. What will really help here are airfields.


And how did this -5 turns come about? I have never seen anything like this :lol: Einstein was wrong after all or did they find the Theory of Everything does allow for time travel after all?
 
A single foreign worker had almost finished building a road in a forest when a work gang chopped the forest down. So he had eleven turns of work invested in the task when suddenly only six were required, hence -5 turns to completion. :D
 
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