Parameters:
Patch: 1.22 C3C
Level: Monarcy
Variant: Always War
Civilization: TBD
Water: 70%
Map Type: Continents
Size: 250 by 250
Age: 4 Billion
Temperature: Temperate
Climate: Normal
Barbarians: Sedentary
Rivals: All 30
AI Aggression: Normal
Victory Condition: Standard
Culturally linked starts: OFF
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
All previous AWM games have been fairly easy. I am really curious how this one will pan out and how difficulut it will be. It may get fairly crazy.
[Edit: Clarified this section]
I am not going to put any special restricitions on this one (e.g. Armies or Pillaging). Don't use the obvious exploits. The standard AW rules do apply about declaring war and no per turn deals.
5 or 10 turns per round - 24 hours got it, total 48 to complete for the early turs, total 96 to complete when the game slows down.
Roster:
Greebley
ThERat
LKendter
Matt_g
markh
Sir Bugsey
Patch: 1.22 C3C
Level: Monarcy
Variant: Always War
Civilization: TBD
Water: 70%
Map Type: Continents
Size: 250 by 250
Age: 4 Billion
Temperature: Temperate
Climate: Normal
Barbarians: Sedentary
Rivals: All 30
AI Aggression: Normal
Victory Condition: Standard
Culturally linked starts: OFF
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
All previous AWM games have been fairly easy. I am really curious how this one will pan out and how difficulut it will be. It may get fairly crazy.
[Edit: Clarified this section]
I am not going to put any special restricitions on this one (e.g. Armies or Pillaging). Don't use the obvious exploits. The standard AW rules do apply about declaring war and no per turn deals.
5 or 10 turns per round - 24 hours got it, total 48 to complete for the early turs, total 96 to complete when the game slows down.
Roster:
Greebley
ThERat
LKendter
Matt_g
markh
Sir Bugsey