Turn 0, 750AD: Can buy Astro for about 35 gpt, or research it for about 350 beakers. I'll research and hope Lizzy doesn't sell it. Order up some more galleys as we really need to get out more. Empire's looking good. We're more powerful than England or Maya, if the nexttrading round comes to nothing I'll try to beat up England, to get Silks and perhaps a tech. England has pikes.
IT: apparently we were trading for silks with England, and giving iron and dyes for it - missed that. Cancel the deal, England will not renew anyway, and scroll through to prevent riots.
Turn 1, 760AD: Our galley spots a red border, but we need to survive another turn in the ocean. turn sci down.
IT: Astro -> Press. Greece doesn't have it yet.
Turn 2, 770AD: Our galley survived and reaches Babylon!
Hammi is similar to England in techs, so time for some trading:
Maya: Music Theory + 3 gold <-> Astro + 20 gpt + Dyes.
Babylon: Feudalism <-> Astro + Music + 4 gpt.
Open an embassy in Babylon for 72 gold:
England unfortunately doesn't value Music much and will give only Silks for it. We then also meet Sumeria, but they apparently already have all the techs we have:
I guess I should have moved the galley before trading - oh well.
Let's postpone wars for the moment, our army is too small still. So
England: Silks + 5 <-> Music.
Everyone is now up Chivalry, Engineering and Monarchy. Greece is also up Banking and Navigation, and is the only one in the IA. science to 70%, lux to 10%, for Press in 5.
IT: two palace expansions.
Turn 3, 780AD: zzz
Turn 4, 790AD: sci 60%. Continue building infra and ships.
Turn 5, 800AD: sci 50%.
Turn 6, 810AD: sci 30%. courts, markets, libs finish, but not much else happens.
IT: Press -> Banking.
Turn 7, 820AD: Our galley in the west reaches the border of Sumer. Press is a monopoly, and we have an interesting round of trading. All civs we know have Engineering and Chivalry. The civs from our island do not know Sumer or Babylon. Greece knows Aztecs, Chinese, French and Japanese, has Banking and Navigation, and 747 gold and at least 50 gpt. Maya knows Fench and Japanese, has Navigation, and 83 gold and at least 50 gpt. England has nothing. Sumer knows Aztecs, Chinese and Japanese, and has no gold. Babylon knows Aztecs and Persians, and has no gold. So buying contacts from the backwards civs:
Babylon: contact with Aztecs and Persians + Engineering + 9 gold <-> Press
Aztecs know Chinese and Japanese, have Banking and Navigation, and 55 gold and about 25 gpt.
Persia still lacks Education, so
Persia: contact with Japan + Chivalry <-> Education + 51 gold.
Japan knows China, has Banking and Navigation, and close to 300 gold and about 15 gpt.
Maya: contact with France + 5 gpt + 68 <-> horses.
France is still in the AA,
we sell her Writing and Construction for Monarchy, just for fun.
Sumer: contact w China <-> 196.
China seems to offer banking at the lowest price, so
China: Banking + 22 <-> Press + contact w Baylon and France
Maya: Navigation + 14 gpt + 9 <-> Banking
Persia: WM + Invention + 73 (all they have) <-> Astro
Persia: Gunpowder <-> Banking
France: WM <-> HBR
China, Greece and Japan have Chemistry, but it's way too expensive yet. So I'll just get maps, luxes and gold:
Babylon: Wines + Ivory + WM (all they have) <-> Banking
Maya: 72 gpt + 6 + WM (all they have) <-> Press
Greece: 639 <-> Press
Aztecs: 26 gpt + 55 + WM (all they have) <-> Press
Japan: 16 gpt + 296 + WM (all they have, except for Chemistry) <-> Press
Sumer: 202 + WM (all they have) <-> Press
China: 8 gpt + 24 <-> contact w Maya, England, Persia
England: WM + 7 <-> WM
Greece: WM + 97 + 1 gpt <-> WM + Contact w Bab, Sum, Per.
China: WM + 2 gpt + 4 <-> WM
Greece: 7 <-> WM.
We have 2 sources of saltpeter, one near England and one well inside our borders. We now have practically all gold, 2 extra luxes, tech parity with all except Japan, China, Greece, and a full WM:
Set research to Democracy in 6 turns at 100%, maybe we get some trade value out of it. Switch a few builds to banks.
IT: Our caravel kills a Greek pirate.
Turn 8, 830AD: New Stuttgart founded.
IT: another palace expansion. Shanghai finishes Newton.
Turn 9, 840AD: zzz
Turn 10, 850AD: New Bonn founded.
notes:
- I think we should try to trade up to the IA using democracy and one or two other optional techs (perhaps Economics, Free Artistry), that we'll hopefully get as monopoly. Once in the IA it should be not too hard to control the game.
- I've started some forestry operations in corrupt zones to make some shields. CivAssist will show which forests can be chopped.
- Feel free to change builds as you think fit. In particular, we could ocnsider trying to get Smiths, Economics is not known yet.