Gr8 Team B The Pheonix Rising

Turn 0, 350 AD: we have a rather large army, but are at peace. Our support cost are high, at more than a third of uncorrupt income. We are far behind in tech, self research will not help much. Our troops will soon become obsolete, so ein frischer, froehlicher krieg is in order. The only civ I can declare on is Greece, not the best candidate. Otoh, Marathorn and Halicarnassus are good targets, and we should be able to take them. with little loss.
Our workers seem to have taken up a hillmining hobby :confused:.
Change a few of the libs to settlers. More cities are more useful than totally corrupt libraries I think.

Turn 1, 360 AD: Alex, here we come! One of our armies loses 4 hp attacking an archer.

IT: Greece sinks our curragh.

Turn 2, 370 AD: the other army nearly kills itself against a hoplite. Apparently it's RNG payback time. New Munich founded.

IT: MapM -> Myst.

Turn 3, 380 AD: kill a bunch of greek archers. Armies run back and heal.

IT: Greeks start Bach :eek:.

Turn 4, 390 AD: kill large number of archers.

IT: Spot Greek MDI. Greeks sink our other curragh.

Turn 5, 400 AD: We burn Halicarnassus to the ground.

IT: Eng send settler to the gap, but we'll be first.

Turn 6, 410 AD: New Heidelburg founded where Hali was. Prepare for Marathon and cashrush a few settlers.

IT: Greeks show up in force, half a dozen MDI. Myst -> Constr.

Turn 7, 420 AD: Again our two armies nearly get themselves killed against inferior troops, and ew'll need to retreat.

IT: the inevitable happens: we lose an army to an MDI :(.

Turn 8, 430 AD: Greece will talk, and we're gassed, so I'll kill as many Greeks as possible and sue for peace.
Greece gives Poly for peace and 206 gold.

IT: We get a second addition to the palace, because of the peace deal no doubt.

Turn 9, 440 AD: zzz

IT: we are forced to extend our peace treaty with england :(. Apparently I have these settings wrong, and it wasn't a straight peace...

Turn 10, 450 AD: New Nuremberg and New Cologne founded.

Most units have movement (if they have, it's full). We could try to do pointy stick against Maya. England would be preferable, but I don't know if we shoot our rep by breaking the renewed peace deal...

We are slipping behind in tech. Don't really know what to do, our research capacity is still low. Perhaps when the FP gets done...

The save
 
Man, Germany is scientific, so I guess self research is not a bad idea at all ...
 
Oh, god, in 450 AD you have 32 cities, 119 citizens, iron, horse, 2 lux, 9% of world area and 10% pop, basically you are already free to win in whatever fashion (except culture of course). Comparing to our team, we barely get 16 cities, 119 citizens, NO strategic resource, 1 lux, 4% area and 7% pop, and that's in 750 AD, but we are feeling lucky anyway ... :lol:
 
Is our unit count down to near manageable yet? We need to stay at peace long enough to get some boats out past the neighbors. Having only a third of the world's contacts in 450 AD is sort of painful.
 
zyxy said:
we are forced to extend our peace treaty with england :(. Apparently I have these settings wrong, and it wasn't a straight peace...

If there is gpt in a peace deal it ALWAYS comes up for renegotiating after 20 turns no matter what the setting.

I could have sworn that I have broken the straight up peace deal made afterwards without ruining my rep, but someone else says it is otherwise, so I am no longer sure.
 
lurker's comment: I read a discussion somewhere that you only take a rep hit when you break a peace treaty if a gpt deal is involved. Many people believe it is an exploit b/c you could sue for cities then immediately redeclare (assuming you aren't sneak attacking) without taking a rep hit.

Edit:

From the War Academy:

microbe said:
Peace treaty reputation

Well, there is no such a thing. It means if you sign or renew a peace treaty and declare within 20 turns, you do not incur a rep hit, unless by doing so you break a gpt deal (within the same peace treaty or not).

So you could attack an AI, sign peace and get several cities, and break it immediately without a rep hit. However, many consider it an exploit.

I have seen several people dispute this though, so I would like to try it out for myself.
 
Heroes said:
Man, Germany is scientific, so I guess self research is not a bad idea at all ...

We are selfresearching at the highest possible speed, but still behind half an age.

Renata, our unit count remains high, and I trained a few more because of the war :p. Another way to make it manageable is to conquer more land... A short peace to scout with boats would be good, however, I doubt we'll find more people on our continent :(.
 
Own said:
:blush: My bad. I really wanted some high shield tiles, though.

I continued hillmining too after irrigating of sci-farms was done. And why not?There's no "no-hill" territory to be improved left. (I don't talk about corrupted cities)
 
Either Own or you, depending on which version of the roster you take :).

And don't worry about the hillworkers, guys. Some of them were good, some probably had nothing better to do - although we could have used a mine on the silks tiles near the FP a little sooner ;).
 
Haha....I've got a seven page paper due in two days that's 1/7 done, so I'm not much better....but I should be able to squeak it in. Got it.
 
It seems I was busier than I thought, and I won't be able to get to this until tomorrow at the earliest. If someone wants to hop in and swap, feel free. Otherwise it'll be another day at least.
 
Strange, I redownloaded it and it works fine for me... anyone else having trouble?
 
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