Kaiser_Berger
Terran Emporer
Preturn- I go through and fire some scientists in the boonies to let those cities grow a bit. It has no effect on the research rate.
T3 880
Democracy comes in. It goes to our good friend Alex for Chem, 380g and 26gpt. It then goes to Japan for Physics, 11g and 6gpt. It then goes to China for Metallurgy, 177g and 13gpt. Nice call on going for Democracy
I also trade PP to Persia for 14gpt.
I set us towards Economics, hoping that we can use it to swing Mili Trad and Perhaps either ToG or Magentism, or both.
We'll know the result in 5 turns.
T8 930
Econ is in. It goes to Greece with 690g for ToG. Econ, 526g and 60gpt and horses go to Japan for Magnetism and we enter the Industrial Age, drawing STEAM POWER
No one else has it, but that won't be true for long, so lets get our money back. Steam and Econ go to China for Gems, Furs, Mili Trad, 130gpt and 360g. Steam goes to Japan for 570g and 102gpt. I gift Sumeria and Persia into the IA hoping to snare Medicine, but they draw Nationalism and Steam. The three powers have Nationalism too, and we have lots of trade bait with Sumeria, so lets see if we can get it. For Steam, Mili Trad, Navigation, Econ and Democracy, we get Nationalism. Lastly I dump off off Steam to Alex for 930g and 22gpt. Alex s up Communism and Fascism on us. Aside from that, tech parity.
I set us off towards Electricty at full, hoping that the AI will follow their typical path to Industrialization. We have two sources of Coal, by the way.
T10 950
Just some quiet railroading. I establish embassies everywhere. China and Japan have a head start on us for Smith's. Greece is even further ahead. We can convert my Smith's build in Berlin to a bank now or hold onto it and hope to get Industrialization before Greece finishes Smith's. Its your call.
Summary
We gained seven techs. We're going max towards Electricity. I upgraded our sad military to Cavalry and cannons. As cities complete their banks, more of them can start pumping out cavs. We are a bit short on workers, but I've tried to organize them the best I could. Our first goal should be to get a rail net connecting our cities and worry about doing every single square later. We''l have a lot of optimization to do with all those plains in the south, many will be able to be mined for extra shields. Get us some more cavalry so we have something to defend our Reich with! Also, since we make 260gpt with 100% research, we can upgrade our spears to rifles.
BTW, Greece shredded the Maya down to one city on an island
T3 880
Democracy comes in. It goes to our good friend Alex for Chem, 380g and 26gpt. It then goes to Japan for Physics, 11g and 6gpt. It then goes to China for Metallurgy, 177g and 13gpt. Nice call on going for Democracy

I also trade PP to Persia for 14gpt.
I set us towards Economics, hoping that we can use it to swing Mili Trad and Perhaps either ToG or Magentism, or both.
We'll know the result in 5 turns.
T8 930
Econ is in. It goes to Greece with 690g for ToG. Econ, 526g and 60gpt and horses go to Japan for Magnetism and we enter the Industrial Age, drawing STEAM POWER

No one else has it, but that won't be true for long, so lets get our money back. Steam and Econ go to China for Gems, Furs, Mili Trad, 130gpt and 360g. Steam goes to Japan for 570g and 102gpt. I gift Sumeria and Persia into the IA hoping to snare Medicine, but they draw Nationalism and Steam. The three powers have Nationalism too, and we have lots of trade bait with Sumeria, so lets see if we can get it. For Steam, Mili Trad, Navigation, Econ and Democracy, we get Nationalism. Lastly I dump off off Steam to Alex for 930g and 22gpt. Alex s up Communism and Fascism on us. Aside from that, tech parity.
I set us off towards Electricty at full, hoping that the AI will follow their typical path to Industrialization. We have two sources of Coal, by the way.
T10 950
Just some quiet railroading. I establish embassies everywhere. China and Japan have a head start on us for Smith's. Greece is even further ahead. We can convert my Smith's build in Berlin to a bank now or hold onto it and hope to get Industrialization before Greece finishes Smith's. Its your call.
Summary
We gained seven techs. We're going max towards Electricity. I upgraded our sad military to Cavalry and cannons. As cities complete their banks, more of them can start pumping out cavs. We are a bit short on workers, but I've tried to organize them the best I could. Our first goal should be to get a rail net connecting our cities and worry about doing every single square later. We''l have a lot of optimization to do with all those plains in the south, many will be able to be mined for extra shields. Get us some more cavalry so we have something to defend our Reich with! Also, since we make 260gpt with 100% research, we can upgrade our spears to rifles.
BTW, Greece shredded the Maya down to one city on an island
